removing haxe from list of supported languages because the hxgodot project is no longer maintained and the link is dead. The [hxgodot git](https://github.com/HxGodot/hxgodot) says that the project is over.
- Reorder instructions to mention ARM64 builds first in macOS,
as this is the primary architecture in use now (with all new Macs
since 2023 being sold with Apple Silicon only). The `lipo` command still
works as before, as it infers the architecture from the input files.
- Remove the manual bundle generation steps to make the page shorter
(similar to Compiling for Android).
- Remove references to the master branch (this was only relevant when
4.0 was still in development).
* Replaced "foo"/"bar" example values with "my value".
* Changed C# public field to property and GDScript to match.
* Used PascalCase for C# property.
* Used camelCase for C# local variable.
* Used "var" for C# local variable declarations.
* Used PascalCase for GDScript class/script variable.
* Improved clarity of comments documenting expected output.
* Eliminated horizontal scroll in C# code example.
* Fixed a comma splice in the page text.
* Removed an out-of-date warning block.
- Document no-threads web export and its limitations.
- Document sample-based audio playback and its limitations.
- Mention that threading issues can be worked around by exporting
as a progressive web app.
- Document `Array.pick_random()` as a shorthand.
- Use global scope random methods as they are all available in global scope now.
- Remove calls to `randomize()` that are not needed for code samples
to be functional, as the engine now calls `randomize()` on startup
once automatically.
Changed relevant occurences of margin with "anchor offset" or "offset".
Also reworded paragraph about aspect ratios, as it included information that may not necessarily be correct.
Also replaced images with newer versions.
The code example demonstrating the usage of the "or_greater" and "or_less" hints for the export_range annotation does not declare a variable after the annotation, which is inconsistent with the previous three code examples in the section.
Also, giving the export_range a step of 1 does not create a slider for the property in the editor, like the text suggests, but it instead creates a spin box. The step should be changed to a float so the property can appear as a slider.
Converts all headers in tutorials\3d\particles\index.rst to fake rubric headers.
Note that in this case we can't have any real subheaders on the page due to
the order of the sections.