Merge pull request #9567 from Calinou/fix-dead-links

Fix dead links in the documentation
This commit is contained in:
Max Hilbrunner
2024-07-01 20:35:16 +02:00
committed by GitHub
7 changed files with 11 additions and 9 deletions

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@@ -116,7 +116,7 @@ AMD FidelityFX Super Resolution 2.2 (FSR2)
------------------------------------------
Since Godot 4.2, there is built-in support for
`AMD FidelityFX Super Resolution <https://www.amd.com/en/technologies/fidelityfx-super-resolution>`__
`AMD FidelityFX Super Resolution <https://www.amd.com/en/products/graphics/technologies/fidelityfx/super-resolution.html>`__
2.2. This is an :ref:`upscaling method <doc_resolution_scaling>`
compatible with all recent GPUs from any vendor. FSR2 is normally designed to
improve performance by lowering the internal 3D rendering resolution,

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@@ -39,10 +39,12 @@ Exporting textures separately
While textures can be exported with a model in certain file formats, such as glTF 2.0, you can also export them
separately. Godot uses PBR (physically based rendering) for its materials, so if a texturing program can export PBR
textures they can work in Godot. This includes the `Substance suite <https://www.substance3d.com/>`__,
textures, they can work in Godot. This includes the `Substance suite <https://www.adobe.com/creativecloud/3d-ar.html>`__,
`ArmorPaint (open source) <https://armorpaint.org/>`__, and `Material Maker (open source) <https://github.com/RodZill4/material-maker>`__.
.. note:: For more information on Godot's materials, see :ref:`doc_standard_material_3d`.
.. seealso::
For more information on Godot's materials, see :ref:`doc_standard_material_3d`.
Exporting considerations
------------------------