Hugo Locurcio
52b408e4d3
Mention that signals are first-class types since Godot 4.0 in Using signals
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(cherry picked from commit d23fe7bd8e )
2024-07-24 21:08:59 +02:00
Kukhyeon Heo
e4851622df
pi/4 is 45 degrees.
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(cherry picked from commit 7e2a730d05 )
2024-07-24 21:07:44 +02:00
Stephen Li
f4142022d7
Fix indented text captured by tabs group directive
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This paragraph has a leading space which causes it to be captured by the previous tabs directive
(cherry picked from commit 0d27e57246 )
2024-07-24 21:06:53 +02:00
Matthew
9f87260dd0
Merge pull request #9432 from Bamarin/master
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First 3D Game update input-action screenshot to 4.2
(cherry picked from commit 02cef7afb2 )
2024-07-24 21:04:02 +02:00
Greg Cobb
2d4cd7f777
Add more information about VS and VS Code debugging ( #9222 )
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* Added more information about VS and VS Code debugging
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
(cherry picked from commit 25b8b8f20f )
2024-07-24 20:58:14 +02:00
skyace65
27ac4ef125
Make "TextureRect" a link
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(cherry picked from commit aa33e630f7 )
2024-07-24 20:56:37 +02:00
Jan
24647901be
Explicitly mention to which node should connect the signals ( #9153 )
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* Explicitly mention to which node should connect the signals
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
(cherry picked from commit 4be049f967 )
2024-07-24 20:56:05 +02:00
谢天
4e71d0d75c
Update outdated link in first_3d_game's going_further.rst ( #9163 )
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* Update outdated link in first_3d_game's going_further.rst
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
(cherry picked from commit 4547b5b301 )
2024-07-24 20:54:54 +02:00
谢天
e5a038f777
Update godot_design_philosophy.rst's contributor number ( #9137 )
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* Update godot_design_philosophy.rst's contributor number
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
(cherry picked from commit 3c91cf5021 )
2024-07-24 20:53:47 +02:00
Jan
4c27083ee2
Update signal intro with note concerning external editors
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Included a note concerning external editors, see godotengine/godot#41283
(cherry picked from commit ecc19f61c8 )
2024-07-24 20:52:57 +02:00
skyace65
177c1b34a8
Replace "alt" with "opt" for macOS shortcuts
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(cherry picked from commit 175524548c )
2024-07-24 20:50:35 +02:00
skyace65
ba30c3de73
Unify C# naming notes and comments
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(cherry picked from commit 8916cbd4b2 )
2024-07-24 20:50:07 +02:00
skyace65
17a50e9b05
Clarify how to open the SpriteFrames panel
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(cherry picked from commit 79dfce6de3 )
2024-07-24 20:49:50 +02:00
Matthew
75e7d6caf0
Merge pull request #8722 from kylestarr/master
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Update scripting_player_input.rst
(cherry picked from commit a621959d86 )
2024-07-24 20:48:46 +02:00
Matthew
5ea012420b
Merge pull request #8772 from docrinehart/first-3d-game-animation-fixes
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First 3d game animation fixes
(cherry picked from commit c42e54bfbb )
2024-07-24 20:47:16 +02:00
skyace65
5df530b214
Re add link to learn GDScript from zero
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(cherry picked from commit dd74c60c50 )
2024-07-24 20:31:05 +02:00
skyace65
17542696a6
Clarify which scene to run in step by step
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(cherry picked from commit a31bf75894 )
2024-07-24 20:30:57 +02:00
Matthew
bbb18a1cc5
Merge pull request #8832 from kylestarr/patch-2
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Moving disclaimer comments inline
(cherry picked from commit af5d7d0223 )
2024-07-24 20:29:17 +02:00
MarsAstro
6b53c69def
Update 04.mob_scene.rst
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Removed an unnecessary instruction
(cherry picked from commit cd48dd0245 )
2024-07-24 20:27:21 +02:00
metehandoy
0f66977326
Small correction on nodes_and_scenes.rst
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"Play Scene button" into "Run Current Scene button"
(cherry picked from commit b3fa006dab )
2024-07-24 20:27:10 +02:00
404 Not Found
2f21c9f5ee
Improve clarity of 2d tutorial section
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(cherry picked from commit 00f1ec611a )
2024-07-24 20:25:51 +02:00
Max Hilbrunner
a290781300
Merge pull request #9293 from skyace65/PlayTooltip
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Fix button description
(cherry picked from commit 8655683fc9 )
2024-05-07 13:00:38 +02:00
Matthew
521910d19a
Merge pull request #9217 from vbhavsar/vishal/fix-docs
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Update nodes_and_scenes.rst
(cherry picked from commit 774c3cd245 )
2024-05-07 12:58:11 +02:00
Max Hilbrunner
524efaca3c
Merge pull request #9130 from noorus/patch-1
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Add missing word in instancing.rst
(cherry picked from commit 028ecfd1ec )
2024-05-07 12:57:19 +02:00
Ido Savion
62eaf4a357
Update first 2D game input mapping event configuration image ( #9128 )
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* Update first 2D game input mapping event configuration image
The previous photo contained a typo which is no longer present in
Godot 4.2 ("Poistion" -> "Position").
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Signed-off-by: Ido Savion <idosavion@gmail.com >
(cherry picked from commit 4f04a2726e )
2024-05-07 12:57:12 +02:00
Max Hilbrunner
c552020888
Merge pull request #9071 from skyace65/StartedSignals
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Minor fixes to getting started signals page
(cherry picked from commit 588437826b )
2024-05-07 12:56:26 +02:00
Matthew
b12dfa0d6e
Merge pull request #8963 from Gallium314/master
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grammar error
(cherry picked from commit 5bc5ffd636 )
2024-05-07 12:53:52 +02:00
Max Hilbrunner
f7997781db
Merge pull request #8946 from skyace65/First2D-Fixes
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Minor dodge the creeps fixes
(cherry picked from commit ee9d206a15 )
2024-05-07 12:53:40 +02:00
Max Hilbrunner
79b46fb99a
Merge pull request #8854 from skyace65/Instancing-Images
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Update images on instancing page for 4.2
(cherry picked from commit ea87491ae8 )
2024-05-07 12:52:23 +02:00
Max Hilbrunner
5713ec2c80
Merge pull request #8848 from skyace65/SignalsIntro
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Fix image and code in signals introduction
(cherry picked from commit 3b52b1e4a3 )
2024-05-07 12:52:16 +02:00
Max Hilbrunner
5e9ac7c681
Merge pull request #8816 from skyace65/InstancingNote
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Update note about resources in instancing page
2024-01-25 10:23:59 +01:00
Matthew
1fa0918a7d
Merge pull request #7890 from AThousandShips/pos_fix
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Fix use of global position in 3d game tutorial
2024-01-25 10:14:06 +01:00
Matthew
1483dde919
Merge pull request #8699 from BenAmundson/patch-2
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Update 05.spawning_mobs.rst (typo regarding 'respectively')
2024-01-25 10:13:12 +01:00
Max Hilbrunner
7db6918f29
Merge pull request #8721 from FishingSimulator/patch-1
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Update "The Main Game Scene" for clarity
2024-01-25 10:12:11 +01:00
Max Hilbrunner
a6838c5f2b
Merge pull request #8705 from eztaah/master
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Fix incorrect instruction to call node during 2D tutorial
2024-01-25 10:11:19 +01:00
Matthew
e57e1b40ae
Merge pull request #8732 from a-johnston/your_first_cs_script
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Add c# script name note to scripting_first_script.rst
2024-01-25 10:10:57 +01:00
Matthew
5f40815288
Merge pull request #8713 from eztaah/fix1
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Reorder instructions in 06.heads_up_display.rst
2024-01-25 10:00:41 +01:00
Max Hilbrunner
b4d58e10e3
Merge pull request #8693 from brentruhle/patch-2
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Adding missing MacOS commands
2024-01-25 10:00:23 +01:00
Max Hilbrunner
9d2bb4096e
Merge pull request #8691 from brentruhle/patch-1
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Verified step by step index is up to date
2024-01-25 09:56:45 +01:00
Matthew
fe521aaf06
Merge pull request #8600 from toadkarter/patch-1
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Fixes grammatical error in 'Creating the Enemy'
2024-01-25 09:55:54 +01:00
Hana - Piralein
f9d0356b56
Update image with snake case file name
2024-01-25 09:44:20 +01:00
Aaron
08f491c333
Fix: Use the earlier name of the script.
2024-01-25 09:44:12 +01:00
Hana - Piralein
99386cba21
Add image for clarification
2024-01-25 09:43:56 +01:00
Stevoisiak
ed8782cce9
First 2D Game - Link directly to Creeps source code
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Changes a hyperlink In the tutorial for Your First 2D game, Dodge the Creeps, to link directly to the Dodge the Creeps folder of the Godot demo projects page instead of the main repository page that contains multiple games.
2024-01-25 09:42:50 +01:00
Matthew
d9725deef6
Merge pull request #8466 from theDrake/patch-1
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Minor edits for scripting_player_input.rst
2023-11-28 21:15:43 -05:00
Guerric Haché
217bd3c066
Updating the 2D tutorial in light of an editor bug ( #7915 )
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* Update to the 2D tutorial
Issue #41283 is currently disrupting the flow of the official 2D tutorial for folks with external script editors.
This change is to update the tutorial to acknowledge this bug and provide newcomers with clearer guidelines on how to complete the tutorial despite the bug.
It also clarifies a potential point of confusion about how the editor communicates connection between signals and script functions.
Co-authored-by: Matthew <matthewehr@hotmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-11-24 16:29:50 -05:00
Matthew
7606b7c781
Merge pull request #8113 from mediacloner/mediacloner-patch-1
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Update 04.creating_the_enemy.rst
2023-11-24 15:16:32 -05:00
Matthew
913b20b826
Merge pull request #7983 from MeLight/getting-started-inst-4.1
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Step by Step - Instancing 4.1 update
2023-11-24 12:44:58 -05:00
Matthew
ee1fe1caea
Merge pull request #8462 from theDrake/patch-2
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Adjust comma placement in 01.project_setup.rst
2023-11-20 19:07:37 -05:00
David C. Drake
f84168db6a
Adjust comma placement in 01.project_setup.rst
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Changed "window and in the left column," to "window, in the left column".
2023-11-19 11:54:19 -07:00