1458 Commits

Author SHA1 Message Date
Hugo Locurcio
52b408e4d3 Mention that signals are first-class types since Godot 4.0 in Using signals
(cherry picked from commit d23fe7bd8e)
2024-07-24 21:08:59 +02:00
Kukhyeon Heo
e4851622df pi/4 is 45 degrees.
(cherry picked from commit 7e2a730d05)
2024-07-24 21:07:44 +02:00
Stephen Li
f4142022d7 Fix indented text captured by tabs group directive
This paragraph has a leading space which causes it to be captured by the previous tabs directive

(cherry picked from commit 0d27e57246)
2024-07-24 21:06:53 +02:00
Matthew
9f87260dd0 Merge pull request #9432 from Bamarin/master
First 3D Game update input-action screenshot to 4.2

(cherry picked from commit 02cef7afb2)
2024-07-24 21:04:02 +02:00
Greg Cobb
2d4cd7f777 Add more information about VS and VS Code debugging (#9222)
* Added more information about VS and VS Code debugging

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
(cherry picked from commit 25b8b8f20f)
2024-07-24 20:58:14 +02:00
skyace65
27ac4ef125 Make "TextureRect" a link
(cherry picked from commit aa33e630f7)
2024-07-24 20:56:37 +02:00
Jan
24647901be Explicitly mention to which node should connect the signals (#9153)
* Explicitly mention to which node should connect the signals

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
(cherry picked from commit 4be049f967)
2024-07-24 20:56:05 +02:00
谢天
4e71d0d75c Update outdated link in first_3d_game's going_further.rst (#9163)
* Update outdated link in first_3d_game's going_further.rst

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
(cherry picked from commit 4547b5b301)
2024-07-24 20:54:54 +02:00
谢天
e5a038f777 Update godot_design_philosophy.rst's contributor number (#9137)
* Update godot_design_philosophy.rst's contributor number

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
(cherry picked from commit 3c91cf5021)
2024-07-24 20:53:47 +02:00
Jan
4c27083ee2 Update signal intro with note concerning external editors
Included a note concerning external editors, see godotengine/godot#41283

(cherry picked from commit ecc19f61c8)
2024-07-24 20:52:57 +02:00
skyace65
177c1b34a8 Replace "alt" with "opt" for macOS shortcuts
(cherry picked from commit 175524548c)
2024-07-24 20:50:35 +02:00
skyace65
ba30c3de73 Unify C# naming notes and comments
(cherry picked from commit 8916cbd4b2)
2024-07-24 20:50:07 +02:00
skyace65
17a50e9b05 Clarify how to open the SpriteFrames panel
(cherry picked from commit 79dfce6de3)
2024-07-24 20:49:50 +02:00
Matthew
75e7d6caf0 Merge pull request #8722 from kylestarr/master
Update scripting_player_input.rst

(cherry picked from commit a621959d86)
2024-07-24 20:48:46 +02:00
Matthew
5ea012420b Merge pull request #8772 from docrinehart/first-3d-game-animation-fixes
First 3d game animation fixes

(cherry picked from commit c42e54bfbb)
2024-07-24 20:47:16 +02:00
skyace65
5df530b214 Re add link to learn GDScript from zero
(cherry picked from commit dd74c60c50)
2024-07-24 20:31:05 +02:00
skyace65
17542696a6 Clarify which scene to run in step by step
(cherry picked from commit a31bf75894)
2024-07-24 20:30:57 +02:00
Matthew
bbb18a1cc5 Merge pull request #8832 from kylestarr/patch-2
Moving disclaimer comments inline

(cherry picked from commit af5d7d0223)
2024-07-24 20:29:17 +02:00
MarsAstro
6b53c69def Update 04.mob_scene.rst
Removed an unnecessary instruction

(cherry picked from commit cd48dd0245)
2024-07-24 20:27:21 +02:00
metehandoy
0f66977326 Small correction on nodes_and_scenes.rst
"Play Scene button" into "Run Current Scene button"

(cherry picked from commit b3fa006dab)
2024-07-24 20:27:10 +02:00
404 Not Found
2f21c9f5ee Improve clarity of 2d tutorial section
(cherry picked from commit 00f1ec611a)
2024-07-24 20:25:51 +02:00
Max Hilbrunner
a290781300 Merge pull request #9293 from skyace65/PlayTooltip
Fix button description

(cherry picked from commit 8655683fc9)
2024-05-07 13:00:38 +02:00
Matthew
521910d19a Merge pull request #9217 from vbhavsar/vishal/fix-docs
Update nodes_and_scenes.rst

(cherry picked from commit 774c3cd245)
2024-05-07 12:58:11 +02:00
Max Hilbrunner
524efaca3c Merge pull request #9130 from noorus/patch-1
Add missing word in instancing.rst

(cherry picked from commit 028ecfd1ec)
2024-05-07 12:57:19 +02:00
Ido Savion
62eaf4a357 Update first 2D game input mapping event configuration image (#9128)
* Update first 2D game input mapping event configuration image

The previous photo contained a typo which is no longer present in
Godot 4.2 ("Poistion" -> "Position").

---------

Signed-off-by: Ido Savion <idosavion@gmail.com>
(cherry picked from commit 4f04a2726e)
2024-05-07 12:57:12 +02:00
Max Hilbrunner
c552020888 Merge pull request #9071 from skyace65/StartedSignals
Minor fixes to getting started signals page

(cherry picked from commit 588437826b)
2024-05-07 12:56:26 +02:00
Matthew
b12dfa0d6e Merge pull request #8963 from Gallium314/master
grammar error

(cherry picked from commit 5bc5ffd636)
2024-05-07 12:53:52 +02:00
Max Hilbrunner
f7997781db Merge pull request #8946 from skyace65/First2D-Fixes
Minor dodge the creeps fixes

(cherry picked from commit ee9d206a15)
2024-05-07 12:53:40 +02:00
Max Hilbrunner
79b46fb99a Merge pull request #8854 from skyace65/Instancing-Images
Update images on instancing page for 4.2

(cherry picked from commit ea87491ae8)
2024-05-07 12:52:23 +02:00
Max Hilbrunner
5713ec2c80 Merge pull request #8848 from skyace65/SignalsIntro
Fix image and code in signals introduction

(cherry picked from commit 3b52b1e4a3)
2024-05-07 12:52:16 +02:00
Max Hilbrunner
5e9ac7c681 Merge pull request #8816 from skyace65/InstancingNote
Update note about resources in instancing page
2024-01-25 10:23:59 +01:00
Matthew
1fa0918a7d Merge pull request #7890 from AThousandShips/pos_fix
Fix use of global position in 3d game tutorial
2024-01-25 10:14:06 +01:00
Matthew
1483dde919 Merge pull request #8699 from BenAmundson/patch-2
Update 05.spawning_mobs.rst (typo regarding 'respectively')
2024-01-25 10:13:12 +01:00
Max Hilbrunner
7db6918f29 Merge pull request #8721 from FishingSimulator/patch-1
Update "The Main Game Scene" for clarity
2024-01-25 10:12:11 +01:00
Max Hilbrunner
a6838c5f2b Merge pull request #8705 from eztaah/master
Fix incorrect instruction to call node during 2D tutorial
2024-01-25 10:11:19 +01:00
Matthew
e57e1b40ae Merge pull request #8732 from a-johnston/your_first_cs_script
Add c# script name note to scripting_first_script.rst
2024-01-25 10:10:57 +01:00
Matthew
5f40815288 Merge pull request #8713 from eztaah/fix1
Reorder instructions in 06.heads_up_display.rst
2024-01-25 10:00:41 +01:00
Max Hilbrunner
b4d58e10e3 Merge pull request #8693 from brentruhle/patch-2
Adding missing MacOS commands
2024-01-25 10:00:23 +01:00
Max Hilbrunner
9d2bb4096e Merge pull request #8691 from brentruhle/patch-1
Verified step by step index is up to date
2024-01-25 09:56:45 +01:00
Matthew
fe521aaf06 Merge pull request #8600 from toadkarter/patch-1
Fixes grammatical error in 'Creating the Enemy'
2024-01-25 09:55:54 +01:00
Hana - Piralein
f9d0356b56 Update image with snake case file name 2024-01-25 09:44:20 +01:00
Aaron
08f491c333 Fix: Use the earlier name of the script. 2024-01-25 09:44:12 +01:00
Hana - Piralein
99386cba21 Add image for clarification 2024-01-25 09:43:56 +01:00
Stevoisiak
ed8782cce9 First 2D Game - Link directly to Creeps source code
Changes a hyperlink In the tutorial for Your First 2D game, Dodge the Creeps, to link directly to the Dodge the Creeps folder of the Godot demo projects page instead of the main repository page that contains multiple games.
2024-01-25 09:42:50 +01:00
Matthew
d9725deef6 Merge pull request #8466 from theDrake/patch-1
Minor edits for scripting_player_input.rst
2023-11-28 21:15:43 -05:00
Guerric Haché
217bd3c066 Updating the 2D tutorial in light of an editor bug (#7915)
* Update to the 2D tutorial

Issue #41283 is currently disrupting the flow of the official 2D tutorial for folks with external script editors.

This change is to update the tutorial to acknowledge this bug and provide newcomers with clearer guidelines on how to complete the tutorial despite the bug.

It also clarifies a potential point of confusion about how the editor communicates connection between signals and script functions.

Co-authored-by: Matthew <matthewehr@hotmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-24 16:29:50 -05:00
Matthew
7606b7c781 Merge pull request #8113 from mediacloner/mediacloner-patch-1
Update 04.creating_the_enemy.rst
2023-11-24 15:16:32 -05:00
Matthew
913b20b826 Merge pull request #7983 from MeLight/getting-started-inst-4.1
Step by Step - Instancing 4.1 update
2023-11-24 12:44:58 -05:00
Matthew
ee1fe1caea Merge pull request #8462 from theDrake/patch-2
Adjust comma placement in 01.project_setup.rst
2023-11-20 19:07:37 -05:00
David C. Drake
f84168db6a Adjust comma placement in 01.project_setup.rst
Changed "window and in the left column," to "window, in the left column".
2023-11-19 11:54:19 -07:00