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Fix: Use the earlier name of the script.
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@@ -142,7 +142,7 @@ Here is the complete ``sprite_2d.gd`` file for reference.
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using Godot;
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public partial class Sprite : Sprite2D
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public partial class MySprite2D : Sprite2D
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{
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private float _speed = 400;
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private float _angularSpeed = Mathf.Pi;
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