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Update signal intro with note concerning external editors
Included a note concerning external editors, see godotengine/godot#41283
(cherry picked from commit ecc19f61c8)
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@@ -139,6 +139,12 @@ methods "_on_node_name_signal_name". Here, it'll be "_on_button_pressed".
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toggle the mode in the window's bottom-right by clicking the Advanced
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button.
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.. note::
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If you are using an external editor (such as VS Code) this
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automatic code generation might not work. In this case you need to to connect
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the signal via code as explained in the next section.
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Click the Connect button to complete the signal connection and jump to the
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Script workspace. You should see the new method with a connection icon in the
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left margin.
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