Zazucki
2e33ad8930
Update Harvard CS50 link to latest version ( #5679 )
2022-03-13 01:08:06 +01:00
Zazucki
86a8d224c4
Clarify the name of the menu action to add a node in Signals ( #5684 )
2022-03-12 23:30:33 +01:00
Leona 'leo' Gottfried
6a001297d9
Fix non-unique Sphinx name in Getting Started ( #5597 )
2022-03-10 16:52:26 +01:00
Fum
2ef8d8df34
Doc edit suggestion in '05.the_main_game_scene.rst' to avoid confusion ( #5623 )
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* change "Use Snap" to "Use Smart Snap"
* highlight "Use Smart Snap" icon
2022-02-21 16:08:40 -08:00
Melvin Vermeeren
79a4418577
3d game tutorial: fix asset url version ( #5624 )
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On the tutorial index the version is already 1.1.0 since commit
a187b11171 . However the reference on the
second page was forgotten. This patch corrects that.
2022-02-21 16:07:00 -08:00
Corey Maylone
91b2653f51
Update main scene selection popup image for Godot 3.4 ( #5620 )
2022-02-17 01:11:48 +01:00
Matthew
306352a94c
Fix shortcut info on signals page ( #5600 )
2022-02-12 01:17:40 +01:00
TechnicalSoup
7eabba09b5
Correct Class References in Your First 2D Game Tutorial
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Change VisibilityNotifier2D and RigidBody2D class references to the renamed VisibleOnScreenNotifier2D and RigidDynamicBody2D references.
2022-02-08 08:05:17 +11:00
Matthew
a721a630d7
Fix first 2D game image ( #5582 )
2022-02-05 16:33:56 +01:00
Max Hilbrunner
e9c84f9194
Merge pull request #5542 from emcguirk/hud-screenshot-fix
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Update screenshots for fonts to match current UI
2022-01-28 12:33:48 +01:00
Yuri Sizov
7887b2d7ce
Apply code review suggestion
2022-01-28 14:25:53 +03:00
Max Hilbrunner
72bd8db86a
Revert "update your first 2D game font information"
2022-01-28 11:15:30 +01:00
skyace65
a0d4f8473c
update your first 2D game font information
2022-01-27 22:24:39 -05:00
Vishal Grover
b59b12f2cd
Fix player and mob scene being reversed in Your first game ( #5526 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-01-27 20:20:22 +01:00
emcguirk
e66d7a1862
Include "Theme Overrides" to font size update instruction
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Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com >
2022-01-24 10:39:17 -05:00
Eric McGuirk
55e9a34c81
Update screenshots for fontts to match current UI
2022-01-23 23:22:13 -05:00
rossunger
f9e2b94a04
Add explanation: why we use Node and not Node2D ( #5530 )
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* Add explanation: why we use Node and not Node2D
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-01-20 16:35:01 +01:00
sarahmccuan
39ce408215
Update instructions for collision mask in Your first 2D game ( #5485 )
2022-01-18 17:49:30 +01:00
Matthew
3dc8f58ae4
Add C# instructions for Your first game ( #5474 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-12-27 17:22:06 +01:00
Matthew
a1227023a1
Add a ending to the scripting player input page ( #5469 )
2021-12-26 16:35:58 +01:00
Haoyu Qiu
acd9c49405
Fix capitalization of macOS ( #5466 )
2021-12-24 18:25:27 +01:00
skyace65
16f06a9277
Remove merge from scene from your first 3D game
2021-12-14 22:36:17 -05:00
Sean Wall
ceffab3d03
Add input mapping to creeps tutorial ( #5383 )
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* Add input mapping to creeps tutorial
2021-12-09 19:34:10 +01:00
Austin Hanson
047ba3909f
Type for loop invariant, i/index, in squash check
2021-11-11 15:21:43 -06:00
Sumanyu Aggarwal
fafafd2675
Updated incorrect keyboard shortcut
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The keyboard shortcut to open the inbuilt class reference - `Shift F1` was not working in the editor. Instead `F1` was working, so I updated it.
2021-10-29 17:06:44 +05:30
Sumanyu Aggarwal
45dc9ee1b6
Change Integrated Class Reference Search By in First Look at Editor ( #5350 )
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* Change Integrated Class Reference Search By
The numbered steps look like it is a step by step procedure to find help. But they are four different methods. So I have put bullet points instead of numbered points to emphasize that.
2021-10-29 12:47:06 +02:00
Sumanyu Aggarwal
198cf8d098
Update key_concepts_overview.rst
2021-10-27 12:33:39 +05:30
Sean Wall
82e963b048
Update text concerning collision objects ( #5307 )
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* Update text explaining collision shapes
Updated the text to give additional context about why collision shapes are the exception and not the norm.
Resolves #5305
2021-10-09 22:41:37 +02:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
Paul Joannon
58e73d70d4
Add missing C# cast in first 3D game ( #5203 )
2021-08-27 21:24:51 +02:00
Gerep
3f7d2c2206
Adds Timer Autostart step in Signals tutorial ( #5146 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-03 21:02:13 +02:00
merumelu
65118aa246
Replace various links with ref roles ( #5137 )
2021-07-31 22:29:54 +02:00
Aaron Franke
e3f55967fa
Add GDNative C++ code examples to DTC aka Your first 2D game
2021-07-14 14:56:12 -04:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
vinegar-tom
2dc0523a95
Change name of exported variable
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Since the exported `PackedScene` variable is named `mob_scene`, the generated script variable is called `Mob Scene`, not `Mob`.
2021-06-27 10:12:04 -05:00
Aaron Franke
149a83e828
Merge pull request #4993 from aaronfranke/intro-no-kbd
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Remove main screen keyboard shortcuts from introduction
2021-06-24 13:02:23 -04:00
Hugo Locurcio
bac900acf6
Update the keyboard shortcut to open the editor help
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The shortcut was changed in 3.3.
This also lists the macOS-specific shortcut in the editor introduction.
2021-06-23 15:06:45 +02:00
Verizane
b9b8b32435
Use explicit casting for MobScene.Instance() in 3D game tutorial ( #5021 )
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Implicit casting of "Godot.Node" to "Mob" is not allowed,
so I tried explicit casting and it worked.
2021-06-20 12:21:13 +02:00
Aaron Franke
a7d91d33d0
Remove main screen keyboard shortcuts from introduction
2021-06-13 18:08:09 -04:00
Rémi Verschelde
0237f2c853
Merge pull request #4319 from bruvzg/ctl_docs
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[Complex Text Layouts] Update tutorials and documentation to match TextServer changes.
2021-06-02 11:29:20 +02:00
tacevee
99a44fac6b
Mention the new main screen switch shortcuts ( #4903 )
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These shortcuts changed in Godot 3.3.
2021-05-11 00:36:06 +02:00
tholms
01954ad9c1
Fix the bullet points for the timer nodes in The main game scene ( #4897 )
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The text in second line for each of the bullets was not being included in the bullet due to improper spacing.
2021-05-09 22:53:33 +02:00
bruvzg
20bcd1307a
[Complex Text Layouts] Update tutorials and documentation to match TextServer changes.
2021-05-07 11:29:55 +03:00
Paul Joannon
b7e9a081fd
add C# code tabs to pages under first_3d_game
2021-03-19 18:19:45 +01:00
Pierre Ellul
f26bdbbcd4
Update first_2d_game C# variables capitalization ( #4723 )
2021-03-19 13:02:45 +01:00
Nathan Lovato
e2e55eff9a
Add outros and transition text at the end of first_2d_game lessons
2021-03-04 13:47:54 -06:00
Nathan Lovato
4e72e67792
Split your_first_2d_game into seven lessons
2021-03-04 13:47:52 -06:00
Nathan Lovato
c1f7f42ce6
Update the reference to the your_first_game document
2021-03-04 13:47:24 -06:00