1336 Commits

Author SHA1 Message Date
Zazucki
2e33ad8930 Update Harvard CS50 link to latest version (#5679) 2022-03-13 01:08:06 +01:00
Zazucki
86a8d224c4 Clarify the name of the menu action to add a node in Signals (#5684) 2022-03-12 23:30:33 +01:00
Leona 'leo' Gottfried
6a001297d9 Fix non-unique Sphinx name in Getting Started (#5597) 2022-03-10 16:52:26 +01:00
Fum
2ef8d8df34 Doc edit suggestion in '05.the_main_game_scene.rst' to avoid confusion (#5623)
* change "Use Snap" to "Use Smart Snap"

* highlight "Use Smart Snap" icon
2022-02-21 16:08:40 -08:00
Melvin Vermeeren
79a4418577 3d game tutorial: fix asset url version (#5624)
On the tutorial index the version is already 1.1.0 since commit
a187b11171. However the reference on the
second page was forgotten. This patch corrects that.
2022-02-21 16:07:00 -08:00
Corey Maylone
91b2653f51 Update main scene selection popup image for Godot 3.4 (#5620) 2022-02-17 01:11:48 +01:00
Matthew
306352a94c Fix shortcut info on signals page (#5600) 2022-02-12 01:17:40 +01:00
TechnicalSoup
7eabba09b5 Correct Class References in Your First 2D Game Tutorial
Change VisibilityNotifier2D and RigidBody2D class references to the renamed VisibleOnScreenNotifier2D and RigidDynamicBody2D references.
2022-02-08 08:05:17 +11:00
Matthew
a721a630d7 Fix first 2D game image (#5582) 2022-02-05 16:33:56 +01:00
Max Hilbrunner
e9c84f9194 Merge pull request #5542 from emcguirk/hud-screenshot-fix
Update screenshots for fonts to match current UI
2022-01-28 12:33:48 +01:00
Yuri Sizov
7887b2d7ce Apply code review suggestion 2022-01-28 14:25:53 +03:00
Max Hilbrunner
72bd8db86a Revert "update your first 2D game font information" 2022-01-28 11:15:30 +01:00
skyace65
a0d4f8473c update your first 2D game font information 2022-01-27 22:24:39 -05:00
Vishal Grover
b59b12f2cd Fix player and mob scene being reversed in Your first game (#5526)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-27 20:20:22 +01:00
emcguirk
e66d7a1862 Include "Theme Overrides" to font size update instruction
Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2022-01-24 10:39:17 -05:00
Eric McGuirk
55e9a34c81 Update screenshots for fontts to match current UI 2022-01-23 23:22:13 -05:00
rossunger
f9e2b94a04 Add explanation: why we use Node and not Node2D (#5530)
* Add explanation: why we use Node and not Node2D

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-20 16:35:01 +01:00
sarahmccuan
39ce408215 Update instructions for collision mask in Your first 2D game (#5485) 2022-01-18 17:49:30 +01:00
Matthew
3dc8f58ae4 Add C# instructions for Your first game (#5474)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-12-27 17:22:06 +01:00
Matthew
a1227023a1 Add a ending to the scripting player input page (#5469) 2021-12-26 16:35:58 +01:00
Haoyu Qiu
acd9c49405 Fix capitalization of macOS (#5466) 2021-12-24 18:25:27 +01:00
skyace65
16f06a9277 Remove merge from scene from your first 3D game 2021-12-14 22:36:17 -05:00
Sean Wall
ceffab3d03 Add input mapping to creeps tutorial (#5383)
* Add input mapping to creeps tutorial
2021-12-09 19:34:10 +01:00
Austin Hanson
047ba3909f Type for loop invariant, i/index, in squash check 2021-11-11 15:21:43 -06:00
Sumanyu Aggarwal
fafafd2675 Updated incorrect keyboard shortcut
The keyboard shortcut to open the inbuilt class reference - `Shift F1` was not working in the editor. Instead `F1` was working, so I updated it.
2021-10-29 17:06:44 +05:30
Sumanyu Aggarwal
45dc9ee1b6 Change Integrated Class Reference Search By in First Look at Editor (#5350)
* Change Integrated Class Reference Search By

The numbered steps look like it is a step by step procedure to find help. But they are four different methods. So I have put bullet points instead of numbered points to emphasize that.
2021-10-29 12:47:06 +02:00
Sumanyu Aggarwal
198cf8d098 Update key_concepts_overview.rst 2021-10-27 12:33:39 +05:30
Sean Wall
82e963b048 Update text concerning collision objects (#5307)
* Update text explaining collision shapes

Updated the text to give additional context about why collision shapes are the exception and not the norm.

Resolves #5305
2021-10-09 22:41:37 +02:00
Rémi Verschelde
9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
Paul Joannon
58e73d70d4 Add missing C# cast in first 3D game (#5203) 2021-08-27 21:24:51 +02:00
Gerep
3f7d2c2206 Adds Timer Autostart step in Signals tutorial (#5146)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-03 21:02:13 +02:00
merumelu
65118aa246 Replace various links with ref roles (#5137) 2021-07-31 22:29:54 +02:00
Aaron Franke
e3f55967fa Add GDNative C++ code examples to DTC aka Your first 2D game 2021-07-14 14:56:12 -04:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
vinegar-tom
2dc0523a95 Change name of exported variable
Since the exported `PackedScene` variable is named `mob_scene`, the generated script variable is called `Mob Scene`, not `Mob`.
2021-06-27 10:12:04 -05:00
Aaron Franke
149a83e828 Merge pull request #4993 from aaronfranke/intro-no-kbd
Remove main screen keyboard shortcuts from introduction
2021-06-24 13:02:23 -04:00
Hugo Locurcio
bac900acf6 Update the keyboard shortcut to open the editor help
The shortcut was changed in 3.3.

This also lists the macOS-specific shortcut in the editor introduction.
2021-06-23 15:06:45 +02:00
Verizane
b9b8b32435 Use explicit casting for MobScene.Instance() in 3D game tutorial (#5021)
Implicit casting of "Godot.Node" to "Mob" is not allowed,
so I tried explicit casting and it worked.
2021-06-20 12:21:13 +02:00
Aaron Franke
a7d91d33d0 Remove main screen keyboard shortcuts from introduction 2021-06-13 18:08:09 -04:00
Rémi Verschelde
0237f2c853 Merge pull request #4319 from bruvzg/ctl_docs
[Complex Text Layouts] Update tutorials and documentation to match TextServer changes.
2021-06-02 11:29:20 +02:00
tacevee
99a44fac6b Mention the new main screen switch shortcuts (#4903)
These shortcuts changed in Godot 3.3.
2021-05-11 00:36:06 +02:00
tholms
01954ad9c1 Fix the bullet points for the timer nodes in The main game scene (#4897)
The text in second line for each of the bullets was not being included in the bullet due to improper spacing.
2021-05-09 22:53:33 +02:00
bruvzg
20bcd1307a [Complex Text Layouts] Update tutorials and documentation to match TextServer changes. 2021-05-07 11:29:55 +03:00
Paul Joannon
b7e9a081fd add C# code tabs to pages under first_3d_game 2021-03-19 18:19:45 +01:00
Pierre Ellul
f26bdbbcd4 Update first_2d_game C# variables capitalization (#4723) 2021-03-19 13:02:45 +01:00
Nathan Lovato
e2e55eff9a Add outros and transition text at the end of first_2d_game lessons 2021-03-04 13:47:54 -06:00
Nathan Lovato
4e72e67792 Split your_first_2d_game into seven lessons 2021-03-04 13:47:52 -06:00
Nathan Lovato
c1f7f42ce6 Update the reference to the your_first_game document 2021-03-04 13:47:24 -06:00