1336 Commits

Author SHA1 Message Date
Matthew
a605d21719 Merge pull request #7700 from MohsenHNSJ/master
Update player_scene_nodes.webp
2023-08-01 04:01:12 +02:00
Max Hilbrunner
b36142bdc8 Merge pull request #7676 from Varusal/master 2023-08-01 03:52:37 +02:00
Matthew
a69f17ab91 Merge pull request #7673 from vmarnauza/patch-2
Fix typo in `06.heads_up_display.rst`
2023-08-01 03:52:09 +02:00
Matthew
2191e6787a Merge pull request #7618 from Calinou/update-introduction-images
Update screenshots in Introduction section
2023-08-01 03:45:27 +02:00
Matthew
e07f60e583 Merge pull request #7602 from ViktorVoloshko/patch-1
Fixed typo in scripting_first_script.rst
2023-08-01 03:43:27 +02:00
Matthew
04a4e3a0a8 Merge pull request #7551 from Calinou/csharp-export-limitations
Document C# currently not being supported on Android, iOS and Web
2023-08-01 03:42:38 +02:00
Piper Thunstrom
4bff537827 Update instancing.rst (#7493)
Update physics material info on instancing page
2023-08-01 03:41:13 +02:00
Max Hilbrunner
bef2b30d29 Merge pull request #7446 from mhilbrunner/get-rid-of-weirdness 2023-08-01 03:31:58 +02:00
Matthew
792a30b05a Merge pull request #7414 from pssoor/patch-1
Fix typo in instancing.rst
2023-08-01 03:21:32 +02:00
Max Hilbrunner
59a775466d Replace incorrect Speed variable in C# snippet in scripting_player_input.rst (#7401) 2023-08-01 03:20:05 +02:00
Max Hilbrunner
bb24e6ed9f Merge pull request #7384 from Piralein/ui-stuff 2023-08-01 03:18:54 +02:00
Max Hilbrunner
36a8efbe13 Merge pull request #7387 from Piralein/signal-stuff 2023-08-01 03:16:12 +02:00
Max Hilbrunner
b98dabbc73 Merge pull request #7371 from raulsntos/dotnet/renames-2 2023-05-18 13:19:16 +02:00
Raul Santos
c457ab79ec Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner
1645e5740c Clarification in Getting Started 2D 2023-05-18 13:12:43 +02:00
Max Hilbrunner
72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
Max Hilbrunner
9542c3d181 Small grammar fix in Getting Started 3D 2023-05-18 12:08:29 +02:00
dprime
4fa13df80f make the section describing wiring up the hit signal slightly more verbose (#6480)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-18 11:20:48 +02:00
Kory Postma
94d621b65f Update 07.finishing-up.rst (#7093)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-18 11:08:07 +02:00
Atul Varma
7b17bdaad4 Document project settings in 01.project_setup.rst (#7359)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-18 10:37:13 +02:00
Patrick
60da673ced Mention Spatial -> Node3D rename in Introduction docs 2023-05-11 23:31:43 +02:00
Carson Anderson
c0d9c61e6d fix: 3d tutorial squash code (#7204)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-07 22:04:40 +02:00
skyace65
9e7def4483 Remove outdated HiDPI note from nodes and scenes 2023-05-05 21:58:27 -04:00
Max Hilbrunner
e8347961ec Merge pull request #6482 from 3mdistal/patch-1 2023-05-05 13:35:08 +02:00
AV77
de8348230c Replaced all instances of "hard drive" with "local storage" (#7287) 2023-05-05 13:34:34 +02:00
Max Hilbrunner
71f48c2497 Remove invalid Mac key binding from 01.game_setup
Co-authored-by: Alice Alexandra Moore <86723305+3mdistal@users.noreply.github.com>
2023-05-05 13:30:25 +02:00
Max Hilbrunner
b058effbc1 Merge pull request #7144 from felixmreeve/patch-1 2023-05-04 13:35:31 +02:00
Max Hilbrunner
3fa81e2819 Merge pull request #7234 from Vennnot/patch-1
Updated with autoplay mention
2023-05-03 11:18:33 +02:00
Max Hilbrunner
14cc265c4d Merge pull request #7232 from Vennnot/2d-game
Added restated text
2023-05-01 19:46:44 +02:00
Max Hilbrunner
0dcaaefac8 Merge pull request #7258 from jynus/issue7247
Update usages of obsolete rad2deg() and deg2rad() in docs
2023-05-01 16:49:18 +02:00
Jcrespo
6865811c81 Update usages of obsolete rad2deg() and deg2rad() in docs
There were 4 pages documentation pages still using deg2rad(),
which have been substituted by deg_to_rad() and the examples
tested against 4.0.X.

There was 1 usage of C# Deg2Rad(), now DegToRad().

Some dependent comments and output have been updated accordingly:
(deg_to_rad() is implemented in the Math core functions, not in
the Expressions class), plus some float precission fixes, at
least on my architecture.

Only one mention of rad2deg() was found in all docs.

Fixes #7247
2023-05-01 12:24:15 +02:00
Max Hilbrunner
e7cccd8a64 Merge pull request #7241 from AV77/master
Marked potentially outdated pages
2023-05-01 10:46:14 +02:00
AV77
d33ac8822a Marked potentially outdated pages 2023-04-28 16:58:40 +00:00
Hana - Piralein
a252607125 update signal name 2023-04-28 13:52:00 +02:00
Daniel Delgado
78c8777355 Updated with autoplay mention
Copy of this stale PR: https://github.com/godotengine/godot-docs/pull/6392#issue-1454674348 rebased. Both can be closed now.
2023-04-26 20:16:46 +02:00
Daniel
e24c59ca8e Added restated text 2023-04-26 11:02:28 +02:00
Yuri Sizov
0606a8ed38 Move tutorial ZIPs to a dedicated repository 2023-04-26 10:42:20 +02:00
Regardt
bc6d5e7070 Update godot_design_philosophy.rst
I am suggesting a small addition to the sentence as it was unclear to me at first whether the external program needs a plugin or the plugin needs to available to Godot.  I take it the latter is true?
2023-04-22 11:56:37 +02:00
Max Hilbrunner
c6f35d11e7 Merge pull request #7171 from royzwambag/instancing-docs-update
step_by_step/instancing.rst: Add macOS shortcuts
2023-04-18 19:33:07 +02:00
Roy Zwambag
162d29bbe8 Add macOS shortcuts in instancing.rst 2023-04-18 15:51:51 +02:00
Andrew Cocker
9b35747ba5 Update C# code samples in 07.killing_player.rst (#7177)
Fixed two references in code summary
2023-04-18 16:41:50 +03:00
Roy Zwambag
4d525171fa Add macOS shortcut for closing Scene window 2023-04-15 09:32:42 +02:00
Piyush Mulatkar
bfd023fe77 Added correct reference to Frames property
Added more clear instruction for finding Frames properties.
Earlier it was harder to find Frames properties as it is now hidden inside Animation tab.
2023-04-14 04:28:27 +02:00
felixmreeve
9ece5c7f59 Updated method name in GDScript example
_on_visible_on_screen_notifier_3d_screen_exited is the default name for the method created in GDScript, and is how the function is referred to elsewhere in the instructions. C# might need changing as well.
2023-04-10 10:57:42 +01:00
Matthew
5e9dadef2d Merge pull request #7092 from MisoMosiSpy/doc_gs_signals
Update signals.rst to correct signal names.
2023-04-09 05:31:23 -07:00
Levelleor
18ab91b111 Remove duplicate C# comment from GDscript codeblock 2023-04-06 00:18:26 +03:00
Samuel
1a6c89ee65 fmt: type is Node2D
in body_entered(body: Node2D)
2023-04-01 06:10:10 +00:00
Jayden Wise
ebb6c97510 Update 04.creating_the_enemy.rst
Updating in case others may also be lost while looking for the "New Scene" option in the Scene tab in the FileSystem dock.
2023-03-30 18:09:38 +02:00
Dipal Zambare
2100ca4bb6 Update signals.rst to correct signal names.
1. Update signal names as per the coding conventions
2. Update images to reflect correct signal names
3. Added note about signal callback names
2023-03-30 12:28:57 +02:00
Dipal Zambare
693a9dea6d Update scripting_first_script.rst to remove outdated info.
1. Update scripting_first_script_attach_node_script.webp to show correct script name
2. Removed note about renaming "Sprite" to "Sprite2D"
2023-03-29 15:21:23 +02:00