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Fix player and mob scene being reversed in Your first game (#5526)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -245,10 +245,10 @@ node structure, you can copy them to different scenes.
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For example, both the *Mob* and the *Player* scenes have a *Pivot* and a
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*Character* node, so we can reuse animations between them.
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Open the *Mob* scene, select the animation player node and open the float animation.
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Next, click on *Animation -> Copy*. Then Open ``Player.tscn`` and open its animation
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player. Click *Animation -> Paste*. That's it; all monsters will now play the float
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animation.
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Open the *Player* scene, select the animation player node and open the "float" animation.
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Next, click on **Animation > Copy**. Then open ``Mob.tscn`` and open its animation
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player (add an AnimationPlayer child node to Mob it not already done).
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Click **Animation > Paste**. That's it; all monsters will now play the float animation.
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We can change the playback speed based on the creature's ``random_speed``. Open
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the *Mob*'s script and at the end of the ``initialize()`` function, add the
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