1201 Commits

Author SHA1 Message Date
Sergey Minakov
d8de214d5c Update iOS plugins documentation 2021-03-10 17:00:38 +01:00
Hugo Locurcio
6cd9c0ed2e Clarify that built-in animation changes are lost if not saved to files (#4725)
This closes https://github.com/godotengine/godot/issues/28275.
2021-03-08 16:18:52 +01:00
Hugo Locurcio
0d4d85fc54 Document false positives when using Embed Pck on Windows (#4600) 2021-03-03 22:25:46 +01:00
Hugo Locurcio
32d63409d8 Document the relative export path behavior in Command line tutorial (#4706)
This closes https://github.com/godotengine/godot/issues/46597.
2021-03-03 23:01:24 +01:00
Dolan Paul
79d11429f1 Fix "part" typo in Introduction to the UI system (#4689) 2021-02-27 17:38:24 +01:00
Nathan Lovato
ed09b6160d Merge pull request #4674 from Calinou/gdscript-class-name-addons
Document that addons/ `class_name` is only visible if part of a plugin
2021-02-26 14:42:28 -06:00
Hugo Locurcio
548ac22170 Add an Using the web editor page (#4629)
This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:57:48 +01:00
Hugo Locurcio
4b6c9c4c61 Document that addons/ class_name is only visible if part of a plugin
See https://github.com/godotengine/godot/issues/30048.
2021-02-22 20:09:32 +01:00
Fredia Huya-Kouadio
3239b4b5fc Update link to the new Android export instructions page for Godot 3.2.4 (#4660) 2021-02-18 15:43:18 +01:00
RoniPerson
e196267b6b Add a note to set default values for custom resources (#4650)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-16 17:22:10 +01:00
Hugo Locurcio
df80e201b6 Discourage using Linux distribution packages for Android SDKs (#4636)
See https://github.com/godotengine/godot/issues/45844.
2021-02-13 02:12:42 +01:00
Hugo Locurcio
1778f47c8f Document Firefox WebGL being slow on Linux and workaround (#4628) 2021-02-13 02:11:46 +01:00
Rafael Beckel
df9dda4c35 Change the order and text of UI workflows list (#4615)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-01 17:11:08 +01:00
Matthew
2918ee8f03 Update audio stream and audio import pages, document MP3 support (#4606)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-31 01:36:05 +01:00
Hugo Locurcio
adfb6b5d6f Add a notice about changes coming to 3.2.4 to Exporting for Android (#4596) 2021-01-29 12:58:55 +01:00
Fredia Huya-Kouadio
9c66c9f077 Revert "[3.2] Update instructions to setup Exporting for Android" (#4582)
The instructions given on that page are incompatible with 3.2.3.
We'll revert this revert (!) once Godot 3.2.4 is released.

This reverts commit df1a214b84.
2021-01-25 23:38:55 +01:00
Karl
047ffb9673 Fix emit_signal() call in GDScript basics' coroutine example (#4559)
The first argument of emit_signal be the signal name.
2021-01-19 02:04:59 +01:00
Fredia Huya-Kouadio
df1a214b84 Update instructions to setup Exporting for Android (#4520) 2021-01-05 11:25:04 +01:00
Nathan Lovato
7e133868f5 Merge pull request #3955 from HaSa1002/yield-multiple-arguments
Add yield with multiple arguments example to GDSCript Basics
2020-10-10 12:07:26 -06:00
Rémi Verschelde
a16e10538f Merge branch 'master' into 3.2 2020-09-28 15:43:06 +02:00
bmolyneaux
3192b46a0a Correct .has() to .has_method() 2020-09-27 20:02:50 -04:00
Nathan Lovato
23a8dcaf78 Merge pull request #4072 from daviewales/patch-1
[Docs] Clarify type of Main Node in tutorial.
2020-09-26 22:18:49 -06:00
David Wales
3ef063dbe8 Update getting_started/step_by_step/your_first_game.rst
Co-authored-by: Nathan Lovato <nathan@gdquest.com>
2020-09-27 12:02:00 +10:00
Nathan Lovato
de80fb8406 Merge pull request #4058 from Calinou/add-troubleshooting-page
Add a Troubleshooting page with common problems and solutions
2020-09-26 13:54:51 -06:00
Hugo Locurcio
c1b00dfafe Add a Troubleshooting page with common problems and solutions 2020-09-26 20:06:29 +02:00
Nathan Lovato
18d88b443e Merge pull request #4040 from Calinou/add-collision-shapes-3d-page
Add a page about 3D collision shapes
2020-09-26 08:09:56 -06:00
David Wales
f5ed5d0343 Clarify type of Main Node.
If a user follows the tutorial, and accidentally [creates the Main scene][1] using a Node2D instead of a basic Node, they will be unable to [add a background][2] with Layout -> Full Rect as instructed later in the tutorial.

This expected (although possibly confusing) behaviour for Node2D is described in [#18166][3].

[1]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#main-scene
[2]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#background
[3]: https://github.com/godotengine/godot/issues/18166
2020-09-26 21:05:09 +10:00
Rémi Verschelde
d5a855bf35 Merge pull request #4062 from greenmoggle/master
Removed GD namespace from RandRange
2020-09-25 15:51:20 +02:00
Alex S
92372cc63a fix(getting_started): wording 2020-09-25 14:31:03 +02:00
Peter DV
634ab34a4c Removed GD namespace from RandRange
`GD.RandRange` was returning a double where a float was expected causing a type error. Using the `RandRange` function as described in the tutorial fixes the error.
2020-09-24 18:13:04 +10:00
Rémi Verschelde
973cf89f94 Merge branch 'master' into 3.2 2020-09-22 08:59:08 +02:00
Roman Rokon
a700b0f3f7 Add MDN reference for Local server setup
It's going to help some people.
I don't know if the placement or format is right, please edit as needed.
2020-09-22 00:50:18 +06:00
Hugo Locurcio
2738f4fe1f Clarify that the JavaScript singleton is available in official templates 2020-09-20 15:55:40 +02:00
Hugo Locurcio
1e203d2378 Add a page about 3D collision shapes 2020-09-19 22:04:06 +02:00
Hugo Locurcio
6e849a9700 Fix inline code formatting in Importing 3D scenes 2020-09-19 19:30:45 +02:00
QbieShay
8f19c1caf1 Add information about external materials not updated on reimport (#4041)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-19 19:29:21 +02:00
H​eikki H​okkanen
1885dba46e Fix markup on Command line tutorial (#4039) 2020-09-19 09:37:57 +02:00
Nathan Lovato
3f0a2830dc Improve phrasing of constants in GDScript basics (#4036)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-18 22:21:24 +02:00
Rémi Verschelde
36659945b9 Merge branch 'master' into 3.2 2020-09-18 14:50:35 +02:00
Marco
8a61d83dde Update and simplify android custom build instructions (#4001)
* fix instructions for .gdignore file in android folder

* add instructiond for JAVA_HOME variable on Windows

* simplify sdk installation and add warning for windows zip extraction

* fix command to navigate to andorid_sdk path

* update android editor settings screenshot for new Jarsigner path

* remove obsolete instructions for .gdignore file
2020-09-18 14:36:35 +02:00
Wilson E. Alvarez
1c4eab3f50 Added shebang example to Command line tutorial (#4028)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-17 23:53:54 +02:00
Clem
13b80b9faf Fix typo in Cross-language scripting (#4027)
Removed "your" in "The marshalling process will do its best to cast your the arguments to match function signatures"
2020-09-17 18:01:10 +02:00
Rémi Verschelde
58335901ab Merge branch 'master' into 3.2 2020-09-15 10:44:12 +02:00
Adrien
4fc9a12e11 Update Keywords to include class_name
Includes `class_name` in the keywords list, and updates the definition of `class`.
2020-09-15 16:16:35 +08:00
Rémi Verschelde
47cda4b528 Merge pull request #4006 from Calinou/exporting-pck-vs-zip
Document the upsides and downsides of PCK and ZIP pack formats
2020-09-15 09:57:09 +02:00
Hugo Locurcio
b677d7d8de Document the upsides and downsides of PCK and ZIP pack formats 2020-09-13 15:29:58 +02:00
Hugo Locurcio
53aa9829bc Document a fallback method to change the application icon on Windows
This method isn't as convenient as using rcedit, but it should be much
more reliable.
2020-09-13 14:26:51 +02:00
Rémi Verschelde
6d8c7b1d1a Merge branch 'master' into 3.2 2020-09-11 09:15:57 +02:00
Rémi Verschelde
ef45052cae Scripting: Fix wrong merge of 4.0 connect syntax
Fixes #3984.
2020-09-11 09:14:34 +02:00
Rémi Verschelde
08fcc85422 Fix title case 2020-09-11 09:13:16 +02:00