Scripting: Fix wrong merge of 4.0 connect syntax

Fixes #3984.
This commit is contained in:
Rémi Verschelde
2020-09-11 09:11:13 +02:00
parent 9c92e2fb71
commit ef45052cae

View File

@@ -261,7 +261,7 @@ using :ref:`Object.connect() <class_Object_method_connect>`.
.. code-tab:: gdscript GDScript
func _ready():
get_node("Button").connect("pressed", self._on_Button_pressed)
get_node("Button").connect("pressed", self, "_on_Button_pressed")
.. code-tab:: csharp
@@ -278,7 +278,7 @@ The final script should look like this:
extends Panel
func _ready():
get_node("Button").connect("pressed", self._on_Button_pressed)
get_node("Button").connect("pressed", self, "_on_Button_pressed")
func _on_Button_pressed():
get_node("Label").text = "HELLO!"