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Document the upsides and downsides of PCK and ZIP pack formats
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@@ -147,3 +147,24 @@ flag, and to create a dedicated export preset for automated export:
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.. code-block:: shell
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godot --path path/to/project --export "pck" game_name.pck
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PCK versus ZIP pack file formats
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--------------------------------
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Each format has its upsides and downsides. PCK is the default and recommended
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format for most use cases, but you may want to use a ZIP archive instead
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depending on your needs.
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**PCK format:**
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- Uncompressed format. Larger file size, but faster to read/write.
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- Not readable and writable using tools normally present on the user's
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operating system, even though there are
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`third-party tools <https://github.com/hhyyrylainen/GodotPckTool>`__
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to extract and create PCK files.
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**ZIP format:**
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- Compressed format. Smaller file size, but slower to read/write.
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- Readable and writable using tools normally present on the user's operating system.
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This can be useful to make modding easier (see also :ref:`doc_exporting_pcks`).
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