Merge pull request #4062 from greenmoggle/master

Removed GD namespace from RandRange
This commit is contained in:
Rémi Verschelde
2020-09-25 15:51:20 +02:00
committed by GitHub

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@@ -898,11 +898,11 @@ Note that a new instance must be added to the scene using ``add_child()``.
mobInstance.Position = mobSpawnLocation.Position;
// Add some randomness to the direction.
direction += GD.RandRange(-Mathf.Pi / 4, Mathf.Pi / 4);
direction += RandRange(-Mathf.Pi / 4, Mathf.Pi / 4);
mobInstance.Rotation = direction;
// Choose the velocity.
mobInstance.LinearVelocity = new Vector2(GD.RandRange(150f, 250f), 0).Rotated(direction);
mobInstance.LinearVelocity = new Vector2(RandRange(150f, 250f), 0).Rotated(direction);
}
.. important:: Why ``PI``? In functions requiring angles, GDScript uses *radians*,