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Fix radius example in the Navigation tutorial (#5186)
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@@ -39,8 +39,8 @@ navigation mesh above the areas in your scene that can be navigated
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.. image:: img/baked_navmesh.png
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Keep in mind that the navmesh shows where the center of an entity can
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go. For example, if you set the agent radius to 1 then your
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navigation mesh will have a distance of .5 from any ledges or walls
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go. For example, if you set the agent radius to 0.5 then your
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navigation mesh will have a distance of 0.5 from any ledges or walls
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to prevent clipping into the wall or hanging off of the edge.
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Generating a path
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