345 Commits

Author SHA1 Message Date
Aaron Franke
4d5117765d Merge pull request #5780 from gerrywastaken/patch-2
Clear up ambiguity in the intial rotation example

(cherry picked from commit dbf7ba0794)
2022-08-08 17:39:20 +02:00
snailrhymer
6ed81ae08e Improve clarity in procedural generation tutorials (#6004) 2022-08-03 02:00:06 +02:00
HopefulFrog
fb9791318e Minor edits, including grammatical fixes, to first_steps_with_rooms_and_portals.rst (#5875) 2022-07-21 13:45:18 +03:00
Michael Nischt
d0bd86baeb Update bake configuration from 3 to 4 modes
4 Modes: Low, Medium, High, and Ultra
2022-05-05 19:04:58 +02:00
Luk3
d8ecbe961f Documents ARRAY_BONES and ARRAY_WEIGHTS
This PR gives a little more details on how ARRAY_BONES and ARRAY_WEIGHTS are used on an ArrayMesh. This is based on @pycbouh 's explanation in #5434, and fixes that issue.

(cherry picked from commit bee0264fae)
2022-04-29 13:39:36 +02:00
Gerry
f963c6aa4a Define DCCs during its first use in Introduction to 3D (#5775)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-26 00:04:17 +02:00
Jonathan Deiss
e66e57d89d Improve sentence flow in Using 3D transforms (#5773)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-23 00:31:52 +02:00
Max Hilbrunner
add0682047 Merge pull request #5724 from Calinou/exporting-android-ios-rendering-issues
Document troubleshooting rendering issues on Android and iOS
2022-04-21 12:39:21 +02:00
Hugo Locurcio
42bccb17a8 Document troubleshooting rendering issues on Android and iOS 2022-04-20 00:56:33 +02:00
Max Hilbrunner
086abfd939 Merge pull request #5728 from Calinou/rename-node3d-spatial-3.4
Rename references to Node3D back to Spatial
2022-04-07 18:13:42 +02:00
Hugo Locurcio
78d319feec Link to transparency sorting limitations page in Spatial shaders (#5741)
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-04-06 19:39:50 +02:00
Clay John
9eeda38b60 Merge pull request #5735 from Calinou/environment-improve-tonemap-3.4
Improve tonemapping description in Environment and post-processing (3.4)
2022-04-06 10:04:51 -07:00
Hugo Locurcio
6de1b139a0 Improve tonemapping description in Environment and post-processing 2022-04-04 23:30:54 +02:00
Hugo Locurcio
7604b70087 Add tips for transparency sorting issues in 3D rendering limitations (#5726) 2022-04-04 14:24:43 +02:00
Hugo Locurcio
dd2e66402a Rename references to Node3D back to Spatial
Spatial was only renamed to Node3D in Godot 4.0, not Godot 3.x.
2022-04-03 19:34:40 +02:00
skyace65
624c204065 Fix normal map description and improve note
(cherry picked from commit e6e205a020)
2022-03-11 14:22:57 +01:00
nice-shot
5df6a7071e Add missing property name in Using GIProbe (#5499)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit dac5306e21)
2022-03-11 14:22:57 +01:00
Denis NICOLAS
a8a2b9e0bb Fix another typo in Using the SurfaceTool (#5612) 2022-02-15 19:40:04 +01:00
Denis NICOLAS
22d131ffef Fix a typo in Using the MeshDataTool (#5611) 2022-02-15 19:40:03 +01:00
Denis NICOLAS
fc61132961 Fix typo in Procedural geometry (#5608) 2022-02-14 16:47:48 +01:00
Hugo Locurcio
502ee98e53 Clarify the 3D unit scale expected by Godot in Introduction to 3D
(cherry picked from commit ba27f69edf)
2021-12-21 16:43:51 +01:00
Hugo Locurcio
c89b3f8a86 Document using soft shadows in BakedLightmap
This is a new feature in Godot 3.4.

(cherry picked from commit 0793cbee3b)
2021-12-21 16:42:22 +01:00
Hugo Locurcio
d47bf4bc8e Document configuring CPU thread usage in BakedLightmap for responsiveness
(cherry picked from commit 09bad4fb67)
2021-12-21 16:42:22 +01:00
lawnjelly
5809f2df9b Add Occluder and OccluderShapeSphere docs
Added in the 3D tutorials section. The general information for the Occluder node will also be relevant for the OccluderShapeMesh.
2021-12-02 14:55:48 +00:00
Nathan Lovato
4d97da48dc remove FPS tutorial to match master branch 2021-11-24 21:18:56 -06:00
Nathan Lovato
e2d349c116 fix warnings with files not appearing in any table of contents 2021-11-24 20:52:30 -06:00
Nathan Lovato
c6fdd5147b Move pages out of the tutorials/content section
Remove the section
2021-11-24 10:31:25 -06:00
Nathan Lovato
9cd85fdd02 Move vertex animation files to performance
Closes #4123
2021-11-24 10:26:40 -06:00
Hugo Locurcio
eb7979eea1 Add recommendations for 3D light shadow bias (#5340)
* Add recommendations for 3D light shadow bias

These are the settings I usually recommend based on my
personal experience.
2021-11-03 15:58:04 +01:00
Matthew
b7715bc217 Fix incorrect default blend mode in Environment and post-processing (#5210)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-29 17:39:35 +02:00
lawnjelly
8787887f55 Portals - update docs for 3.4 beta 3 (#5154)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-06 16:12:33 +02:00
Haoyu Qiu
d8f7c64d64 Add link when internal rooms are first mentioned 2021-08-04 10:09:32 +08:00
lawnjelly
1a44e8f9e7 Add Rooms and Portals docs (#5111)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-29 14:56:47 +02:00
Hugo Locurcio
edda1f36f6 Add notes about Blender backface culling when exporting to glTF 2021-07-19 17:06:19 +02:00
Rémi Verschelde
e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
Hugo Locurcio
b24f938155 Fix SpatialMaterial reference in Baked lightmaps following cherry-pick 2021-07-12 22:34:25 +02:00
Hugo Locurcio
d8054275ad Improve and update Baked lightmaps for 3.3's CPU lightmapper 2021-07-12 22:02:45 +02:00
Hugo Locurcio
86b20fd2b8 Update 3D rendering limitations to mention Use Debanding project setting (#4646)
(cherry picked from commit db60a7e046)
2021-06-02 13:25:21 +02:00
Hugo Locurcio
4b66f6d744 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:00 +02:00
obviousscholar
0ef2005f70 Add note about shadow casting and light cull masks in 3D lights and shadows (#4925)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-17 23:50:09 +02:00
Hugo Locurcio
3ff89a545d Document how to avoid light leaks in GI Probes (#4784) 2021-03-28 15:07:38 +02:00
Yuri Sizov
0f3fff42ee Merge pull request #4543 from toolness/patch-2
Fix minor typos in part_two.rst
2021-01-17 13:41:21 +03:00
Atul Varma
bf32b02183 Fix typos in FPS Tutorial Part 2 (#4548)
This removes a few unneeded semicolons, and fixes a misspelled variable name.
2021-01-17 03:14:08 +01:00
Atul Varma
347c5f4ff7 Fix minor typos in part_two.rst 2021-01-14 20:51:29 -05:00
Atul Varma
0baae20b65 Add missing punctuation to FPS tutorial part 1 (#4536) 2021-01-13 02:42:52 +01:00
daveTheOldCoder
68155916c7 Mention required steps for Godot 3.2+ in part 3 of FPS tutorial (#4510)
Explanation from TwistedTwigleg:

Something changed with GridMaps since Godot 3.0 and that caused the GridMap nodes to lose their reference to the library of GridMap tiles, which makes 98% of the level missing! Reassigning the GridMap libraries should be all that is required and once assigned the level should function like expected.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-01 03:34:23 +01:00
Aaron Franke
c7f527c608 Mention limit of 8 lights per mesh 2020-09-20 17:33:59 -04:00
Rémi Verschelde
e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Tooniis
2e5e28be1a Update GLES2 restrictions in Environment and post-processing (#3978)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-07 14:39:59 +02:00
Nathan Lovato
bd7b52ba77 Merge pull request #3971 from Calinou/rename-hdr-page
Rename the high dynamic range page, add a note about HDR output
2020-09-06 08:52:07 -06:00