@@ -27,7 +27,7 @@ Since instances may have any behavior, the AABB used for visibility must be prov
|
||||
Tutorials
|
||||
---------
|
||||
|
||||
- :doc:`../tutorials/3d/vertex_animation/animating_thousands_of_fish`
|
||||
- :doc:`../tutorials/performance/vertex_animation/animating_thousands_of_fish`
|
||||
|
||||
- :doc:`../tutorials/optimization/using_multimesh`
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ This is useful to optimize the rendering of a high amount of instances of a give
|
||||
Tutorials
|
||||
---------
|
||||
|
||||
- :doc:`../tutorials/3d/vertex_animation/animating_thousands_of_fish`
|
||||
- :doc:`../tutorials/performance/vertex_animation/animating_thousands_of_fish`
|
||||
|
||||
- :doc:`../tutorials/3d/using_multi_mesh_instance`
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_Par
|
||||
Tutorials
|
||||
---------
|
||||
|
||||
- :doc:`../tutorials/3d/vertex_animation/controlling_thousands_of_fish`
|
||||
- :doc:`../tutorials/performance/vertex_animation/controlling_thousands_of_fish`
|
||||
|
||||
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
|
||||
|
||||
|
||||
@@ -18,6 +18,3 @@
|
||||
using_gridmaps
|
||||
using_multi_mesh_instance
|
||||
csg_tools
|
||||
fps_tutorial/index
|
||||
vertex_animation/index
|
||||
portals/index
|
||||
|
||||
@@ -71,7 +71,10 @@ GPU
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
:name: toc-learn-features-2d-optimization
|
||||
:name: toc-learn-features-3d-optimization
|
||||
|
||||
optimizing_3d_performance
|
||||
vertex_animation/index
|
||||
|
||||
batching
|
||||
|
||||
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