This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
Support for animated FBX scenes is techically present, but it's
usually too broken to be usable in production.
For reference, this partial support is already mentioned on the FAQ.
(cherry picked from commit 6c3a8035c8)
Q1 2022 ends on 2022-03-31, which is too soon considering that only
3.5beta1 was released so far. The RC stage wasn't reached yet.
(cherry picked from commit 141b524cd5)
The `3.3` branch isn't getting feature cherry-picks anymore, so
it's safe to assume that it's only partially supported now.
(cherry picked from commit 4304158511)
As much as I'd like to keep supporting them, platforms such as Google Play or
Apple Store move too fast for our limited resources, and backporting relevant
changes to make those years old releases still viable proves to be unrealistic.
I'm also no longer able to make 2.1.x builds easily as that buildsystem relied
on Travis CI which discontinued its support for open source.
With three releases supported in parallel (4.0, 3.4 and 3.3), we have enough
work on our hands.
(cherry picked from commit 50f809abbb)
Godot 3.4 will most likely be released in October 2021 since it
didn't reach RC stage yet (it's at beta 4 right now).
Godot 4.0 hasn't had an alpha released yet, so it won't release in
2021 by now. The first half of 2022 is a more likely estimate.
* FAQ: Revision on punctuation
This pull request moves some periods to their right place, and adds a missing question mark.
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
We are often asked if Godot follows SemVer, so I rewrote the relevant section
to clarify that our versioning is based on SemVer but takes some liberties to
accommodate the complexity of versioning so many interconnected components with
a single version number. Examples should help make the rationale clear.
Additionally, with the upcoming 3.3 release we're aiming at increasing the
release pace for future 3.x minor releases, and keep patch releases better
focused on actually being maintenance releases (with 3.2.2 being a significant
exception to that rule).
(cherry picked from commit 6ab33ddabb)