126 Commits

Author SHA1 Message Date
Hugo Locurcio
85f1af3820 Add VisualScript pending removal notice in Godot 4.0 2022-09-01 18:07:44 +02:00
Max Hilbrunner
0f8db6f93a Release policy: Mark 3.5 stable release (#6057)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 63bf9a6be9)
2022-08-08 22:23:30 +02:00
John Veness
934fe7f3b7 Fix typos in FAQ and List of features (#5941) 2022-07-17 18:34:24 +02:00
Rémi Verschelde
14290ae150 Release policy: Q2 is over, 3.5 should be released in July
(cherry picked from commit c3aec5ee8a)
2022-07-03 13:33:23 +02:00
Hugo Locurcio
72a2c55e5c Fix code literal syntax in FAQ 2022-05-04 17:33:54 +02:00
Hugo Locurcio
575d431a72 Add FAQ items about portable mode and editor desktop integration 2022-05-04 17:33:44 +02:00
Douglas Leão
488f733fcf Use a note for FreeType year advice in Complying with licenses (#5747)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-07 19:34:18 +02:00
Hugo Locurcio
d229fe9f14 Mention that Godot uses Mikktspace in List of features
This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-04-07 18:55:06 +02:00
Max Hilbrunner
b51b722041 Merge pull request #5723 from Calinou/update-list-of-features-3.4
Update list of features for Godot 3.4
2022-04-07 18:12:47 +02:00
Hugo Locurcio
0fb2e20d4b Improve third-party information in Complying with licenses (#5734) 2022-04-05 18:20:17 +02:00
Hugo Locurcio
7d9d3be81b Update list of features for Godot 3.4 2022-03-31 00:12:53 +02:00
Hugo Locurcio
554a1a882c Mention that FBX support is partial in List of features
Support for animated FBX scenes is techically present, but it's
usually too broken to be usable in production.

For reference, this partial support is already mentioned on the FAQ.

(cherry picked from commit 6c3a8035c8)
2022-03-17 13:38:49 +01:00
Hugo Locurcio
76d67b9a2c Change estimated release date for Godot 3.5 to Q2 2022
Q1 2022 ends on 2022-03-31, which is too soon considering that only
3.5beta1 was released so far. The RC stage wasn't reached yet.

(cherry picked from commit 141b524cd5)
2022-03-11 14:22:57 +01:00
Fredia Huya-Kouadio
826935a3d8 Update the XR documentation 2022-01-25 14:13:31 -08:00
Hugo Locurcio
f0451d74fb Mark the Godot 3.3 series as partially supported
The `3.3` branch isn't getting feature cherry-picks anymore, so
it's safe to assume that it's only partially supported now.

(cherry picked from commit 4304158511)
2021-12-21 16:15:25 +01:00
Nathan Lovato
8efde7f69f address all reference errors after backporting changes to 3.4 branch 2021-11-25 18:29:49 -06:00
Nathan Lovato
e5197b493e Move remaining files out of step_by_step/
Moved those to scripting/:

- filesystem
- resources
- singletons_autoload
- scene_tree

export to export/

and godot_design_philosophy to introduction/
2021-11-24 10:34:31 -06:00
Nathan Lovato
2f93575f95 Merge and edit intro to shader pages
Closes #4156
2021-11-24 10:30:55 -06:00
Nathan Lovato
5801e40f79 Rename migrating_to_godot_shader_language.rst
Also wrap lines in the document at 80 characters

Closes #4178
2021-11-24 10:25:51 -06:00
Nathan Lovato
75215d38dc Move and rename what_are_shaders.rst
Closes #4179
2021-11-24 10:25:47 -06:00
Nathan Lovato
bac14530b4 Remove water shader tutorial series
Closes #4158
2021-11-24 10:25:24 -06:00
Nathan Lovato
9495cdb945 Remove tutorials/legal, move complying_with_licenses
Closes #4111
2021-11-24 10:24:59 -06:00
Rémi Verschelde
ba65652fae Mark 3.4 branch as stable, release is imminent 2021-11-04 17:01:32 +01:00
Rémi Verschelde
a8025343a0 Release policy: Mark 2.1 and 3.1 as EOL
As much as I'd like to keep supporting them, platforms such as Google Play or
Apple Store move too fast for our limited resources, and backporting relevant
changes to make those years old releases still viable proves to be unrealistic.

I'm also no longer able to make 2.1.x builds easily as that buildsystem relied
on Travis CI which discontinued its support for open source.

With three releases supported in parallel (4.0, 3.4 and 3.3), we have enough
work on our hands.

(cherry picked from commit 50f809abbb)
2021-10-25 12:15:12 +02:00
Hugo Locurcio
33242bd3b2 Document that only the latest patch release in each series receives support 2021-10-15 15:32:53 +02:00
hpnrep6
da554093dc Replace comma with colon 2021-10-15 15:11:02 +02:00
Hugo Locurcio
6818c2dc04 Change estimated release date for Godot 3.4 and Godot 4.0
Godot 3.4 will most likely be released in October 2021 since it
didn't reach RC stage yet (it's at beta 4 right now).

Godot 4.0 hasn't had an alpha released yet, so it won't release in
2021 by now. The first half of 2022 is a more likely estimate.
2021-09-27 17:50:58 +02:00
Hugo Locurcio
989b00aaed Clarify some features' purpose in List of features
This also fixes some lists' formatting.
2021-09-15 19:58:20 +02:00
Hugo Locurcio
6d586eb594 Link to godot-proposals instead of godot-roadmap in List of features
The godot-roadmap repository is no longer active.
2021-08-31 00:48:08 +02:00
hpnrep6
4e71e8a79e Fix GLSL hyperlink formatting in List of features (#5095) 2021-07-16 04:44:44 +02:00
DeeJayLSP
3e94bc8b84 FAQ: Revision on punctuation (#4975)
* FAQ: Revision on punctuation

This pull request moves some periods to their right place, and adds a missing question mark.

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-13 00:16:23 +02:00
Hugo Locurcio
306a2cca7d Add a section about editor tooltips blinking in the Troubleshooting page 2021-07-12 22:09:49 +02:00
Swanand Mulay
799e8a9c70 Fixed link to C# documentation
ref link to C# documentation on line 312
2021-06-10 16:24:59 +05:30
Hugo Locurcio
51c814f0cc Add a FAQ item about the UI toolkit used by Godot
(cherry picked from commit 23ecee304b)
2021-06-02 13:19:07 +02:00
Hugo Locurcio
b805004d4c Add a FAQ item about using Godot to create non-game applications
(cherry picked from commit 5e88db5183)
2021-06-02 13:18:50 +02:00
golddotasksquestions
e122b1cdec Fix "example" spelling in Frequently asked questions (#4862) 2021-04-23 02:37:27 +02:00
Hugo Locurcio
9b3b5fdd23 Update List of features page for Godot 3.3 2021-04-21 19:53:03 +02:00
Rémi Verschelde
896c749fa1 Release policy: Add 3.4 beta, mark 3.2 as EOL
(cherry picked from commit cfeaf62eab)
2021-04-21 15:30:57 +02:00
DeeJayLSP
815bf2106c Remove March from 3.3 release date (#4803)
March is over, 3.3 will most likely launch this month
2021-04-02 14:40:10 +02:00
Hugo Locurcio
ff86324204 Add a FAQ item about why Godot aims to keep its core feature set small
(cherry picked from commit f850f03b2b)
2021-03-23 13:52:57 +01:00
Rémi Verschelde
c52286a42a Remove 3.2.x notes not needed in the 3.3 branch 2021-03-19 14:11:10 +01:00
Rémi Verschelde
3cc907b03c Rewrite release policy to clarify versioning and include 3.3
We are often asked if Godot follows SemVer, so I rewrote the relevant section
to clarify that our versioning is based on SemVer but takes some liberties to
accommodate the complexity of versioning so many interconnected components with
a single version number. Examples should help make the rationale clear.

Additionally, with the upcoming 3.3 release we're aiming at increasing the
release pace for future 3.x minor releases, and keep patch releases better
focused on actually being maintenance releases (with 3.2.2 being a significant
exception to that rule).

(cherry picked from commit 6ab33ddabb)
2021-03-17 15:47:36 +01:00
Hugo Locurcio
c9d5311d53 Document disabling the NVIDIA text overlay in the Troubleshooting page (#4753) 2021-03-13 18:51:32 +01:00
Hugo Locurcio
548ac22170 Add an Using the web editor page (#4629)
This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:57:48 +01:00
Matthew
2918ee8f03 Update audio stream and audio import pages, document MP3 support (#4606)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-31 01:36:05 +01:00
Rémi Verschelde
a16e10538f Merge branch 'master' into 3.2 2020-09-28 15:43:06 +02:00
Hugo Locurcio
c1b00dfafe Add a Troubleshooting page with common problems and solutions 2020-09-26 20:06:29 +02:00
Rémi Verschelde
973cf89f94 Merge branch 'master' into 3.2 2020-09-22 08:59:08 +02:00
Zachary Gardner
2a867ca51d Fix typo "simulatenous" in Input section 2020-09-18 17:22:22 -04:00
Rémi Verschelde
36659945b9 Merge branch 'master' into 3.2 2020-09-18 14:50:35 +02:00