1135 Commits

Author SHA1 Message Date
Hugo Locurcio
ef992d9f6b Fix missing file extension in Exporting projects 2022-05-26 20:55:10 +02:00
Hugo Locurcio
f26d7dd409 Clarify the expected output file extensions in Exporting projects 2022-05-26 20:55:10 +02:00
Hugo Locurcio
cc0d7fa0a9 Mention that Godot uses Mikktspace in List of features
This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-04-07 18:55:15 +02:00
SylvanSign
43ed15b371 add legacy ImageMagick command for ICO convert (#5638) 2022-02-23 01:47:49 +01:00
Matthew
1f9250253c Fix first 2D game image (#5582) 2022-02-05 21:25:46 +01:00
Victor Karp
72b304711a Add missing closing quotation marks in GDScript format strings (#5583) 2022-02-05 21:23:29 +01:00
Hugo Locurcio
dfb7d56908 Update command line project exporting instructions
(cherry picked from commit be31dd4020)
2021-12-21 16:47:14 +01:00
Hugo Locurcio
61c5bf2698 Document background processing limitations in Exporting for the Web
(cherry picked from commit 482e0c6544)
2021-12-21 16:43:34 +01:00
Paul
81db4694f8 Remove redundant line in Version control systems (#5398) 2021-11-17 00:24:12 +01:00
Arpit Srivastava
5154959030 Fix missing word in When and how to avoid using nodes for everything (#5386) 2021-11-11 18:09:40 +01:00
zacryol
99e882fa28 Show example of casting get_node() for inferred static typing in style guide 2021-11-03 16:15:18 +01:00
zacryol
16a4217e11 Rename var "character_dir" to "character_dict" in GDScript style guide (#5325) 2021-10-16 01:12:27 +02:00
Yuri Sizov
f4ec6b716a Add a link to C# basics from the Step-by-Step tutorial
Co-authored-by: Fabio Colella <fcole90@gmail.com>
2021-10-15 15:37:48 +02:00
Marcel Admiraal
370b15314a Update Exporting for Android JDK version specification 2021-10-15 15:34:31 +02:00
zacryol
db25f55897 Remove reference to non-existing NOTIFICATION constants. 2021-10-15 15:32:15 +02:00
Matthew
7de2827267 Add note that C# tools plugin requires the mono SDK on Linux (#5228)
* Add note that C# tools plugin requires mono SDK
2021-10-15 15:24:36 +02:00
Kevin Conner
882405c9d4 Remove an incorrect distinction drawn with Objective-C (#5224)
An Objective-C method call will not be ignored when the object doesn't
define the method. It will crash with a runtime exception.

The author may have been thinking of the way an Objective-C method call
will be ignored when the object is nil. But that's not the case when the
object is there and lacks the method. In that case, the runtime will
call -doesNotRecognizeSelector:. The default behavior in the root class
NSObject is to raise an exception (not the try/catch kind; a similar
case is array bounds checks) and deliberately crash.

https://developer.apple.com/documentation/objectivec/nsobject/1418637-doesnotrecognizeselector?language=objc
2021-10-15 15:15:58 +02:00
Hugo Locurcio
f46cce0fff Add workaround for using the same texture in both 2D and 3D 2021-10-15 15:08:30 +02:00
Hugo Locurcio
83a9c5e254 Add a GDScript style guide recommendation for multiline wrapping 2021-10-15 15:07:36 +02:00
DeeJayLSP
1498392ff7 Scene tree: Show functions as code (#5113)
* Scene tree: Show functions as code

These function callbacks should be shown as code for better readability.
2021-10-15 14:58:51 +02:00
Hugo Locurcio
5deed61c59 Document nested ternary-if usage example in GDScript basics 2021-10-15 14:57:11 +02:00
zacryol
ee599ec18a Add Format String to operator/precedence list 2021-10-12 11:40:13 +02:00
Hugo Locurcio
c30d734d86 Document that .gdignore files' contents are ignored 2021-10-12 11:21:08 +02:00
Scott
7c3926dec8 Fix variable casing for class load() in GDScript basics (#5309) 2021-10-09 08:29:38 +02:00
Jonathan Harford
84f2a3d14a Fix emit_signal arity in Signals tutorial (#5294) 2021-10-05 01:54:40 +02:00
Michael Alexsander
93451ff415 Fix wrong comment syntax for C# in "Exporting packs" page (#5287) 2021-09-30 18:23:35 +02:00
Patrick Gelvin
85e062a73e Add example of error handling with load_resource_pack 2021-09-30 18:23:30 +02:00
Andrew Kim
807734819e Fix void typed function code sample in GDScript basics (#5281) 2021-09-25 19:48:24 +02:00
Mitchell Davis
6f54a7d851 Update --no-window option description in Command line tutorial (#5157)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-07 00:18:24 +02:00
Hugo Locurcio
b30ef4c58b Document running Godot from a terminal on macOS in Command line tutorial
(cherry picked from commit f972d52d2a)
2021-07-26 16:35:21 +02:00
Hugo Locurcio
8f66f4799f Add keywords to the Default editor shortcuts page
This improves search results when trying to look for the list of
editor shortcuts.

(cherry picked from commit e5b8585130)
2021-07-26 16:35:05 +02:00
Hugo Locurcio
48bc1fc595 Document the lack of debugging support in Using the web editor
The editor debugger protocol is not implemented yet in HTML5.

(cherry picked from commit 2eedf45fde)
2021-07-22 21:09:01 +02:00
Rémi Verschelde
b2fe0f0967 Exporting for Web: Update info about WebGL
(cherry picked from commit 1e375578c1)
2021-07-22 20:50:49 +02:00
Hugo Locurcio
edda1f36f6 Add notes about Blender backface culling when exporting to glTF 2021-07-19 17:06:19 +02:00
Max Hilbrunner
dbe89d5cc9 Merge pull request #5093 from Duroxxigar/callback-correction
Fixed wording for when _enter_tree and _ready is called.

(cherry picked from commit c805464a22)
2021-07-16 13:27:30 +02:00
Rémi Verschelde
e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
hpnrep6
5c1b2cfd18 Rename generic C# function name to GDScript equivalent 2021-07-13 00:15:56 +02:00
Lunadyn
fc9edcc549 Fixed minor error in wording in Scene Organisation tutorial (#4780)
* Fixed minor error in wording in Scene Organisation tutorial
2021-07-13 00:13:08 +02:00
hpnrep6
e71e5d878e Properly format file paths 2021-07-13 00:08:22 +02:00
Hugo Locurcio
20a048814f Backport One-click deploy page from the master branch 2021-07-12 23:51:56 +02:00
BlueStag
7458cde87a Fixed GetNode inconsistencies (#5056)
* Fixed GetNode inconsistencies (C#)

The generic method should be used instead. See #4794.
2021-07-12 23:34:07 +02:00
Vladislav Vorobev
594b086995 Fixed class_name keyword ordering in GDScript style guide 2021-07-12 23:04:27 +02:00
Hugo Locurcio
1359c05fcb Add note about deploying to Android device where relevant 2021-07-12 22:04:34 +02:00
Hugo Locurcio
de64c64c89 Mention the editor must be restarted for class_name icons to display (#5031)
* Mention the editor must be restarted for `class_name` icons to display
2021-07-06 07:17:46 +02:00
Hugo Locurcio
62d1d25aa7 Update the keyboard shortcut to open the editor help
The shortcut was changed in 3.3.

This also lists the macOS-specific shortcut in the editor introduction.
2021-06-23 15:04:34 +02:00
hpnrep6
5960dda284 Replace C# if statement with switch statement to match GDScript (#5018) 2021-06-20 00:12:44 +02:00
DeeJayLSP
7db6e38b99 Design a title screen: change text to avoid use of first person (#4970) 2021-06-08 16:40:37 +02:00
DeeJayLSP
4fd2c9d62f Update class reference link on Scene organization (#4962)
doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
2021-06-07 03:16:32 +02:00
DeeJayLSP
3060d6838e Fix a typo in Logic preferences
At first I thought it was another example of first person usage, but it was just a typo.

This replaces a "my" where it should be "may".

(cherry picked from commit 81863d0518)
2021-06-04 09:46:06 +02:00
DeeJayLSP
ec9ada2c8e Fix class reference link on C# features
Fixed a misplaced double back quote that is supposed to be a class reference link on C# features page

(cherry picked from commit 939719f9eb)
2021-06-04 09:45:35 +02:00