1135 Commits

Author SHA1 Message Date
Rémi Verschelde
acc6b9efcc Merge pull request #3782 from Calinou/gdscript-update-bit-flags
Update exporting bit flags documentation for Godot 3.1 and later
2020-07-13 14:26:52 +02:00
Hugo Locurcio
0ea1d1832b Update exporting bit flags documentation for Godot 3.1 and later
This closes #1709.
2020-07-13 11:59:51 +02:00
Hugo Locurcio
b64894efe3 Clarify instructions in Exporting for dedicated servers
This also mentions how to export only a PCK file from a headless editor.
2020-07-13 11:33:10 +02:00
Mathias
1f35af0f2f Fix missing semicolon in C# code sample in Exporting tutorial (#3778)
Player.cs code (c#) won't compile because of a missing simicolon.
2020-07-12 14:44:54 +02:00
Isaac Higgins
06ee86c6f3 Clarify note on the connect dialogue 2020-07-09 18:30:24 -04:00
BinotaLIU
0731cc869c fix: section level
fix section level so it won't mess up the sidebar.
2020-07-07 23:34:54 +08:00
Rémi Verschelde
d48ff2b0a1 Merge branch 'master' into 3.2 2020-07-06 14:30:28 +02:00
Rémi Verschelde
d981e649da Merge pull request #3737 from CyrilBos/patch-1
Update exporting_for_android.rst
2020-06-30 00:02:19 +02:00
Rémi Verschelde
5f88d911a9 Merge pull request #3742 from Calinou/gdscript-flat-constants
Document constants being flat in GDScript
2020-06-30 00:01:40 +02:00
jcoombes
f46d8b7233 irregardless -> regardless. 2020-06-29 22:56:05 +01:00
Hugo Locurcio
bb143bc497 Document constants being flat in GDScript
See https://github.com/godotengine/godot/issues/30212.
2020-06-29 10:06:59 +02:00
Cyril Bos
cfb4867bc0 Update exporting_for_android.rst
I ran the original command and keytool printed:                                                                                                                                                         Warning:                                                                                                                The JKS keystore uses a proprietary format. It is recommended to migrate to PKCS12 which is an industry standard format using "keytool -importkeystore -srckeystore debug.keystore -destkeystore debug.keystore -deststoretype pkcs12". 

So I added the `-deststoretype pkcs12` to the command used for the generation. Maybe we should also add a note for old projects to migrate using that command printed by keytool. 

Also, there is a default directory Android/keystores when you install the SDK (tested only on Windows 10 but I think it is the same on Mac & Linux), so maybe we should propose that as the default location for the debug.keystore
2020-06-27 21:57:52 +02:00
Dexter Gramfors
20d1ef1ba5 Add warning about script syncing incompatibility with external editors (#3736)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-27 14:56:38 +02:00
baldanders-skulltuna
5d71ffa6ec C# spelling fix: Capitalize Load (#3734)
Capitalize `Load` in Anonymous Types C# Code Example
2020-06-27 14:37:30 +02:00
Rémi Verschelde
223570eb13 Merge branch 'master' into 3.2 2020-06-26 13:29:38 +02:00
Rémi Verschelde
c844d65d76 Merge pull request #3723 from Meriipu/patch-2
your_first_game.rst: Clarify a section raised in an issue
2020-06-25 13:39:45 +02:00
Meriipu
a9494635ea your_first_game.rst: Clarify a section raised in an issue
Should close #1625
2020-06-25 13:20:55 +02:00
Rémi Verschelde
1e2804a2d0 Merge pull request #3722 from willnationsdev/fix1000dict
Remove error that Dictionary starts with 1000 records.
2020-06-25 12:58:51 +02:00
Aaron Franke
23d9dd6e51 Update C# preprocessor defines and add iOS 2020-06-24 02:37:25 -04:00
willnationsdev
cb6227e14e Remove error that Dictionary starts with 1000 records. 2020-06-23 08:36:59 -05:00
Meriipu
fbaff8f5c9 Dictionary: use the potentially clearer word "key" instead of "index" (#3724) 2020-06-23 10:22:47 +02:00
Rémi Verschelde
80957b8581 Merge branch 'master' into 3.2 2020-06-22 13:05:41 +02:00
Rémi Verschelde
d9846013a0 Merge pull request #3695 from Calinou/csharp-basics-change-title
Change C# page titles to describe the pages' contents
2020-06-22 10:14:03 +02:00
binotaliu
91c508d210 fix slash to backslash in resources (#3706) 2020-06-18 16:59:12 +02:00
Hugo Locurcio
b495c74423 Change C# page titles to describe the pages' contents
The page title will be used in the tab name, which can impact
search engine results as well as general usability. Using just
"Introduction" or "Features" doesn't make it very meaningful.
2020-06-15 11:02:06 +02:00
Hugo Locurcio
c822ecff82 Add a style guide for project organization
This closes #3104.
2020-06-15 10:33:22 +02:00
Ángel M
619ce2e9d6 Small typo in the "Your First Game" tutorial 2020-06-11 19:48:20 +02:00
DerekWang
96f627e5b8 Update C# scripts to use current APIs in Your first game (#3648)
1. Shorten line. Fix camelCase naming of a local variable.
2. Replace deprecated API.
2020-06-11 14:53:47 +02:00
Matthew
8d7e85a26a Update JDK installation instructions in Exporting for Android (#3653) 2020-06-11 14:51:58 +02:00
Max Hilbrunner
3d9655746a Merge pull request #3663 from Calinou/csharp-update-gotchas
Update and clarify C# gotchas for Godot 3.2.2
2020-06-11 13:55:51 +02:00
Max Hilbrunner
9ef48e22cf Merge pull request #3639 from skyace65/AssetWorkflow
Update import process images
2020-06-11 13:54:27 +02:00
Matthew
9bf6080991 Update Exporting Projects page for Godot 3.2 (#3654) 2020-06-09 14:42:40 +02:00
Max Hilbrunner
39b256be4f Merge pull request #3651 from justin-calleja/patch-3
Add minor doc improvements
2020-06-08 21:32:26 +02:00
Max Hilbrunner
9775ca0a22 Merge pull request #3652 from skyace65/match
Clarify GDScript match
2020-06-08 21:30:56 +02:00
Matthew
18cd7466b9 Update Importing 3D scenes to add information about exporters (#3657) 2020-06-08 16:21:41 +02:00
Rémi Verschelde
dbe8a17b15 Merge pull request #3664 from Calinou/shader-language-html5-limitations
Document the lack of dynamic loops in WebGL 1.0
2020-06-08 16:16:15 +02:00
Hugo Locurcio
e629ab5baa Update and clarify C# gotchas for Godot 3.2.2
This closes #3583.
2020-06-08 14:11:44 +02:00
Hugo Locurcio
251b86949c Document the lack of dynamic loops in WebGL 1.0
I documented it in both places where it could be relevant to ensure
people don't miss it.

This closes #2980.
2020-06-08 11:22:55 +02:00
Hugo Locurcio
e0554d9c0a Update the editor help shortcut for recent Godot versions
This closes #3656.
2020-06-08 10:02:08 +02:00
skyace65
eb5d5cc90f Clarify GDScript match 2020-06-06 20:58:16 -04:00
Justin
c56b36c897 Add minor doc improvements 2020-06-06 18:44:51 +02:00
Matthew
60196d58e2 Fix issue in instancing page (#3647) 2020-06-06 01:25:43 +02:00
skyace65
a96fc8b6a6 Update import process images 2020-06-05 13:11:27 -04:00
Rémi Verschelde
f3d374ebf1 Merge branch 'master' into 3.2 2020-06-05 17:15:28 +02:00
Rémi Verschelde
be5379ac5f Merge pull request #3643 from nickrodgers42/master
Update C# code in your_first_game.rst
2020-06-05 17:10:12 +02:00
Rémi Verschelde
ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Rémi Verschelde
39dbbb29e1 Images: always use relative 'img/' paths, without './' prefix
Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Hugo Locurcio
5da8ed9b84 Improve writing style and fix formatting in Version control systems 2020-06-05 10:25:00 +02:00
Oskar van Velden
9352ab65be Add links to mentioned tutorial pages (#3641) 2020-06-05 09:58:08 +02:00
Nick Rodgers
5f21fea94f Update C# code in your_first_game.rst 2020-06-04 21:16:18 -06:00