Update class reference link on Scene organization (#4962)

doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
This commit is contained in:
DeeJayLSP
2021-06-06 22:16:23 -03:00
committed by Hugo Locurcio
parent 3060d6838e
commit 4fd2c9d62f

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@@ -306,7 +306,7 @@ If one has a system that...
If one has systems that modify other systems' data, one should define those as
their own scripts or scenes rather than autoloads. For more information on the
reasons, please see the
:ref:`'Autoloads vs. Internal Nodes' <doc_autoloads_versus_internal_nodes>`
:ref:`Autoloads versus regular nodes <doc_autoloads_versus_internal_nodes>`
documentation.
Each subsystem within one's game should have its own section within the