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Add note that C# tools plugin requires the mono SDK on Linux (#5228)
* Add note that C# tools plugin requires mono SDK
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@@ -121,6 +121,10 @@ In Visual Studio Code:
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- Install the `Mono Debug <https://marketplace.visualstudio.com/items?itemName=ms-vscode.mono-debug>`__ extension.
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- Install the `C# Tools for Godot <https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode>`__ extension.
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.. note:: If you are using Linux you need to install the
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`Mono SDK <https://www.mono-project.com/download/stable/#download-lin>`__
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for the C# tools plugin to work.
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To configure a project for debugging open the Godot project folder in VS Code.
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Go to the Run tab and click on **create a launch.json file**. Select **C# Godot** from the dropdown
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menu. Now, when you start the debugger in VS Code your Godot project will run.
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