Add note that C# tools plugin requires the mono SDK on Linux (#5228)

* Add note that C# tools plugin requires mono SDK
This commit is contained in:
Matthew
2021-09-10 06:42:41 -04:00
committed by Hugo Locurcio
parent 892a931ec1
commit 7de2827267

View File

@@ -121,6 +121,10 @@ In Visual Studio Code:
- Install the `Mono Debug <https://marketplace.visualstudio.com/items?itemName=ms-vscode.mono-debug>`__ extension.
- Install the `C# Tools for Godot <https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode>`__ extension.
.. note:: If you are using Linux you need to install the
`Mono SDK <https://www.mono-project.com/download/stable/#download-lin>`__
for the C# tools plugin to work.
To configure a project for debugging open the Godot project folder in VS Code.
Go to the Run tab and click on **create a launch.json file**. Select **C# Godot** from the dropdown
menu. Now, when you start the debugger in VS Code your Godot project will run.