Hugo Locurcio
0c44238adf
Update copyright statements in Complying with licenses
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- Improve formatting and writing.
2021-03-13 19:38:10 +01:00
Hugo Locurcio
2edaff745f
Fix code samples in VR starter tutorial part 1 ( #4740 )
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This closes #4739 .
2021-03-13 19:36:05 +01:00
Divided by Zer0
2875c009fa
Adjust HTTPClient example code to not break in HTML5 exports ( #4738 )
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Fixes godotengine/godot#46857
Added supported wait periods after poll() for HTML5
This prevents warning about multiple polls in the same frame
and prevent hanging the game when fetching the body chunks
2021-03-11 12:15:06 +01:00
Samuel Laferriere
c4a56adc06
Fix GDScript code sample in Matrices and transforms ( #4731 )
2021-03-09 02:53:21 +01:00
follower
47564a0f1e
Fix typo "turn of" -> "turn off" in Using tilemaps ( #4728 )
2021-03-08 00:21:08 +01:00
Bengt Söderström
4718fbced0
Renamed directory godot_headers to godot-headers in GDNative SConstruct ( #4714 )
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Fixes GDNative compile error caused by directoy name change in godot-cpp repository.
2021-03-04 00:28:10 +01:00
Bengt Söderström
e2edc04ba6
Add missing C++17 flag for Windows build in GDNative SConstruct ( #4709 )
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This matches macOS and Linux.
2021-03-03 15:15:46 +01:00
Rémi Verschelde
f73f012e8e
Remove controversial satirical piece 🔥
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This piece was written back in 2014 before open sourcing Godot, and while its
intent is to be sarcastic, it leaves ample room for misinterpretation.
The intended meaning of this piece was, and always has been, the following:
Exploitative game mechanics suck. Games are a beautiful and artful medium
which can provide players with a wide range of experiences: entertainment,
enlightenment, joy, sadness... Games can be just for fun or they can bear
a message. They can connect people with each other or open the player's mind.
Make games worth your players' time and their money, and do your best to do so
while running a successful and respectful business. Hugs <3
(cherry picked from commit b872229427 )
2021-03-03 14:02:53 +01:00
Jayman2000
e9a70c42b9
Make example code less misleading in Optimization using Servers ( #4707 )
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The variable used to be called "sprite", but it wasn't a Sprite. It was
a StreamTexture. Also, I added an underscore to the example path so that
it matches the documentation's recommendation for file names:
https://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html#style-guide
2021-03-02 23:07:44 +01:00
Hugo Locurcio
78d451e925
Remove Xbox One from the platforms provided by Lone Wolf Technology ( #4690 )
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This closes https://github.com/godotengine/godot-docs/issues/4688 .
2021-02-27 19:19:06 +01:00
Fabio Alessandrelli
58690b4c0a
Update HTML5 classref with autogenerated jsdoc.
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(cherry picked from commit 6d02c860e3 )
2021-02-26 15:33:02 +01:00
Charles
83d27aad19
Add suggestion to start state machine in animation tree tutorial ( #4652 )
2021-02-16 17:21:14 +01:00
Hugo Locurcio
21eae38598
Clarify the 2 editor assetlib browsers displaying different categories ( #4633 )
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This closes #4630 .
2021-02-13 02:11:35 +01:00
Ryan Roden-Corrent
74106c2870
Fix GDNative demo projects repository link ( #4637 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-10 01:14:28 +01:00
Beuc
9c4b9fb3f3
inputevent: Fix/update default signal name ( #4634 )
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See
5260b6e046/scene/gui/control.cpp (L3038)
5260b6e046/scene/main/viewport.cpp (L2373)
2021-02-08 13:19:26 +01:00
Hugo Locurcio
b7f52574f5
Fix height() functions missing return in Your second Spatial shader
2021-02-08 11:45:48 +01:00
Hugo Locurcio
9e48634865
Fix confusing writing in Your first Spatial shader
2021-02-07 16:56:04 +01:00
Matthew
2918ee8f03
Update audio stream and audio import pages, document MP3 support ( #4606 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-31 01:36:05 +01:00
Beuc
7abf5d608e
Fix typo in Audio streams ( #4571 )
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AudioStreamRandomPitch is an AudioStream, not an AudioStreamPlayer
2021-01-29 01:53:54 +01:00
Yuri Sizov
0f3fff42ee
Merge pull request #4543 from toolness/patch-2
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Fix minor typos in part_two.rst
2021-01-17 13:41:21 +03:00
Atul Varma
bf32b02183
Fix typos in FPS Tutorial Part 2 ( #4548 )
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This removes a few unneeded semicolons, and fixes a misspelled variable name.
2021-01-17 03:14:08 +01:00
Atul Varma
347c5f4ff7
Fix minor typos in part_two.rst
2021-01-14 20:51:29 -05:00
Atul Varma
0baae20b65
Add missing punctuation to FPS tutorial part 1 ( #4536 )
2021-01-13 02:42:52 +01:00
Rémi Verschelde
1b5a4f2a80
Merge pull request #4449 from Calinou/remove-skeleton-android-notice
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Remove known bugs notice about 2D skeletons on Android
2021-01-04 17:01:31 +01:00
daveTheOldCoder
68155916c7
Mention required steps for Godot 3.2+ in part 3 of FPS tutorial ( #4510 )
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Explanation from TwistedTwigleg:
Something changed with GridMaps since Godot 3.0 and that caused the GridMap nodes to lose their reference to the library of GridMap tiles, which makes 98% of the level missing! Reassigning the GridMap libraries should be all that is required and once assigned the level should function like expected.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-01 03:34:23 +01:00
Hugo Locurcio
3e46797dfc
Remove known bugs notice about 2D skeletons on Android
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The 2D skeleton skinning path has been rewritten in 3.2.4 and should
now correctly work on Android.
2020-12-09 22:14:48 +01:00
Mike Goodman
13b5fddaec
Fix code samples on 3.2's State design pattern page ( #4372 )
2020-11-14 22:17:08 +01:00
Nathan Lovato
02072f9095
Merge pull request #4330 from Calinou/update-gdnative-urls
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Update GDNative repository and demo URLs
2020-11-01 18:39:14 -06:00
Hugo Locurcio
f5779082d4
Update GDNative repository and demo URLs
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This closes #4329 .
2020-10-31 13:57:44 +01:00
Hugo Locurcio
0cbfd6fcd0
Fix shader TIME description to match how it actually works
2020-10-24 13:32:13 +02:00
Hugo Locurcio
8b65e6d4f5
Improve explanations around shader language's TIME variable
2020-10-17 15:29:27 +02:00
Rémi Verschelde
a16e10538f
Merge branch 'master' into 3.2
2020-09-28 15:43:06 +02:00
Rémi Verschelde
8438f07650
Merge pull request #4073 from NathanLovato/edit/3d-collision-shapes
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Edit 3D collision shapes
2020-09-28 15:37:05 +02:00
Nathan Lovato
22c6fdbc15
Merge pull request #3989 from kjav/patch-2
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Add an 'unsupported on android' warning to 2d skeleton documentation
2020-09-26 11:51:08 -06:00
Nathan Lovato
a84012e4e2
Rephrase note about known skeleton issue with GLES2
2020-09-26 11:48:18 -06:00
Nathan Lovato
557135297f
Edit 3D collision shapes
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- Passive -> direct voice
- Remove parens in sentences
- Tweak some sentences' wording
- Fix typos
- Add missing Oxford commas
2020-09-26 11:22:14 -06:00
Nathan Lovato
18d88b443e
Merge pull request #4040 from Calinou/add-collision-shapes-3d-page
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Add a page about 3D collision shapes
2020-09-26 08:09:56 -06:00
Nathan Lovato
d3118280a6
Merge pull request #4048 from puchik/shading-language-vocabulary-grammar
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Formalize language and improve grammar in "Shading Language"
2020-09-22 09:16:53 -06:00
Nathan Lovato
42a06ee9b7
Update tutorials/shading/shading_reference/shading_language.rst
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- Use US English instead of British English
- Add edit from PR review
- Tweak commas
2020-09-22 09:16:43 -06:00
Rémi Verschelde
973cf89f94
Merge branch 'master' into 3.2
2020-09-22 08:59:08 +02:00
Rémi Verschelde
77c4edbe34
Merge pull request #4038 from Calinou/multiple-resolutions-no-modesetting-rationale
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Document why Godot doesn't support changing the monitor resolution
2020-09-22 08:49:50 +02:00
Rémi Verschelde
19c9e9f88b
Merge pull request #4053 from akien-mga/update-locales
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Update locales to match current engine core/translation.cpp
2020-09-22 08:41:39 +02:00
Rémi Verschelde
e8033a60ee
Update locales to match current engine core/translation.cpp
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Fixes https://github.com/godotengine/godot/issues/42236 .
Make codespell skip the Telugu line, otherwise it wants to change `te` to `the`
(I don't want to put it as a global word ignore as it's a common typo.)
2020-09-22 08:36:56 +02:00
Yuri Roubinsky
a67a8813ca
Fix visual shader plugin example
2020-09-22 09:14:30 +03:00
Arman
2817e712c7
Formalize language and improve grammar in "Shading Language"
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- Remove second set of parentheses by restructuring the sentence
- Rewrite "In all honesty, mobile drivers are buggy..." with more formal language
2020-09-20 19:33:36 -07:00
Aaron Franke
c7f527c608
Mention limit of 8 lights per mesh
2020-09-20 17:33:59 -04:00
Hugo Locurcio
1e203d2378
Add a page about 3D collision shapes
2020-09-19 22:04:06 +02:00
Hugo Locurcio
79c771de19
Document why Godot doesn't support changing the monitor resolution
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This closes https://github.com/godotengine/godot/issues/14542 .
2020-09-18 23:36:32 +02:00
Rémi Verschelde
36659945b9
Merge branch 'master' into 3.2
2020-09-18 14:50:35 +02:00
Rémi Verschelde
b2e311e287
Merge pull request #4025 from skyace65/AudioBuses
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Improve audio buses page
2020-09-18 14:35:20 +02:00