inputevent: Fix/update default signal name (#4634)

See
5260b6e046/scene/gui/control.cpp (L3038)
5260b6e046/scene/main/viewport.cpp (L2373)
This commit is contained in:
Beuc
2021-02-08 13:19:09 +01:00
committed by Hugo Locurcio
parent b7f52574f5
commit 9c4b9fb3f3

View File

@@ -82,7 +82,7 @@ received input, in order:
2. Second, it will try to feed the input to the GUI, and see if any
control can receive it. If so, the :ref:`Control <class_Control>` will be called via the
virtual function :ref:`Control._gui_input() <class_Control_method__gui_input>` and the signal
"input_event" will be emitted (this function is re-implementable by
"gui_input" will be emitted (this function is re-implementable by
script by inheriting from it). If the control wants to "consume" the
event, it will call :ref:`Control.accept_event() <class_Control_method_accept_event>` and the event will
not spread any more. Use the :ref:`Control.mouse_filter <class_Control_property_mouse_filter>`