Formalize language and improve grammar in "Shading Language"

- Remove second set of parentheses by restructuring the sentence
- Rewrite "In all honesty, mobile drivers are buggy..." with more formal language
This commit is contained in:
Arman
2020-09-20 19:33:36 -07:00
parent 5a5fb6c64e
commit 2817e712c7

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@@ -186,10 +186,10 @@ Using lower precision for some operations can speed up the math involved (at the
This is rarely needed in the vertex processor function (where full precision is needed most of the time),
but is often useful in the fragment processor.
Keep in mind that some architectures (mainly mobile) benefit a lot from this, but are also restricted
(conversion between precisions has a cost). Please read the relevant documentation on the target architecture
to find out more. In all honesty though, mobile drivers are buggy, so, to stay out of trouble, make simple
shaders without specifying precision unless you *really* need to.
Some architectures (mainly mobile) can benefit greatly from this, but may have downsides
such as additional overhead of conversion between precisions. Refer to the documentation of the
target architecture for further information. In many cases, mobile drivers cause inconsistent
or unexpected behaviour and it is best to avoid specifying precision unless necessary.
Arrays
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