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Clarify the 2 editor assetlib browsers displaying different categories (#4633)
This closes #4630.
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@@ -104,9 +104,21 @@ guidelines are, in the next part of this tutorial, :ref:`doc_uploading_to_assetl
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In the editor
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-------------
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You can also access the AssetLib directly from Godot. It is available from two
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places - in the Project Manager's Templates tab, and inside of a project, from
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the workspaces list.
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.. note::
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The editor will display different categories of assets depending on whether
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you're browsing the project manager's **Templates** tab or the editor's
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**AssetLib** tab.
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The project manager's **Templates** tab will only display assets that are
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standalone projects by themselves. This is denoted on the asset library with
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the *Templates*, *Demos* and *Projects* categories.
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The editor's **AssetLib** tab will only display assets that are *not* standalone
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projects by themselves. In other words, it will display assets from all
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categories except *Templates*, *Demos* and *Projects*.
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You can also access the AssetLib directly from Godot:
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|image7|
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@@ -170,7 +182,6 @@ elsewhere (such as downloading them directly from the AssetLib web frontend),
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which will take you through the same package installation procedure as with the
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assets downloaded directly via Godot that we just covered.
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.. |image0| image:: img/assetlib_website.png
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.. |image1| image:: img/assetlib_search.png
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.. |image2| image:: img/assetlib_asset.png
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