179 Commits

Author SHA1 Message Date
Hugo Locurcio
4a5fcf25d1 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:03 +02:00
Dennis Brakhane
8051d468d5 Clarify 'bgr' swizzle example in Shading language (#4868)
Saying that "order does not matter" is wrong or at least misleading.

This commit changes the comment to show that vector components can be
combined freely, and the order matters.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-04-25 22:07:38 +02:00
Hugo Locurcio
b7f52574f5 Fix height() functions missing return in Your second Spatial shader 2021-02-08 11:45:48 +01:00
Hugo Locurcio
9e48634865 Fix confusing writing in Your first Spatial shader 2021-02-07 16:56:04 +01:00
Hugo Locurcio
0cbfd6fcd0 Fix shader TIME description to match how it actually works 2020-10-24 13:32:13 +02:00
Hugo Locurcio
8b65e6d4f5 Improve explanations around shader language's TIME variable 2020-10-17 15:29:27 +02:00
Rémi Verschelde
a16e10538f Merge branch 'master' into 3.2 2020-09-28 15:43:06 +02:00
Nathan Lovato
42a06ee9b7 Update tutorials/shading/shading_reference/shading_language.rst
- Use US English instead of British English
- Add edit from PR review
- Tweak commas
2020-09-22 09:16:43 -06:00
Arman
2817e712c7 Formalize language and improve grammar in "Shading Language"
- Remove second set of parentheses by restructuring the sentence
- Rewrite "In all honesty, mobile drivers are buggy..." with more formal language
2020-09-20 19:33:36 -07:00
Rémi Verschelde
36659945b9 Merge branch 'master' into 3.2 2020-09-18 14:50:35 +02:00
CDWimmer
3245853e78 Fix varying name in Your first spatial shader (#4031) 2020-09-18 12:53:12 +02:00
Rémi Verschelde
e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Beuc
77f13f16a5 Normalize texture coordinates in [0,1] to avoid seam mark (#3936) 2020-08-28 11:51:43 +02:00
Beuc
f54e18fef0 Fix double scaling (#3934) 2020-08-27 01:24:33 +02:00
Beuc
ab7c0a62fc Clarify what UV means in CanvasItem shaders (#3933) 2020-08-26 23:02:00 +02:00
Clay John
ff9d67f7e8 Add disable_fog to Sky shaders documentation (#3906) 2020-08-20 15:02:11 +02:00
Rémi Verschelde
76cf11c890 Merge branch 'master' into 3.2 2020-07-30 17:14:54 +02:00
Per Malmberg
8d48933e91 Fix return value for float-version of mix() in shading reference (#3812) 2020-07-19 17:16:43 +02:00
Kurt
8708a56a3d fix typo of 'Cross croduct' to 'Cross product' 2020-07-10 17:36:50 -04:00
Yuri Roubinsky
744d1b2852 Added 'fma' function to shader docs 2020-07-10 21:46:07 +03:00
Rémi Verschelde
d48ff2b0a1 Merge branch 'master' into 3.2 2020-07-06 14:30:28 +02:00
bmolyneaux
f48162e9cc Add clamp to custom light function example (#3752)
Without this clamp, negative lighting will be applied to the back side of the object.
2020-07-03 22:15:48 +02:00
Yuri Roubinsky
49cb63e5fa Adds 'const' as shader function parameter qualifier 2020-07-03 09:09:13 +03:00
Michael Alexsander
cfc0465760 Remove references for the now removed "Constants" section in the shader migration page 2020-07-01 11:43:59 -03:00
Yuri Roubinsky
77d02a2524 Removed "Constants" paragraph from migrating-to shader page 2020-07-01 10:27:22 +03:00
Rémi Verschelde
223570eb13 Merge branch 'master' into 3.2 2020-06-26 13:29:38 +02:00
Yuri Roubinsky
c6c323b1c4 Fix shader array formatting (#3725) 2020-06-23 11:20:28 +02:00
Rémi Verschelde
80957b8581 Merge branch 'master' into 3.2 2020-06-22 13:05:41 +02:00
clayjohn
1faf5210d9 Update screen reading shader doc with 3D info 2020-06-20 12:57:37 -07:00
Yuri Roubinsky
c944952339 Added note about global shader arrays 2020-06-20 09:18:53 +03:00
Hugo Locurcio
0d6f2e8703 Document that light() functions aren't run if vertex shading is forced
See https://github.com/godotengine/godot/issues/39513.
2020-06-13 20:05:39 +02:00
Hugo Locurcio
251b86949c Document the lack of dynamic loops in WebGL 1.0
I documented it in both places where it could be relevant to ensure
people don't miss it.

This closes #2980.
2020-06-08 11:22:55 +02:00
Rémi Verschelde
f3d374ebf1 Merge branch 'master' into 3.2 2020-06-05 17:15:28 +02:00
Rémi Verschelde
ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Rémi Verschelde
8f6b4a2ace Merge branch 'master' into 3.2 2020-05-27 13:45:21 +02:00
Hugo Locurcio
f7cfcacc58 Fix numbering in the ordering section of Shader language style guide 2020-05-21 14:38:01 +02:00
Rémi Verschelde
10f20b00cb Merge branch 'master' into 3.2 2020-05-20 15:08:42 +02:00
Hugo Locurcio
4f6fdbc710 Fix various spacing and capitalization issues 2020-05-18 09:54:32 +02:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Pedro J. Estébanez
a947d8ca1d Document upcoming CI shader builtin MODULATE
And improve TIME.
2020-05-07 20:12:21 +02:00
Rémi Verschelde
e614de27ed Merge pull request #3494 from RandomShaper/canvas_modulate
Improve docs on TIME
2020-05-06 08:15:52 +02:00
Pedro J. Estébanez
10e2e31c88 Improve documentation about TIME CI shader builtin 2020-05-05 20:46:40 +02:00
Marcel Admiraal
a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Clay John
8bd9da0ca0 Initial Sky shader reference page (#3416)
* Initial Sky shader reference page
2020-04-27 18:56:10 +02:00
Rémi Verschelde
0a9fc75dc0 Merge branch 'master' into 3.2 2020-04-27 12:18:11 +02:00
Rémi Verschelde
e6b00ca97a Misc formatting fixes 2020-04-27 12:17:47 +02:00
Yuri Sizov
135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Rémi Verschelde
c0cc4698f8 Merge branch 'master' into 3.2 2020-04-27 09:58:35 +02:00
Hugo Locurcio
c3e05904a0 Improve the shader reference table formatting
This also adds a note about the `pow()` result being undefined
in certain conditions.
2020-04-25 21:20:32 +02:00
Michael Alexsander
fec78c3c04 Fix some more errors 2020-04-17 16:43:12 -03:00