paul gruenbacher
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1b2805d49f
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simple fixe for shading language
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2018-08-25 16:37:48 -04:00 |
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Chris Bradfield
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f1e62064d5
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Merge pull request #1693 from clayjohn/migrating_shaders
Added shader migration reference document
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2018-08-21 21:28:30 -07:00 |
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clayjohn
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8605975ad6
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typo fixes
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2018-08-21 21:23:19 -07:00 |
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Chris Bradfield
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c8c8c9044e
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Merge pull request #1647 from NathanLovato/intro-to-shader-series
Add intro to shaders video series (with Bastiaan Olij)
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2018-08-21 14:16:37 -07:00 |
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Chaosus
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94116e5f6d
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Fix FRAGCOORD in shading_language.rst
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2018-08-20 11:05:04 +03:00 |
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clayjohn
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3342e5fb76
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added migration reference
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2018-08-19 19:06:22 -07:00 |
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Chaosus
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a726c6f9ac
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Added note about matrix builds from another matrix(in shaders)
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2018-08-14 09:41:10 +03:00 |
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Chris Bradfield
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dd0fa36f98
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Merge pull request #1640 from clayjohn/texscreen
Remove Reference to texscreen
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2018-08-06 18:43:02 -07:00 |
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Nathan Lovato
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4b8672e41a
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Add intro to shaders video series (with Bastiaan Olij)
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2018-08-04 14:26:45 +09:00 |
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isaacremnant
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df9211514c
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Update canvas_item's light built-in's to FRAGCOORD
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2018-08-02 23:43:14 -04:00 |
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clayjohn
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6beea8dc09
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remove reference to texscreen
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2018-08-02 19:09:19 -07:00 |
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Răzvan C. Rădulescu
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48247c4e38
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Clarify TEXTURE_PIXEL_SIZE with example
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2018-06-30 08:12:12 +02:00 |
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clayjohn
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bc57a7e4c8
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clarified description of screen_pixel_size
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2018-05-12 17:50:39 -07:00 |
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mhilbrunner
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f215a0cf26
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Proofing/review: Remove filler words, adhere to style guide
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2018-05-06 05:23:37 +02:00 |
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Max Hilbrunner
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2247096a08
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Shading language: Formatting
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2018-03-30 17:27:50 +02:00 |
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Chaosus
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8b433465a9
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Fixes for builtin shader functions
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2018-03-29 15:18:05 +03:00 |
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MrCdK
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3f522f38d2
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Fixes the canvas item vertex example
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2018-03-20 22:35:50 +01:00 |
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JFonS
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430b141ee6
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Setting default values for hinted uniforms
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2018-03-16 18:11:24 +01:00 |
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Chaosus
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b5b602f086
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Update shader docs 2
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2018-03-10 22:48:42 +03:00 |
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Pieter-Jan Briers
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3bea7d990b
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Shines some light on canvas lighting shaders.
Updates their docs to be more clear and work with
https://github.com/godotengine/godot/pull/17391
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2018-03-10 02:41:50 +01:00 |
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Max Hilbrunner
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31bf0f2934
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Merge pull request #1189 from kjav/master
Fixed typos in shading_language.rst
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2018-03-07 15:47:02 +01:00 |
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Sam
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02d0fd795e
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Fixed table alignment on updated line
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2018-03-06 19:14:27 +00:00 |
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Antonio Torres Moríñigo
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eae43a9db8
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Update screen-reading shaders page to 3.0 shading language
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2018-03-02 17:18:06 +01:00 |
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Max Hilbrunner
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3c663d56d9
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Shading language docs: Fix light processing
Closes https://github.com/godotengine/godot-docs/issues/1184.
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2018-03-02 04:56:18 +01:00 |
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Sam
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0aa82ffa8a
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Fixed "cordinate" typo in shading_language.rst
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2018-03-01 18:19:08 +00:00 |
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Sam
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abb5dc8364
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Fixed "coems" typo in shading_language.rst
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2018-03-01 18:11:33 +00:00 |
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Chaosus
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f2a8b5fb6b
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Improve shader docs
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2018-02-22 16:50:27 +03:00 |
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Antonio Torres Moríñigo
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a53f5ad2e0
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Add Interpolation qualifiers info to Shading Language reference
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2018-01-28 01:16:22 +01:00 |
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Nathan
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18f889b6a4
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Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
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2018-01-25 08:54:27 +01:00 |
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