1080 Commits

Author SHA1 Message Date
Simon J. Larsen
b3585cdd6b Document export hint for physics and render layers 2020-05-27 21:07:00 +02:00
Rémi Verschelde
7edbc9d433 Fix old style -path mention 2020-05-27 14:45:25 +02:00
Rémi Verschelde
8f6b4a2ace Merge branch 'master' into 3.2 2020-05-27 13:45:21 +02:00
Damir Abdulganiev
b9c8fb3781 fixed incorrect animation name ('right' -> 'walk') 2020-05-26 22:03:23 +03:00
Brandon Lamb
734c65b470 Clarify example code for signal
Section discussing placing signals above other properties did not actually contain a line for signals (which confused me). Clarifying the style guide by showing a signal on top
2020-05-25 11:47:16 -07:00
Max Hilbrunner
4468f3d5e8 Merge pull request #3581 from skyace65/uwp_signing
Document automatic signing of UWP apps
2020-05-24 16:27:27 +02:00
Tobias Persson
5e7d60d6b7 Change incorrect MessageLabel to Message in Your first game (#3587) 2020-05-24 10:22:07 +02:00
Nicholas Ver Halen
3cc988b10b Updated Choose Animations script to match new name (#3588) 2020-05-24 10:18:56 +02:00
skyace65
7de66577d2 Document automatic signing of UWP apps 2020-05-23 16:47:04 -04:00
Max Hilbrunner
58e2838d3f Merge pull request #3582 from EmNudge/patch-1
Minor typo fix
2020-05-23 18:04:43 +02:00
Ivan Shakhov
f02b461e4a For Godot 3.2.2 beta2+ actualize requirements for Rider on Windows (#3584) 2020-05-23 17:14:29 +02:00
EmNudge
99a19ba07b minor typo fix 2020-05-23 00:33:21 -04:00
skyace65
0b8269935c Mention Open JDK in step by step exporting 2020-05-22 13:22:37 -04:00
Rushyendra Maganty
0c3da902eb FIx incorrect Node label in "Your first game"
In the HUD section, one of the new nodes created is named "Message". The OnMessageTimerTimeout() description in the docs incorrectly refers to this as "MesageLabel". This would cause a runtime error and also does not match the actual code repository linked in the docs.
2020-05-22 13:02:37 +08:00
Rémi Verschelde
10f20b00cb Merge branch 'master' into 3.2 2020-05-20 15:08:42 +02:00
Hugo Locurcio
ec77f48d5e Add documentation about exporting for dedicated servers
This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.

This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Hugo Locurcio
4f6fdbc710 Fix various spacing and capitalization issues 2020-05-18 09:54:32 +02:00
Max Hilbrunner
a7fad2590d Step by Step: Resources -> Remove outdated info
Dictionaries are refcounted now, this closes https://github.com/godotengine/godot-docs/issues/1962
2020-05-17 19:35:17 +02:00
Max Hilbrunner
b24b9ad9a5 GDScript basics: improve match explanation
Co-authored-by: Jacob Gray <jacopo.grayscale@gmail.com>
2020-05-17 18:33:21 +02:00
SkyLucilfer
522e8e21b3 Update "Download the command-line tools" section
Remove the unrelevant image under "Download the command-line tools" section.

Update the information under this section too as I believe it is outdated. 
I couldn't execute the sdkmanager following the outlined directory structure.
The problem I faced and the solution I found is in this link
https://stackoverflow.com/questions/60440509/android-command-line-tools-sdkmanager-always-shows-warning-could-not-create-se
2020-05-17 18:33:21 +02:00
mechPenSketch
e7a7e11c42 Expand Resource section (#3543)
* Expand Resource section

Added how you can export classes that inherits from Resource as a convenience.
2020-05-17 16:20:36 +02:00
Max Hilbrunner
be931dc655 Merge pull request #3546 from Calinou/gdscript-warning-system-split
Split the GDScript warning system documentation into its own page
2020-05-17 15:55:50 +02:00
Mochii Moth
a16f29d628 Fixed typo
Changed "then" into "when" on line 19.
2020-05-17 09:37:51 -04:00
Hugo Locurcio
9e57202866 Split the GDScript warning system documentation into its own page
It's not strictly related to static typing, as it can work without it
(e.g. to signal unreachable code).
2020-05-17 01:01:59 +02:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
jluini
17c0c078c1 Fix in note about adaptive icons ('radius' changed to 'diameter') 2020-05-15 20:12:16 -03:00
Max Hilbrunner
105eecc13a Merge pull request #3537 from Calinou/project-organization-case-sensitivity
Add a note about case sensitivity in Project organization
2020-05-15 19:29:12 +02:00
Michael Alexsander
a027e2b43e Fix malformatted bullet section in "Your first game" page 2020-05-14 19:25:58 -03:00
Hugo Locurcio
e95568bc12 Add a note about case sensitivity in Project organization
See https://github.com/godotengine/godot/issues/19592.
2020-05-14 22:23:34 +02:00
Max Hilbrunner
54f2ef4ba2 GDScript: Add type casting to the precedence table 2020-05-14 18:03:05 +02:00
Chris Bradfield
9cd7cbf8e0 Merge pull request #3521 from mukul29/master
Removed redundant code recalculating velocity
2020-05-13 09:01:35 -07:00
Max Hilbrunner
ae38187756 Merge pull request #3523 from cbscribe/kcc_yfg_rewrite
Dodge the Creeps tutorial updates
2020-05-13 14:45:30 +02:00
Chris Bradfield
2847bc5ebb Dodge the Creeps tutorial updates 2020-05-12 21:01:50 -07:00
mtttz
c7719aa020 Replace outdated 'GDScriptFunction' identifier with 'GDScriptFunctionState' in example code 2020-05-12 23:47:50 +02:00
Ettore Atalan
9618931e61 Add missing whitespace in Your first game (#3522) 2020-05-11 16:07:40 +02:00
Mukul Joshi
c9ea3ed4ff Removed redundant code recalculating velocity
1. 'velocity' was being normalized and multiplied by 'speed' twice making it redundant.
2. The else statement was re-initializing velocity which isn't required.
2020-05-11 06:38:00 +05:30
Hugo Locurcio
0cba774249 Mention Object bracket property access and dynamic property indexing
This closes #3506.
2020-05-08 17:28:49 +02:00
Marcel Admiraal
a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Hugo Locurcio
a53ab27329 Add file name conventions in the GDScript style guide (#3355)
This closes #2376.
2020-05-04 19:07:29 +02:00
Ivan Tsoninski
46fe0e181d How to fix "Could not create settings" (#3350)
* How to fix "Could not create settings"

I added an explanation for what to do if you get an error "Warning: Could not create settings".

* Update getting_started/workflow/export/android_custom_build.rst

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-05-04 19:01:17 +02:00
needfulthing
a7e0fc1854 Unclear instruction (#3380)
* Unclear instruction

Select “New InputEventAction” and click the new “InputEvent”.

There is no "InputEvent" to click on. The action tab already shows up after selecting “New InputEventAction”.

* Update getting_started/step_by_step/your_first_game.rst

Go with Calinou's suggestion

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-05-04 18:57:07 +02:00
Andrii Doroshenko
387882f458 Document GDScript export category and property grouping (#3444)
* Document GDScript export category and property grouping

* Update getting_started/scripting/gdscript/gdscript_exports.rst

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-05-04 16:26:18 +02:00
Hugo Locurcio
ab2f52baf0 Document how to opt-out of replacing files when loading a PCK file
This feature was added in Godot 3.2.
2020-05-04 10:00:23 +02:00
Rémi Verschelde
31a288783c Merge branch 'master' into 3.2 2020-05-04 09:08:34 +02:00
Hugo Locurcio
53eedbfdd0 Mention the normal map coordinate system expected by Godot 2020-05-03 21:23:14 +02:00
Michael Alexsander
e4f6430262 Make more snippets in GDScript basics page follow the styleguide (#3487) 2020-05-03 15:22:42 +02:00
Max Hilbrunner
fb45e50509 Merge pull request #2644 from Xrayez/gdscript-coroutines-completed
Elaborate on yielding to `completed` signal in GDScript basics
2020-05-03 01:00:03 +02:00
Max Hilbrunner
e06888b372 Merge pull request #3468 from Calinou/mention-cross-language-inheritance
Mention the lack of support for cross-language script inheritance
2020-05-03 00:06:45 +02:00
Eric M
8ea31de5ef Added documentation for drag-and-drop support for exported arrays (#3480)
* Added documentation for drag-and-drop support for exported arrays

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-05-02 22:32:02 +02:00
mechPenSketch
b844c946d9 Expand NodePath hints, added Resource hints to GDScript exports (#3473) 2020-05-02 14:03:24 +02:00