Simon J. Larsen
b3585cdd6b
Document export hint for physics and render layers
2020-05-27 21:07:00 +02:00
Rémi Verschelde
7edbc9d433
Fix old style -path mention
2020-05-27 14:45:25 +02:00
Rémi Verschelde
8f6b4a2ace
Merge branch 'master' into 3.2
2020-05-27 13:45:21 +02:00
Damir Abdulganiev
b9c8fb3781
fixed incorrect animation name ('right' -> 'walk')
2020-05-26 22:03:23 +03:00
Brandon Lamb
734c65b470
Clarify example code for signal
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Section discussing placing signals above other properties did not actually contain a line for signals (which confused me). Clarifying the style guide by showing a signal on top
2020-05-25 11:47:16 -07:00
Max Hilbrunner
4468f3d5e8
Merge pull request #3581 from skyace65/uwp_signing
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Document automatic signing of UWP apps
2020-05-24 16:27:27 +02:00
Tobias Persson
5e7d60d6b7
Change incorrect MessageLabel to Message in Your first game ( #3587 )
2020-05-24 10:22:07 +02:00
Nicholas Ver Halen
3cc988b10b
Updated Choose Animations script to match new name ( #3588 )
2020-05-24 10:18:56 +02:00
skyace65
7de66577d2
Document automatic signing of UWP apps
2020-05-23 16:47:04 -04:00
Max Hilbrunner
58e2838d3f
Merge pull request #3582 from EmNudge/patch-1
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Minor typo fix
2020-05-23 18:04:43 +02:00
Ivan Shakhov
f02b461e4a
For Godot 3.2.2 beta2+ actualize requirements for Rider on Windows ( #3584 )
2020-05-23 17:14:29 +02:00
EmNudge
99a19ba07b
minor typo fix
2020-05-23 00:33:21 -04:00
skyace65
0b8269935c
Mention Open JDK in step by step exporting
2020-05-22 13:22:37 -04:00
Rushyendra Maganty
0c3da902eb
FIx incorrect Node label in "Your first game"
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In the HUD section, one of the new nodes created is named "Message". The OnMessageTimerTimeout() description in the docs incorrectly refers to this as "MesageLabel". This would cause a runtime error and also does not match the actual code repository linked in the docs.
2020-05-22 13:02:37 +08:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Hugo Locurcio
ec77f48d5e
Add documentation about exporting for dedicated servers
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This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.
This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Hugo Locurcio
4f6fdbc710
Fix various spacing and capitalization issues
2020-05-18 09:54:32 +02:00
Max Hilbrunner
a7fad2590d
Step by Step: Resources -> Remove outdated info
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Dictionaries are refcounted now, this closes https://github.com/godotengine/godot-docs/issues/1962
2020-05-17 19:35:17 +02:00
Max Hilbrunner
b24b9ad9a5
GDScript basics: improve match explanation
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Co-authored-by: Jacob Gray <jacopo.grayscale@gmail.com >
2020-05-17 18:33:21 +02:00
SkyLucilfer
522e8e21b3
Update "Download the command-line tools" section
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Remove the unrelevant image under "Download the command-line tools" section.
Update the information under this section too as I believe it is outdated.
I couldn't execute the sdkmanager following the outlined directory structure.
The problem I faced and the solution I found is in this link
https://stackoverflow.com/questions/60440509/android-command-line-tools-sdkmanager-always-shows-warning-could-not-create-se
2020-05-17 18:33:21 +02:00
mechPenSketch
e7a7e11c42
Expand Resource section ( #3543 )
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* Expand Resource section
Added how you can export classes that inherits from Resource as a convenience.
2020-05-17 16:20:36 +02:00
Max Hilbrunner
be931dc655
Merge pull request #3546 from Calinou/gdscript-warning-system-split
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Split the GDScript warning system documentation into its own page
2020-05-17 15:55:50 +02:00
Mochii Moth
a16f29d628
Fixed typo
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Changed "then" into "when" on line 19.
2020-05-17 09:37:51 -04:00
Hugo Locurcio
9e57202866
Split the GDScript warning system documentation into its own page
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It's not strictly related to static typing, as it can work without it
(e.g. to signal unreachable code).
2020-05-17 01:01:59 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
jluini
17c0c078c1
Fix in note about adaptive icons ('radius' changed to 'diameter')
2020-05-15 20:12:16 -03:00
Max Hilbrunner
105eecc13a
Merge pull request #3537 from Calinou/project-organization-case-sensitivity
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Add a note about case sensitivity in Project organization
2020-05-15 19:29:12 +02:00
Michael Alexsander
a027e2b43e
Fix malformatted bullet section in "Your first game" page
2020-05-14 19:25:58 -03:00
Hugo Locurcio
e95568bc12
Add a note about case sensitivity in Project organization
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See https://github.com/godotengine/godot/issues/19592 .
2020-05-14 22:23:34 +02:00
Max Hilbrunner
54f2ef4ba2
GDScript: Add type casting to the precedence table
2020-05-14 18:03:05 +02:00
Chris Bradfield
9cd7cbf8e0
Merge pull request #3521 from mukul29/master
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Removed redundant code recalculating velocity
2020-05-13 09:01:35 -07:00
Max Hilbrunner
ae38187756
Merge pull request #3523 from cbscribe/kcc_yfg_rewrite
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Dodge the Creeps tutorial updates
2020-05-13 14:45:30 +02:00
Chris Bradfield
2847bc5ebb
Dodge the Creeps tutorial updates
2020-05-12 21:01:50 -07:00
mtttz
c7719aa020
Replace outdated 'GDScriptFunction' identifier with 'GDScriptFunctionState' in example code
2020-05-12 23:47:50 +02:00
Ettore Atalan
9618931e61
Add missing whitespace in Your first game ( #3522 )
2020-05-11 16:07:40 +02:00
Mukul Joshi
c9ea3ed4ff
Removed redundant code recalculating velocity
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1. 'velocity' was being normalized and multiplied by 'speed' twice making it redundant.
2. The else statement was re-initializing velocity which isn't required.
2020-05-11 06:38:00 +05:30
Hugo Locurcio
0cba774249
Mention Object bracket property access and dynamic property indexing
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This closes #3506 .
2020-05-08 17:28:49 +02:00
Marcel Admiraal
a865a960f7
Convert SpatialMaterial references to StandardMaterial3D.
2020-05-04 20:09:23 +01:00
Hugo Locurcio
a53ab27329
Add file name conventions in the GDScript style guide ( #3355 )
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This closes #2376 .
2020-05-04 19:07:29 +02:00
Ivan Tsoninski
46fe0e181d
How to fix "Could not create settings" ( #3350 )
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* How to fix "Could not create settings"
I added an explanation for what to do if you get an error "Warning: Could not create settings".
* Update getting_started/workflow/export/android_custom_build.rst
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-04 19:01:17 +02:00
needfulthing
a7e0fc1854
Unclear instruction ( #3380 )
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* Unclear instruction
Select “New InputEventAction” and click the new “InputEvent”.
There is no "InputEvent" to click on. The action tab already shows up after selecting “New InputEventAction”.
* Update getting_started/step_by_step/your_first_game.rst
Go with Calinou's suggestion
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-04 18:57:07 +02:00
Andrii Doroshenko
387882f458
Document GDScript export category and property grouping ( #3444 )
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* Document GDScript export category and property grouping
* Update getting_started/scripting/gdscript/gdscript_exports.rst
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-04 16:26:18 +02:00
Hugo Locurcio
ab2f52baf0
Document how to opt-out of replacing files when loading a PCK file
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This feature was added in Godot 3.2.
2020-05-04 10:00:23 +02:00
Rémi Verschelde
31a288783c
Merge branch 'master' into 3.2
2020-05-04 09:08:34 +02:00
Hugo Locurcio
53eedbfdd0
Mention the normal map coordinate system expected by Godot
2020-05-03 21:23:14 +02:00
Michael Alexsander
e4f6430262
Make more snippets in GDScript basics page follow the styleguide ( #3487 )
2020-05-03 15:22:42 +02:00
Max Hilbrunner
fb45e50509
Merge pull request #2644 from Xrayez/gdscript-coroutines-completed
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Elaborate on yielding to `completed` signal in GDScript basics
2020-05-03 01:00:03 +02:00
Max Hilbrunner
e06888b372
Merge pull request #3468 from Calinou/mention-cross-language-inheritance
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Mention the lack of support for cross-language script inheritance
2020-05-03 00:06:45 +02:00
Eric M
8ea31de5ef
Added documentation for drag-and-drop support for exported arrays ( #3480 )
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* Added documentation for drag-and-drop support for exported arrays
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-05-02 22:32:02 +02:00
mechPenSketch
b844c946d9
Expand NodePath hints, added Resource hints to GDScript exports ( #3473 )
2020-05-02 14:03:24 +02:00