Document how to opt-out of replacing files when loading a PCK file

This feature was added in Godot 3.2.
This commit is contained in:
Hugo Locurcio
2020-05-04 10:00:23 +02:00
parent 5ed9127a8f
commit ab2f52baf0

View File

@@ -114,12 +114,15 @@ file in the directory of the games executable. The PCK file contains a
.. warning::
If you import a file with the same file path/name as one you already have in your
By default, if you import a file with the same file path/name as one you already have in your
project, the imported one will replace it. This is something to watch out for when
creating DLC or mods (solved easily with a tool isolating mods to a specific mods
subfolder). However, it is also a way of creating patches for one's own game. A
PCK file of this kind can fix the content of a previously loaded PCK.
To opt out of this behavior, pass ``false`` as the second argument to
:ref:`ProjectSettings.load_resource_pack() <class_ProjectSettings_method_load_resource_pack>`.
.. note::
For a C# project, you need to build the DLL and place it in the project directory first.
Then, before loading the resource pack, you need to load its DLL as follows: