Andrew Kim
07bdedd7af
Fix void typed function code sample in GDScript basics ( #5281 )
2021-09-25 19:48:48 +02:00
Rémi Verschelde
e0d593b926
Exporting for Web: Update info about WebGL
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(cherry picked from commit 1e375578c1 )
2021-07-22 21:03:19 +02:00
Vladislav Vorobev
d52655bae0
Fixed class_name keyword ordering in GDScript style guide
2021-07-12 23:06:54 +02:00
hpnrep6
783f295af2
Replace C# if statement with switch statement to match GDScript ( #5018 )
2021-06-20 00:12:47 +02:00
DeeJayLSP
455da3ecec
Update class reference link on Scene organization ( #4962 )
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doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
2021-06-07 03:16:39 +02:00
DeeJayLSP
f9984cb956
Fix a typo in Logic preferences
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At first I thought it was another example of first person usage, but it was just a typo.
This replaces a "my" where it should be "may".
(cherry picked from commit 81863d0518 )
2021-06-04 09:46:03 +02:00
DeeJayLSP
a5bf6420a1
Fix class reference link on C# features
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Fixed a misplaced double back quote that is supposed to be a class reference link on C# features page
(cherry picked from commit 939719f9eb )
2021-06-04 09:45:46 +02:00
DeeJayLSP
ff7961167d
Change text to avoid use of first person in Static typing in GDScript ( #4953 )
2021-06-04 00:25:42 +02:00
Hugo Locurcio
4a5fcf25d1
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
(cherry picked from commit 6babc68649 )
2021-06-02 13:17:03 +02:00
horhorou
1fb62d802e
Update creating_script_templates.rst
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Using Ubuntu and after trying on two different machines. I just want to specify that for Linux the template script files are not listed in the .local/share/godot folder but in .config/godot/.
If someone can confirm on other linux OS 😄
It will allow other people who like me since version 3.0 use scripts_templates in the project root .😭
(cherry picked from commit d8eca54e0c )
2021-06-02 13:16:38 +02:00
Matthew
1815344f96
Update images on the Feature tags page ( #4888 )
2021-05-03 15:09:05 +02:00
Hugo Locurcio
e6f40bde7a
Add a "see also" link to the GDScript grammar in the GDScript section
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The page is in the Development section, but it's not easy to discover.
(cherry picked from commit ea7814b25c )
2021-04-26 16:57:09 +02:00
swift502
92e55d4b81
Fix broken C# tab in Resources scripting tutorial
2021-04-25 22:08:12 +02:00
Hugo Locurcio
3f3483d1e4
Mention ICO size caveats in Changing application icon for Windows
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(cherry picked from commit 7d84733c36 )
2021-04-21 15:07:26 +02:00
31
9234e3b77c
Update C# Connect method: binds is a Godot array ( #4777 )
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(cherry picked from commit 6e96d8d262 )
2021-04-21 15:06:09 +02:00
Hugo Locurcio
1ee3f6938b
Document how override.cfg works in relation with feature tags
2021-04-13 00:27:14 +02:00
Pierre Caye
bb2f71ccd2
Remove a stray double quote from Exporting ( #4823 )
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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-04-08 14:42:20 +02:00
skyace65
68124e569b
Improve VSCode and VS C# instructions
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(cherry picked from commit d857777240 )
2021-04-06 09:55:45 +02:00
Matthew
4398a3fb48
Remove extra "v" option from exporting for android (3.3) ( #4812 )
2021-04-05 01:08:54 +02:00
Hugo Locurcio
e01a520e78
Document workaround for running a project with a ZIP data pack
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This closes #4768 .
(cherry picked from commit f3ae44e358 )
2021-03-23 13:55:43 +01:00
Rémi Verschelde
e0e14e9435
Remove documentation specific to 3.2.4 (now 3.3, in its own branch)
2021-03-19 14:22:36 +01:00
Hugo Locurcio
fb7276b3bb
Improve documentation around exporting projects
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- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.
(cherry picked from commit a1e010c03f )
2021-03-19 13:59:11 +01:00
skyace65
db822fbf39
Add code example for weakref
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(cherry picked from commit 4f19eea5c9 )
2021-03-19 13:17:01 +01:00
Matthew
226b44d3a7
Add information on onready annotation to C# differences page ( #4565 )
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(cherry picked from commit 2a4dcc40d6 )
2021-03-19 12:50:26 +01:00
Aaron Franke
66b0aff1d9
Improve C# setup instructions
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(cherry picked from commit a0b153b2f2 )
2021-03-18 22:18:54 -05:00
Fabio Colella
8664b97135
Fix :ref: link typo in C# basics ( #4552 )
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(cherry picked from commit be6e3c1e30 )
2021-03-18 22:18:47 -05:00
Ivan Shakhov
58471b34f9
Update external editors prerequisites to match Godot 3.2.3+
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(cherry picked from commit 111b3d9ac0 )
2021-03-18 22:18:30 -05:00
Evgeniy Vasilyev
af4d5675e2
Fix code formatting in GDScript style guide ( #4755 )
2021-03-15 14:11:08 +01:00
David Snopek
97ab578209
Remove another easily misunderstood joke
2021-03-13 19:37:29 +01:00
Hugo Locurcio
bd7093bc6c
Recommend triangulating and applying transforms in Importing 3D scenes ( #4742 )
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This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 19:35:09 +01:00
Hugo Locurcio
6cd9c0ed2e
Clarify that built-in animation changes are lost if not saved to files ( #4725 )
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This closes https://github.com/godotengine/godot/issues/28275 .
2021-03-08 16:18:52 +01:00
Hugo Locurcio
0d4d85fc54
Document false positives when using Embed Pck on Windows ( #4600 )
2021-03-03 22:25:46 +01:00
Hugo Locurcio
32d63409d8
Document the relative export path behavior in Command line tutorial ( #4706 )
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This closes https://github.com/godotengine/godot/issues/46597 .
2021-03-03 23:01:24 +01:00
Dolan Paul
79d11429f1
Fix "part" typo in Introduction to the UI system ( #4689 )
2021-02-27 17:38:24 +01:00
Nathan Lovato
ed09b6160d
Merge pull request #4674 from Calinou/gdscript-class-name-addons
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Document that addons/ `class_name` is only visible if part of a plugin
2021-02-26 14:42:28 -06:00
Hugo Locurcio
548ac22170
Add an Using the web editor page ( #4629 )
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This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:57:48 +01:00
Hugo Locurcio
4b6c9c4c61
Document that addons/ class_name is only visible if part of a plugin
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See https://github.com/godotengine/godot/issues/30048 .
2021-02-22 20:09:32 +01:00
Fredia Huya-Kouadio
3239b4b5fc
Update link to the new Android export instructions page for Godot 3.2.4 ( #4660 )
2021-02-18 15:43:18 +01:00
RoniPerson
e196267b6b
Add a note to set default values for custom resources ( #4650 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-16 17:22:10 +01:00
Hugo Locurcio
df80e201b6
Discourage using Linux distribution packages for Android SDKs ( #4636 )
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See https://github.com/godotengine/godot/issues/45844 .
2021-02-13 02:12:42 +01:00
Hugo Locurcio
1778f47c8f
Document Firefox WebGL being slow on Linux and workaround ( #4628 )
2021-02-13 02:11:46 +01:00
Rafael Beckel
df9dda4c35
Change the order and text of UI workflows list ( #4615 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-01 17:11:08 +01:00
Matthew
2918ee8f03
Update audio stream and audio import pages, document MP3 support ( #4606 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-31 01:36:05 +01:00
Hugo Locurcio
adfb6b5d6f
Add a notice about changes coming to 3.2.4 to Exporting for Android ( #4596 )
2021-01-29 12:58:55 +01:00
Fredia Huya-Kouadio
9c66c9f077
Revert "[3.2] Update instructions to setup Exporting for Android" ( #4582 )
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The instructions given on that page are incompatible with 3.2.3.
We'll revert this revert (!) once Godot 3.2.4 is released.
This reverts commit df1a214b84 .
2021-01-25 23:38:55 +01:00
Karl
047ffb9673
Fix emit_signal() call in GDScript basics' coroutine example ( #4559 )
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The first argument of emit_signal be the signal name.
2021-01-19 02:04:59 +01:00
Fredia Huya-Kouadio
df1a214b84
Update instructions to setup Exporting for Android ( #4520 )
2021-01-05 11:25:04 +01:00
Nathan Lovato
7e133868f5
Merge pull request #3955 from HaSa1002/yield-multiple-arguments
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Add yield with multiple arguments example to GDSCript Basics
2020-10-10 12:07:26 -06:00
Rémi Verschelde
a16e10538f
Merge branch 'master' into 3.2
2020-09-28 15:43:06 +02:00
bmolyneaux
3192b46a0a
Correct .has() to .has_method()
2020-09-27 20:02:50 -04:00