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Mention the normal map coordinate system expected by Godot
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@@ -128,6 +128,17 @@ reimported automatically.
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Note that RGTC compression affects the resulting normal map image. You will have to adjust custom shaders that use the normal map to take this into account.
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.. note::
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Godot requires the normal map to use the X+, Y- and Z+ coordinates. In other
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words, if you've imported a material made to be used with another engine, you
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may have to convert the normal map so its Y axis is flipped. Otherwise, the
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normal map direction may appear to be inverted on the Y axis.
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More information about normal maps (including a coordinate order table for
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popular engines) can be found
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`here <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details>`__.
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Flags
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-----
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