389 Commits

Author SHA1 Message Date
Hugo Locurcio
30a4607980 Document that compiling a binary with Clang on Linux adds a .llvm suffix
This can result in people running old binaries unexpectedly, so it's
important to mention this suffix.
2021-08-30 18:00:53 +02:00
Matthew
e7db5f0615 Remove reference to xbuild in Compiling with Mono (#5201) 2021-08-27 14:36:30 +02:00
hpnrep6
a547797c89 Fix sub resource ID formatting in Object Class (#5175)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-16 04:38:41 +02:00
hpnrep6
ef6f0c3fd3 Remove code block indentation in Editor icons (#5178) 2021-08-16 04:28:12 +02:00
Rémi Verschelde
592c9bcb06 Fixup linuxbsd reference in VS Code config
Should have been amended when cherry-picking 599b039194.

(cherry picked from commit 37a75713c3)
2021-07-22 23:02:53 +02:00
Herrum
a309e8aef4 Fixed a typo in 'Compiling with Mono' in the second sentence where 'Authorities' was spelled as 'Autorities'.
(cherry picked from commit 5fa12ab385)
2021-07-22 21:08:45 +02:00
Yuri Sizov
17566d42a8 Add Windows configuration example for VS Code
(cherry picked from commit f1b05afd19)
2021-07-22 21:07:51 +02:00
Adam Trhoň
37c0a3e5ef Remove obsolete C++11 flag from C++ module examples (#5057)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-29 19:00:27 +02:00
Lisandro Lorea
afcbe6bf3f Clarify the purpose of load_steps in TSCN file format (#5001)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-16 23:45:18 +02:00
Lord-Dorogoth
dbeeeb3c32 Update SCons package for FreeBSD in Compiling for Linux, *BSD (#4939)
This was an issue on nomadbsd (basically just usb only freebsd).
2021-05-27 21:06:41 +02:00
Hugo Locurcio
981db4dc04 Remove obsolete CXXFLAGS override in Custom modules in C++
This line is actually harmful now that Godot defaults to C++17.

(cherry picked from commit 8c4bd39379)
2021-05-18 12:34:14 +02:00
Hugo Locurcio
5ae0a1b8ad Add Windows PowerShell example in Compiling with PCK encryption key
(cherry picked from commit 6de096dd83)
2021-05-18 12:25:34 +02:00
Rémi Verschelde
4c9e92e959 Compiling: Add instructions for macOS templates
Fixes #3194.

(cherry picked from commit f2ad006c37)
2021-05-18 12:25:33 +02:00
Aaron Franke
153a030449 Bump required Mono version to 6.12
(cherry picked from commit 673aa368cc)
2021-05-18 12:25:15 +02:00
wiscombetom
a4a728ea5d Fixed typo
Changed "simple" to "single" in reference to quotation marks.

(cherry picked from commit b0f00f0827)
2021-04-21 15:07:12 +02:00
Jason Liu
066be80a40 Add macOS instructions for MacPorts to go alongside Homebrew (#4827) 2021-04-09 22:29:59 +02:00
DeeJayLSP
a4dad5c446 Add information on cloning a Git branch/tag directly (#4800)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-31 21:45:29 +02:00
CssTeja
5f37360f38 Fix three typos
Fix typo in custom resource format loaders tutorial (#4765)

(cherry picked from commit 6cacd11cac)

Fix typo in audio streams tutorial (#4766)

(cherry picked from commit 3d8e3c90c4)

Fix typo in Soft Body tutorial (#4767)

(cherry picked from commit 836f8490f1)
2021-03-19 12:43:30 +01:00
bogdasar1985
0175c3e4fe Use "code editor" instead of "IDE" to refer to Visual Studio Code (#4760)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-18 14:36:54 +01:00
Hugo Locurcio
514b30c8c4 Recommend adding Godot folder to AV exceptions in Compiling for Windows (#4736) 2021-03-13 19:39:24 +01:00
Rev
5f29b92c72 Correct LTO RAM usage in compiling instructions (#4710) 2021-03-03 16:04:07 +01:00
nikitalita
c465fcd7c7 Clarify that MSVC build shell requirements (#4701)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-03 00:01:47 +01:00
Anton Ivanov
bcf9a86a08 CLion setup: Update path and screenshot for CMakeLists.txt (#4490) 2021-03-01 16:42:56 +01:00
Kowalski
6ef35292ce Add documentation for debugging Godot Engine with CLion (#4376)
Co-authored-by: Gwendhal CLAUDEL <gwendhal.claudel@epitech.eu>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-01 16:42:46 +01:00
Adam Nash
317c229472 Add libstdc++-static to Fedora pre-compile one-liner (#4695)
This was required to compile version 3.2 on Fedora 33.

This might apply to other versions but I'm not sure.
2021-02-28 19:06:55 +01:00
Hugo Locurcio
df80e201b6 Discourage using Linux distribution packages for Android SDKs (#4636)
See https://github.com/godotengine/godot/issues/45844.
2021-02-13 02:12:42 +01:00
Rémi Verschelde
a16e10538f Merge branch 'master' into 3.2 2020-09-28 15:43:06 +02:00
Andrii Doroshenko
8c5a168966 Document unit testing in the engine and modules (#4017) 2020-09-27 15:06:37 +02:00
bggd
3b1bf36647 Fix typo "C98" -> "C99" 2020-09-22 16:52:36 +09:00
Rémi Verschelde
973cf89f94 Merge branch 'master' into 3.2 2020-09-22 08:59:08 +02:00
Hugo Locurcio
2738f4fe1f Clarify that the JavaScript singleton is available in official templates 2020-09-20 15:55:40 +02:00
bruvzg
ffe7ad0ee9 Optimize PCK encryption screenshot (#4033) 2020-09-18 15:37:23 +02:00
Rémi Verschelde
36659945b9 Merge branch 'master' into 3.2 2020-09-18 14:50:35 +02:00
Rémi Verschelde
669e0c650f Compiling for Linux/*BSD: Add NetBSD one-liner
Fixes #4029.
2020-09-18 13:10:41 +02:00
Rémi Verschelde
e99ed437fb Merge pull request #4026 from bruvzg/pck-encrypt-docs
Update encryption key page according to the new PCK encryption feature.
2020-09-17 16:23:39 +02:00
bruvzg
3a8d5bc8b4 Update encryption key page according to the new PCK encryption feature. 2020-09-17 16:53:11 +03:00
Yetizone
adc616fed2 qt_creator.rst: Add .glsl to the file extensions step 2020-09-17 14:25:57 +03:00
Rémi Verschelde
58335901ab Merge branch 'master' into 3.2 2020-09-15 10:44:12 +02:00
Hugo Locurcio
ab4995c050 Remove UPX recommendation in Optimizing for size
The downsides (such as false positives in antivirus programs)
are usually not worth the upsides.

Moreover, when distributing a game using a platform like Steam,
SteamPipe will compress the data that will be sent to the player
downloading the game, even if the original game data is uncompressed.
2020-09-13 15:17:50 +02:00
Rémi Verschelde
e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Yetizone
6ab6e7f609 Qt Creator tutorial: Specify C++ code style settings location (#3979) 2020-09-07 18:14:21 +02:00
skyace65
002b976255 Add warnings on embedded pck files 2020-08-24 20:11:00 -04:00
parishrutpandey
d356d12421 Fix typo in Custom Godot servers (#3919)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-08-22 00:18:19 +02:00
Rémi Verschelde
2c4db3ba10 Merge branch 'master' into 3.2 2020-08-11 13:30:27 +02:00
Bobby Youstra
43d4dedb90 Changed TextEditor reference to TextEdit
Optimizing Builds For Size referenced a node type called TextEditor when talking about advanced GUI nodes when it most likely means the TextEdit node instead.
2020-07-31 14:27:47 -07:00
Hugo Locurcio
8e924d5739 Mention the Godot build options generator in Optimizing for size 2020-07-30 19:55:03 +02:00
Rémi Verschelde
76cf11c890 Merge branch 'master' into 3.2 2020-07-30 17:14:54 +02:00
Rémi Verschelde
2b8404ff4a Merge pull request #3805 from naithar/feature/ios-vulkan
MoltenVK SDK for iOS
2020-07-30 15:23:30 +02:00
Gr4ph0s
2a46300358 Fix typo in macOS compiling (#3801) 2020-07-30 15:23:01 +02:00
Hugo Locurcio
4866c6082d Add a page listing all features supported by Godot 3.2 2020-07-24 15:44:48 +02:00