Zak Stam
569628e17e
Mono build: use release_debug target for debug templates ( #2937 )
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See godotengine/godot#33699 .
2019-11-18 13:07:30 +01:00
Rémi Verschelde
0d0baba55c
X11: Readd freetype as build dep for 3.1 branch
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It's no longer needed for 3.1.2+, but users may still need it for 3.1
or 3.1.1 custom builds if they don't use `builtin_freetype=yes` for
portability.
Partial revert of commit fc7ea4669b .
Fixes #2679 .
2019-08-06 08:13:42 +02:00
Rémi Verschelde
98e0adf5d8
Merge branch 'master' into 3.1
2019-07-29 18:20:01 +02:00
Rémi Verschelde
42eb493111
Merge pull request #2634 from Calinou/update-introduction-buildsystem
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Improve "Introduction to the buildsystem" with updated SCons commands
2019-07-29 10:37:33 +02:00
Hugo Locurcio
9c4371be56
Improve "Introduction to the buildsystem" with updated SCons commands
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This also documents how to create a `version.txt` file when creating custom
export template packs.
This closes #2481 .
2019-07-26 23:22:57 +02:00
Hugo Locurcio
74745de4ae
Improve writing style in "Compiling with Mono"
2019-07-21 00:25:57 +02:00
Hugo Locurcio
a6112413cc
Update the MinGW Arch Linux package to point to the AUR
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MinGW is no longer part of the official repositories.
The AUR must now be used to install MinGW.
This closes #2157 .
2019-07-18 15:54:08 +02:00
Remi Rampin
91897778b2
[Minor] Fix "it's" that should be "its" ( #2595 )
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* Fix "it's" that should be "its"
* Other fixes
2019-07-15 17:44:07 +09:00
Hugo Locurcio
1836e8be55
Update FreeBSD dependencies in "Compiling for X11"
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`xineramaproto` is now `xorgproto` in recent FreeBSD versions.
`libglapi` no longer seems to be available, but Godot still builds
if you omit it.
This also adds `alsa-lib` and `pulseaudio` which are required to build
editor and export template binaries.
Tested on FreeBSD 12.0 and 11.2.
2019-07-07 15:33:19 +02:00
Michael Alexsander Silva Dias
4f9a335a67
Fix "Compiling for Android" reference in "Compiling for Mono" page
2019-07-05 11:18:53 -03:00
Rémi Verschelde
0f8326dc51
Remove mono compilation instructions specific to master/3.2
2019-07-05 11:42:42 +02:00
Rémi Verschelde
d40822708b
Merge branch 'master' into 3.1
2019-07-05 11:29:47 +02:00
Rémi Verschelde
718d65e092
Merge pull request #2585 from akien-mga/scons-proofreading
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Proofread SCons examples
2019-07-05 10:59:20 +02:00
Ignacio Etcheverry
82963cf705
Compiling with Mono: Simplify and update Android instructions
2019-07-04 23:34:49 +02:00
Rémi Verschelde
4beac25f03
Proofread SCons examples
2019-07-03 09:46:30 +02:00
Hugo Locurcio
039a2970b0
Update and shorten "Compiling for Windows"
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There's been a lot of build system changes in recent Godot versions.
Visual Studio can now be automatically detected, MinGW performance
is getting very competitive with MSVC and pywin32 is
no longer required (even though SCons will still warn about it).
This also adds a short comparison between MSVC and MinGW, as the former
is faster for iterating during development, but the latter is
better suited to production builds.
2019-07-02 19:17:24 +02:00
Rémi Verschelde
c54ef03722
Merge pull request #2573 from Calinou/compiling-x11-arch-dependencies
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Update the Arch Linux oneliner in "Compiling for X11"
2019-07-02 13:35:11 +02:00
Rémi Verschelde
dd92151511
Merge pull request #2544 from Calinou/update-changelog
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Update changelog to add the "Localization using gettext" page
2019-07-02 12:49:37 +02:00
Hugo Locurcio
7aa1c521c7
Update the Arch Linux oneliner in "Compiling for X11"
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This adds `gcc` and `pkgconf` which were missing.
This closes #2571 .
2019-06-28 16:25:46 +02:00
joleeee
6cef63fc1e
Remove duplicate line from compiling_with_mono.rst
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Removed like 15 because NuGet was already stated at line 13.
2019-06-25 16:11:07 +02:00
Nathan Lovato
7d35f49e37
Merge pull request #2556 from Calinou/compiling-x11-linux-binary-compat
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Mention Linux binary compatibility limitations on "Compiling for X11"
2019-06-25 09:57:34 +09:00
Rémi Verschelde
ea95b8e5eb
Make links to HTML and AndroidManifest templates point to 3.1 branch
2019-06-24 18:25:30 +02:00
Hugo Locurcio
ebe01feec2
Mention Linux binary compatibility limitations on "Compiling for X11"
2019-06-23 11:06:52 +02:00
Rémi Verschelde
fc7ea4669b
Compiling for X11: update distro oneliners
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We don't use openssl since 3.1, and we now default to builtin libpng, zlib
and freetype so they don't need to be installed as build dependencies.
Cf. godotengine/godot#29998.
Fixes #2554 .
2019-06-23 10:15:02 +02:00
Hugo Locurcio
1b70def5c3
Update changelog to add the "Localization using gettext" page
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This also infers page names automatically from the pages.
2019-06-20 09:58:13 +02:00
scottkunkel
313a2f452f
updated emscripten version ( #2500 )
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required for ES6
2019-06-16 20:49:23 +02:00
Hugo Locurcio
0f76580fc9
Improve the "TSCN file format" page
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This also mentions the ability to write single-line comments in
TSCN/TRES files.
2019-06-12 21:21:18 +02:00
Ignacio Etcheverry
ad20b3e0e5
Add a Make.config to the Mono for Android build script
2019-06-03 23:35:29 +02:00
Max Hilbrunner
72f03f4e6d
Merge pull request #2493 from neikeq/mono-android
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Add instructions about compiling with Mono for Android
2019-06-03 12:50:31 +02:00
Ignacio Etcheverry
f51015697d
Add instructions about compiling with Mono for Android
2019-06-02 22:28:41 +02:00
Hugo Locurcio
6a6e7f8cbf
Fix package name in FreeBSD dependencies list
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This closes #2489 .
2019-05-31 21:56:26 +02:00
Rémi Verschelde
fa784d4ce1
Merge branch 'master' into 3.1, excluding 3.2+ specific changes
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I went through the diff to try to ensure that no 3.2+ specific changes
are being backported to the stable branch. I might have missed some
things though.
2019-05-31 11:10:27 +02:00
Finn H
3739074c47
Replaced outdated link and filename
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"scene_format_text.cpp" renamed to "resource_format_text.cpp"
2019-05-08 00:39:44 +02:00
Juan Linietsky
3d58f51aa6
Added documentation about the new Custom Build system for Android
2019-04-24 17:02:45 -03:00
follower
3282d8f429
Minor typo/grammar fix: "you" -> "your"
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Although I suspect this could be better written as something like:
> **Note**: You have to ``export`` the environment variable otherwise
> you won't be able to play your project from within the editor.
2019-04-14 17:49:46 +12:00
Rémi Verschelde
1e3ee988bb
Fix typo in Android modules doc
2019-03-07 11:27:35 +01:00
Nathan Banks
053418ef6f
Update custom_modules_in_cpp.rst
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Fixed a typo.
(cherry picked from commit 955666e8b4 )
2019-03-01 23:53:25 +01:00
Sam Green
756b51223e
Small update to iOS compilation docs ( #2212 )
2019-03-01 13:55:56 +01:00
Heinich Porro
f7c9c326cf
Update broken links ( #2207 )
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* Update broken link
There was a reference to core/dvector.h file insead of core/pool_vector.h
* updated another broken link
2019-02-25 13:50:41 +01:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
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Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
dc2ff4434b
Style changes to #2155
2019-01-26 21:10:54 +01:00
Leon Krause
4cb5df447b
Update HTML5 platform docs
2019-01-23 23:21:55 +01:00
Rémi Verschelde
97cf133435
Merge pull request #2102 from Xrayez/script-encrypt
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Write docs for compiling the engine with script encryption key
2019-01-08 13:31:34 +01:00
George Marques
d5a383b631
Explain the need to set ANDROID_NDK_HOME env var ( #2100 )
2019-01-08 13:17:39 +01:00
Rémi Verschelde
fae0b185bc
Drop obsolete Packaging Godot page
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The part about the location of user data was outdated and no longer
relevant now that the option to define a custom templates install folder
was removed.
The instructions on the self-contained mode are still relevant, but I'll
rewrite them in a more appropriate location.
2019-01-08 11:35:47 +01:00
Rémi Verschelde
aa7a9f8675
Misc heading fixes
2019-01-08 11:30:55 +01:00
Andrii Doroshenko (Xrayez)
4d13c5f779
Write docs for compiling the engine with script encryption key
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Retrieved from old godot wiki and adapted according to current source:
https://github.com/ScyDev/godot/wiki/Export-Encrypt-Scripts
Co-authored-by: Lukas Sägesser (SkyDev) <lukas.saegesser@scydev.ch >
2019-01-04 18:26:39 +02:00
Rémi Verschelde
a0e9bb8b81
Mention yasm as optional build dep for macOS
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See godotengine/godot#21719 .
2018-12-27 10:12:57 +01:00
Hugo Locurcio
2514d3415c
Fix typo in Compiling for Android
2018-12-12 10:36:42 +01:00
Wilson E. Alvarez
e7a3db9f1f
Changed object->cast_to to Object::cast_to
2018-12-10 19:25:45 -05:00