Remove mono compilation instructions specific to master/3.2

This commit is contained in:
Rémi Verschelde
2019-07-05 11:42:42 +02:00
parent d202722bac
commit 0f8326dc51

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@@ -211,7 +211,6 @@ The following is an example script for building and copying the Godot API assemb
The script assumes it's being executed from the directory where SConstruct is located.
``<godot_binary>`` refers to the tools binary compiled with the Mono module enabled.
The ``Api`` subdirectory contains the Godot API assemblies.
In the case of macOS, if the Godot editor is distributed as a bundle, the contents of the data directory may be placed in the following locations:
+-------------------------------------------------------+---------------------------------------------------------------+
@@ -224,12 +223,6 @@ In the case of macOS, if the Godot editor is distributed as a bundle, the conten
| ``bin/data.mono.<platform>.<bits>.<target>/Tools`` | ``<bundle_name>.app/Contents/Frameworks/GodotSharp/Tools`` |
+-------------------------------------------------------+---------------------------------------------------------------+
The ``Mono`` subdirectory is optional but will be needed when distributing the editor, as some issues might arise
when the installed Mono version in the user's system is not be the same as the one the Godot editor was built with.
Pass ``copy_mono_root=yes`` to SCons when building the editor in order to create this folder and its contents.
The ``Tools`` subdirectory contains tools required by the editor, like the ``GodotTools`` assemblies and its dependencies.
Command-line options
--------------------