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Remove mono compilation instructions specific to master/3.2
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@@ -211,7 +211,6 @@ The following is an example script for building and copying the Godot API assemb
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The script assumes it's being executed from the directory where SConstruct is located.
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``<godot_binary>`` refers to the tools binary compiled with the Mono module enabled.
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The ``Api`` subdirectory contains the Godot API assemblies.
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In the case of macOS, if the Godot editor is distributed as a bundle, the contents of the data directory may be placed in the following locations:
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+-------------------------------------------------------+---------------------------------------------------------------+
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@@ -224,12 +223,6 @@ In the case of macOS, if the Godot editor is distributed as a bundle, the conten
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| ``bin/data.mono.<platform>.<bits>.<target>/Tools`` | ``<bundle_name>.app/Contents/Frameworks/GodotSharp/Tools`` |
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+-------------------------------------------------------+---------------------------------------------------------------+
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The ``Mono`` subdirectory is optional but will be needed when distributing the editor, as some issues might arise
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when the installed Mono version in the user's system is not be the same as the one the Godot editor was built with.
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Pass ``copy_mono_root=yes`` to SCons when building the editor in order to create this folder and its contents.
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The ``Tools`` subdirectory contains tools required by the editor, like the ``GodotTools`` assemblies and its dependencies.
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Command-line options
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--------------------
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