Style changes to #2155

This commit is contained in:
Rémi Verschelde
2019-01-26 21:10:54 +01:00
parent 721ad728fd
commit dc2ff4434b
3 changed files with 27 additions and 31 deletions

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@@ -29,10 +29,9 @@ written by the Emscripten SDK, e.g. when invoking ``emsdk activate latest``,
or by your package manager. It's also created when starting Emscripten's
``emcc`` program if the file doesn't exist.
.. Attention::
On Windows, make sure to escape backslashes of paths within the Emscripten
configuration file as double backslashes ``\\`` or use Unix-style paths with a
single forward slash ``/``.
.. attention:: On Windows, make sure to escape backslashes of paths within the Emscripten
configuration file as double backslashes ``\\`` or use Unix-style paths with a
single forward slash ``/``.
Open a terminal and navigate to the root directory of the engine source code.
Then instruct SCons to build the JavaScript platform. Specify ``target`` as

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@@ -8,19 +8,18 @@ This requires support for `WebAssembly
<https://webassembly.org/>`__ and `WebGL <https://www.khronos.org/webgl/>`__
in the user's browser.
.. Important::
Use the browser-integrated developer console, usually opened with :kbd:`F12`,
to view **debug information** like JavaScript, engine, and WebGL errors.
.. important:: Use the browser-integrated developer console, usually opened
with :kbd:`F12`, to view **debug information** like JavaScript,
engine, and WebGL errors.
.. Attention::
Many browsers, Chromium-based browsers specifically, will not load exported
projects when **opened locally** per ``file://`` protocol. To get around this,
use a local server.
.. attention:: Many browsers, Chromium-based browsers specifically, will not
load exported projects when **opened locally** per ``file://``
protocol. To get around this, use a local server.
.. Tip::
Python offers an easy method to start a local server. Use
``python -m SimpleHTTPServer`` with Python 2 or ``python -m http.server`` with
Python 3 to serve the current working directory at ``http://localhost:8000``.
.. tip:: Python offers an easy method to start a local server. Use
``python -m SimpleHTTPServer`` with Python 2 or
``python -m http.server`` with Python 3 to serve the current working
directory at ``http://localhost:8000``.
WebGL 2
-------
@@ -28,9 +27,8 @@ WebGL 2
Until the *OpenGL ES 3* renderer is removed from Godot in favor of *Vulkan*,
HTML5 export uses *WebGL 2* when the *GLES3* option selected.
.. Warning::
Usage of WebGL 2 is not recommended due to its expected removal from Godot
without replacement.
.. warning:: Usage of WebGL 2 is not recommended due to its expected removal
from Godot without replacement.
WebGL 2 is not supported in all browsers. **Firefox** and
**Chromium** (Chrome, Opera) are the most popular supported browsers,
@@ -78,8 +76,8 @@ Audio autoplay
Chrome restricts how websites may play audio. It may be necessary for the
player to click or tap or press a key to enable audio.
.. seealso::
Google offers additional information about their `Web Audio autoplay policies <https://sites.google.com/a/chromium.org/dev/audio-video/autoplay>`__.
.. seealso:: Google offers additional information about their `Web Audio autoplay
policies <https://sites.google.com/a/chromium.org/dev/audio-video/autoplay>`__.
:ref:`class_HTTPClient` and :ref:`class_HTTPRequest`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -118,10 +116,10 @@ The following functionality is currently unavailable on the HTML5 platform:
- Clipboard synchronisation between engine and operating system
- Networking other than :ref:`class_HTTPClient` and :ref:`class_WebSocketClient`
.. Tip::
Check the `list of open HTML5 issues on Github <https://github.com/godotengine/godot/issues?q=is:open+is:issue+label:platform:html5>`__
to see if functionality you're interested in has an issue yet. If not, open
one to communicate your interest.
.. tip:: Check the `list of open HTML5 issues on Github
<https://github.com/godotengine/godot/issues?q=is:open+is:issue+label:platform:html5>`__
to see if the functionality you're interested in has an issue yet. If
not, open one to communicate your interest.
Serving the files
-----------------
@@ -150,9 +148,9 @@ The ``.pck`` file is binary, usually delivered with the MIME-type
:mimetype:`application/octet-stream`. The ``.wasm`` file is delivered as
:mimetype:`application/wasm`.
.. Caution::
Delivering the WebAssembly module (``.wasm``) with a MIME-type other than
:mimetype:`application/wasm` can prevent some start-up optimizations.
.. caution:: Delivering the WebAssembly module (``.wasm``) with a MIME-type
other than :mimetype:`application/wasm` can prevent some start-up
optimizations.
Delivering the files with server-side compression is recommended especially for
the ``.pck`` and ``.wasm`` files, which are usually large in size.
@@ -219,9 +217,8 @@ also return ``null``. The availability of the singleton can be checked with the
else:
print("The JavaScript singleton is NOT available")
.. Tip::
GDScript's multi-line strings, surrounded by 3 quotes ``"""`` as in
``my_func3()`` above, are useful to keep JavaScript code readable.
.. tip:: GDScript's multi-line strings, surrounded by 3 quotes ``"""`` as in
``my_func3()`` above, are useful to keep JavaScript code readable.
The ``eval`` method also accepts a second, optional Boolean argument, which
specifies whether to execute the code in the global execution context,

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@@ -32,7 +32,7 @@ When exporting the game, several placeholders in the HTML page are replaced
with values depending on the export:
+------------------------------+-----------------------------------------------+
| Placeholder | substituted by |
| Placeholder | Substituted by |
+==============================+===============================================+
| ``$GODOT_BASENAME`` | Basename of exported files without suffixes, |
| | e.g. ``game`` when exporting ``game.html`` |