mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-07 02:12:07 +03:00
Style changes to #2155
This commit is contained in:
@@ -29,10 +29,9 @@ written by the Emscripten SDK, e.g. when invoking ``emsdk activate latest``,
|
||||
or by your package manager. It's also created when starting Emscripten's
|
||||
``emcc`` program if the file doesn't exist.
|
||||
|
||||
.. Attention::
|
||||
On Windows, make sure to escape backslashes of paths within the Emscripten
|
||||
configuration file as double backslashes ``\\`` or use Unix-style paths with a
|
||||
single forward slash ``/``.
|
||||
.. attention:: On Windows, make sure to escape backslashes of paths within the Emscripten
|
||||
configuration file as double backslashes ``\\`` or use Unix-style paths with a
|
||||
single forward slash ``/``.
|
||||
|
||||
Open a terminal and navigate to the root directory of the engine source code.
|
||||
Then instruct SCons to build the JavaScript platform. Specify ``target`` as
|
||||
|
||||
@@ -8,19 +8,18 @@ This requires support for `WebAssembly
|
||||
<https://webassembly.org/>`__ and `WebGL <https://www.khronos.org/webgl/>`__
|
||||
in the user's browser.
|
||||
|
||||
.. Important::
|
||||
Use the browser-integrated developer console, usually opened with :kbd:`F12`,
|
||||
to view **debug information** like JavaScript, engine, and WebGL errors.
|
||||
.. important:: Use the browser-integrated developer console, usually opened
|
||||
with :kbd:`F12`, to view **debug information** like JavaScript,
|
||||
engine, and WebGL errors.
|
||||
|
||||
.. Attention::
|
||||
Many browsers, Chromium-based browsers specifically, will not load exported
|
||||
projects when **opened locally** per ``file://`` protocol. To get around this,
|
||||
use a local server.
|
||||
.. attention:: Many browsers, Chromium-based browsers specifically, will not
|
||||
load exported projects when **opened locally** per ``file://``
|
||||
protocol. To get around this, use a local server.
|
||||
|
||||
.. Tip::
|
||||
Python offers an easy method to start a local server. Use
|
||||
``python -m SimpleHTTPServer`` with Python 2 or ``python -m http.server`` with
|
||||
Python 3 to serve the current working directory at ``http://localhost:8000``.
|
||||
.. tip:: Python offers an easy method to start a local server. Use
|
||||
``python -m SimpleHTTPServer`` with Python 2 or
|
||||
``python -m http.server`` with Python 3 to serve the current working
|
||||
directory at ``http://localhost:8000``.
|
||||
|
||||
WebGL 2
|
||||
-------
|
||||
@@ -28,9 +27,8 @@ WebGL 2
|
||||
Until the *OpenGL ES 3* renderer is removed from Godot in favor of *Vulkan*,
|
||||
HTML5 export uses *WebGL 2* when the *GLES3* option selected.
|
||||
|
||||
.. Warning::
|
||||
Usage of WebGL 2 is not recommended due to its expected removal from Godot
|
||||
without replacement.
|
||||
.. warning:: Usage of WebGL 2 is not recommended due to its expected removal
|
||||
from Godot without replacement.
|
||||
|
||||
WebGL 2 is not supported in all browsers. **Firefox** and
|
||||
**Chromium** (Chrome, Opera) are the most popular supported browsers,
|
||||
@@ -78,8 +76,8 @@ Audio autoplay
|
||||
Chrome restricts how websites may play audio. It may be necessary for the
|
||||
player to click or tap or press a key to enable audio.
|
||||
|
||||
.. seealso::
|
||||
Google offers additional information about their `Web Audio autoplay policies <https://sites.google.com/a/chromium.org/dev/audio-video/autoplay>`__.
|
||||
.. seealso:: Google offers additional information about their `Web Audio autoplay
|
||||
policies <https://sites.google.com/a/chromium.org/dev/audio-video/autoplay>`__.
|
||||
|
||||
:ref:`class_HTTPClient` and :ref:`class_HTTPRequest`
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -118,10 +116,10 @@ The following functionality is currently unavailable on the HTML5 platform:
|
||||
- Clipboard synchronisation between engine and operating system
|
||||
- Networking other than :ref:`class_HTTPClient` and :ref:`class_WebSocketClient`
|
||||
|
||||
.. Tip::
|
||||
Check the `list of open HTML5 issues on Github <https://github.com/godotengine/godot/issues?q=is:open+is:issue+label:platform:html5>`__
|
||||
to see if functionality you're interested in has an issue yet. If not, open
|
||||
one to communicate your interest.
|
||||
.. tip:: Check the `list of open HTML5 issues on Github
|
||||
<https://github.com/godotengine/godot/issues?q=is:open+is:issue+label:platform:html5>`__
|
||||
to see if the functionality you're interested in has an issue yet. If
|
||||
not, open one to communicate your interest.
|
||||
|
||||
Serving the files
|
||||
-----------------
|
||||
@@ -150,9 +148,9 @@ The ``.pck`` file is binary, usually delivered with the MIME-type
|
||||
:mimetype:`application/octet-stream`. The ``.wasm`` file is delivered as
|
||||
:mimetype:`application/wasm`.
|
||||
|
||||
.. Caution::
|
||||
Delivering the WebAssembly module (``.wasm``) with a MIME-type other than
|
||||
:mimetype:`application/wasm` can prevent some start-up optimizations.
|
||||
.. caution:: Delivering the WebAssembly module (``.wasm``) with a MIME-type
|
||||
other than :mimetype:`application/wasm` can prevent some start-up
|
||||
optimizations.
|
||||
|
||||
Delivering the files with server-side compression is recommended especially for
|
||||
the ``.pck`` and ``.wasm`` files, which are usually large in size.
|
||||
@@ -219,9 +217,8 @@ also return ``null``. The availability of the singleton can be checked with the
|
||||
else:
|
||||
print("The JavaScript singleton is NOT available")
|
||||
|
||||
.. Tip::
|
||||
GDScript's multi-line strings, surrounded by 3 quotes ``"""`` as in
|
||||
``my_func3()`` above, are useful to keep JavaScript code readable.
|
||||
.. tip:: GDScript's multi-line strings, surrounded by 3 quotes ``"""`` as in
|
||||
``my_func3()`` above, are useful to keep JavaScript code readable.
|
||||
|
||||
The ``eval`` method also accepts a second, optional Boolean argument, which
|
||||
specifies whether to execute the code in the global execution context,
|
||||
|
||||
@@ -32,7 +32,7 @@ When exporting the game, several placeholders in the HTML page are replaced
|
||||
with values depending on the export:
|
||||
|
||||
+------------------------------+-----------------------------------------------+
|
||||
| Placeholder | substituted by |
|
||||
| Placeholder | Substituted by |
|
||||
+==============================+===============================================+
|
||||
| ``$GODOT_BASENAME`` | Basename of exported files without suffixes, |
|
||||
| | e.g. ``game`` when exporting ``game.html`` |
|
||||
|
||||
Reference in New Issue
Block a user