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godot-docs/development
Hugo Locurcio 039a2970b0 Update and shorten "Compiling for Windows"
There's been a lot of build system changes in recent Godot versions.
Visual Studio can now be automatically detected, MinGW performance
is getting very competitive with MSVC and pywin32 is
no longer required (even though SCons will still warn about it).

This also adds a short comparison between MSVC and MinGW, as the former
is faster for iterating during development, but the latter is
better suited to production builds.
2019-07-02 19:17:24 +02:00
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