Mono build: use release_debug target for debug templates (#2937)

See godotengine/godot#33699.
This commit is contained in:
Zak Stam
2019-11-18 14:07:30 +02:00
committed by Rémi Verschelde
parent 0d0baba55c
commit 569628e17e

View File

@@ -120,7 +120,7 @@ Example (Windows)
# Editor
scons p=windows target=release_debug tools=yes module_mono_enabled=yes
# Export templates
scons p=windows target=debug tools=no module_mono_enabled=yes
scons p=windows target=release_debug tools=no module_mono_enabled=yes
scons p=windows target=release tools=no module_mono_enabled=yes
Example (X11)
@@ -136,7 +136,7 @@ Example (X11)
# Editor
scons p=x11 target=release_debug tools=yes module_mono_enabled=yes
# Export templates
scons p=x11 target=debug tools=no module_mono_enabled=yes
scons p=x11 target=release_debug tools=no module_mono_enabled=yes
scons p=x11 target=release tools=no module_mono_enabled=yes
.. _compiling_with_mono_data_directory:
@@ -153,7 +153,7 @@ Export templates
The name of the data directory for an export template differs based on the
configuration it was built with. The format is
``data.mono.<platform>.<bits>.<target>``, e.g. ``data.mono.x11.32.debug`` or
``data.mono.<platform>.<bits>.<target>``, e.g. ``data.mono.x11.32.release_debug`` or
``data.mono.windows.64.release``.
This directory must be placed with its original name next to the Godot export