mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2025-12-31 09:49:22 +03:00
Merge Sphinx translations with Weblate translations
This commit is contained in:
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
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||||
@@ -22,17 +22,16 @@ msgid "Documentation changelog"
|
||||
msgstr "Änderungen Dokumentation"
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:6
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The documentation is continually being improved. The release of version 3.2 "
|
||||
"includes many new tutorials, many fixes and updates for old tutorials, and "
|
||||
"many updates to the :ref:`class reference <toc-class-ref>`. Below is a list "
|
||||
"of new tutorials added since version 3.1."
|
||||
msgstr ""
|
||||
"Die Dokumentation wird stetig verbessert. Version 3.1 beinhaltet viele neue "
|
||||
"Tutorials, Fehlerbehebungen, Updates für alte Tutorials und viele "
|
||||
"Aktualisierungen bei dem Nachschlagewerk für Klassen-Referenzen. Anbei ist "
|
||||
"eine Liste aller neuen Tutorials die seit Version 3.0 hinzugefügt wurden."
|
||||
"Die Dokumentation wird stetig verbessert. Version 3.2 beinhaltet viele neue "
|
||||
"Tutorials, Fehlerbehebungen sowie Updates für alte Tutorials und viele "
|
||||
"Aktualisierungen bei der Klassen-Referenz. Anbei ist eine Liste aller neuen "
|
||||
"Tutorials die seit Version 3.1 hinzugefügt wurden."
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:11
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||||
msgid ""
|
||||
@@ -71,10 +70,8 @@ msgid "Audio"
|
||||
msgstr "Audio"
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||||
|
||||
#: ../../docs/about/docs_changelog.rst:30
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||||
#, fuzzy
|
||||
msgid ":ref:`doc_recording_with_microphone`"
|
||||
msgstr ""
|
||||
":ref:`Einhalten von Lizenzen beim Kommpelieren <doc_complying_with_licenses>`"
|
||||
msgstr ":ref:`doc_recording_with_microphone`"
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:31
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||||
msgid ":ref:`doc_sync_with_audio`"
|
||||
@@ -135,9 +132,8 @@ msgstr ""
|
||||
":ref:`Dein erster Spatial Shader: Teil 2 <doc_your_second_spatial_shader>`"
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:57
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||||
#, fuzzy
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||||
msgid ":ref:`doc_visual_shaders`"
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||||
msgstr ":ref:`Visuele Shader Plugins <doc_visual_shader_plugins>`"
|
||||
msgstr ":ref:`Visuelle Shader Plugins <doc_visual_shader_plugins>`"
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:60
|
||||
msgid "Networking"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -346,7 +346,6 @@ msgid "What were the motivations behind creating GDScript?"
|
||||
msgstr "Was war die Motivation, GDScript zu entwickeln?"
|
||||
|
||||
#: ../../docs/about/faq.rst:129
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"In the early days, the engine used the `Lua <https://www.lua.org>`__ "
|
||||
"scripting language. Lua is fast, but creating bindings to an object oriented "
|
||||
@@ -354,11 +353,11 @@ msgid ""
|
||||
"of code. After some experiments with `Python <https://www.python.org>`__, it "
|
||||
"also proved difficult to embed."
|
||||
msgstr ""
|
||||
"In den Anfängen nutzte die Engine noch `Lua <http://www.lua.org>`__ als "
|
||||
"Anfänglich nutzte die Engine noch `Lua <http://www.lua.org>`__ als "
|
||||
"Skriptsprache. Lua ist schnell, aber die Sprachanbindung an ein "
|
||||
"objektorientiertes System zu erstellen (durch Verwendung von Fallbacks) war "
|
||||
"komplex, langsam und beanspruchte enorm viel Code. Nach einigen Experimenten "
|
||||
"mit `Python <http://www.python.org>`__ stellte auch sie sich als schwierig "
|
||||
"mit `Python <http://www.python.org>`__ stellte auch sie sich als schwierig "
|
||||
"einzubetten heraus."
|
||||
|
||||
#: ../../docs/about/faq.rst:135
|
||||
@@ -368,46 +367,44 @@ msgstr ""
|
||||
"Die Hauptgründe, eine eigene Skriptsprache für Godot zu entwickeln, waren:"
|
||||
|
||||
#: ../../docs/about/faq.rst:137
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Poor threading support in most script VMs, and Godot uses threads (Lua, "
|
||||
"Python, Squirrel, JavaScript, ActionScript, etc.)."
|
||||
msgstr ""
|
||||
"Schlechte Thread-Unterstützung in den meisten Skript-VMs (Lua, Python, "
|
||||
"Squirrel, JS, AS, etc.)."
|
||||
"Schlechte Threading-Unterstützung in den meisten Skript-VMs und Godot nutzt "
|
||||
"Threads (Lua, Python, Squirrel, JS, AS, etc.)."
|
||||
|
||||
#: ../../docs/about/faq.rst:139
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Poor class-extending support in most script VMs, and adapting to the way "
|
||||
"Godot works is highly inefficient (Lua, Python, JavaScript)."
|
||||
msgstr ""
|
||||
"Schlechte Klassenerweiterung in den meisten Skript-VMs, Anpassung an die "
|
||||
"Funktionsweise von Godot ist sehr ineffizient (Lua, Python, JS)."
|
||||
"Schlechte Unterstützung für Klassenerweiterung in den meisten Skript-VMs und "
|
||||
"die Anpassung an die Funktionsweise von Godot ist sehr ineffizient (Lua, "
|
||||
"Python, JS)."
|
||||
|
||||
#: ../../docs/about/faq.rst:141
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Many existing languages have horrible interfaces for binding to C++, "
|
||||
"resulting in large amount of code, bugs, bottlenecks, and general "
|
||||
"inefficiency (Lua, Python, Squirrel, JavaScript, etc.) We wanted to focus on "
|
||||
"a great engine, not a great amount of integrations."
|
||||
msgstr ""
|
||||
"Viele bestehende Sprachen haben ineffiziente Schnittstellen für die "
|
||||
"Einbindung von C++, was zu einer großen Menge Code, Bugs, Engpässen und "
|
||||
"allgemeiner Ineffizienz führt (Lua, Python, Squirrel, JS, etc.). Wir wollten "
|
||||
"uns auf eine großartige Engine konzentrieren, nicht auf eine große Anzahl "
|
||||
"von Scriptsprachen."
|
||||
"Viele bestehende Sprachen haben ineffiziente Schnittstellen zum Binding mit C"
|
||||
"++, was zu einer großen Menge Code, Bugs, Engpässen und allgemeiner "
|
||||
"Ineffizienz führt (Lua, Python, Squirrel, JS, etc.). Wir wollten uns auf "
|
||||
"eine großartige Engine konzentrieren, nicht auf eine große Anzahl von "
|
||||
"Scriptsprachen."
|
||||
|
||||
#: ../../docs/about/faq.rst:144
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"No native vector types (vector3, matrix4, etc.), resulting in highly reduced "
|
||||
"performance when using custom types (Lua, Python, Squirrel, JavaScript, "
|
||||
"ActionScript, etc.)."
|
||||
msgstr ""
|
||||
"Keine nativen Vektor-Typen (vector3, matrix4, usw.) → geringere Performance "
|
||||
"wenn eigene Objekttypen genutzt werden (Lua, Python, Squirrel, JS, AS, etc.)."
|
||||
"Keine nativen Vektor-Typen (vector3, matrix4, usw.), resultierend in stark "
|
||||
"reduzierter Performance wenn eigene Objekttypen genutzt werden (Lua, Python, "
|
||||
"Squirrel, JS, AS, etc.)."
|
||||
|
||||
#: ../../docs/about/faq.rst:147
|
||||
#, fuzzy
|
||||
@@ -419,17 +416,15 @@ msgstr ""
|
||||
"Speicherbelegung (Lua, Python, JS, AS, etc.)."
|
||||
|
||||
#: ../../docs/about/faq.rst:149
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Difficulty to integrate with the code editor for providing code completion, "
|
||||
"live editing, etc. (all of them). This is well-supported by GDScript."
|
||||
msgstr ""
|
||||
"Schwierigkeiten bei der Integration in den Code-Editor zur Code-"
|
||||
"Vervollständigung, Live-Bearbeitung, etc. (all dies). Dies wird von GDScript "
|
||||
"unterstützt."
|
||||
"Vervollständigung, Live-Bearbeitung, etc. (alle davon). Dies wird von "
|
||||
"GDScript unterstützt."
|
||||
|
||||
#: ../../docs/about/faq.rst:153
|
||||
#, fuzzy
|
||||
msgid "GDScript was designed to curtail the issues above, and more."
|
||||
msgstr "GDScript wurde entworfen, um diese und weitere Probleme zu umgehen."
|
||||
|
||||
@@ -695,7 +690,6 @@ msgid "I have a great idea for Godot. How can I share it?"
|
||||
msgstr "Ich habe eine tolle Idee für Godot. Wie kann ich sie teilen?"
|
||||
|
||||
#: ../../docs/about/faq.rst:259
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"It might be tempting to want to bring ideas to Godot, like ones that result "
|
||||
"in massive core changes, some sort of mimicry of what another game engine "
|
||||
@@ -711,7 +705,7 @@ msgstr ""
|
||||
"gravierenden Codeänderungen führen würden, um eine Art Nachahmung einer "
|
||||
"anderen Game-Engine zu verwirklichen oder alternative Workflows, die in den "
|
||||
"Editor eingebaut werden sollen. Diesen Enthusiasmus finden wir großartig und "
|
||||
"sind dankbar dafür, solch motivierte Leute dabei zu haben, doch Godots Fokus "
|
||||
"sind dankbar dafür, so motivierte Leute dabei zu haben, doch Godots Fokus "
|
||||
"ist und bleibt die Kernfunktionalität, so wie sie in der `Roadmap <https://"
|
||||
"github.com/godotengine/godot-roadmap/blob/master/ROADMAP.md>`_, `squashing "
|
||||
"bugs and addressing issues <https://github.com/godotengine/godot/issues>`_ "
|
||||
@@ -902,7 +896,6 @@ msgstr ""
|
||||
"oriented Design)?"
|
||||
|
||||
#: ../../docs/about/faq.rst:327
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"While Godot internally for a lot of the heavy performance tasks attempts to "
|
||||
"use cache coherency as well as possible, we believe most users don't really "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
208
sphinx/po/de/LC_MESSAGES/about/release_policy.po
Normal file
208
sphinx/po/de/LC_MESSAGES/about/release_policy.po
Normal file
@@ -0,0 +1,208 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
|
||||
# This file is distributed under the same license as the Godot Engine package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: de\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:4
|
||||
msgid "Godot release policy"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:7
|
||||
#, fuzzy
|
||||
msgid "Godot versioning"
|
||||
msgstr "Die Versionsangabe"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:9
|
||||
msgid ""
|
||||
"Godot uses ``major.minor.patch`` version numbering. However, it does not "
|
||||
"strictly follow `Semantic Versioning <https://semver.org/>`__. This means "
|
||||
"that releases considered \"semver-minor\" by that standard (such as 3.1 -> "
|
||||
"3.2) will most likely introduce breaking changes. Still, there won't be as "
|
||||
"many breaking changes as a \"semver-major\" version bump such as 3.2 -> 4.0."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:15
|
||||
msgid ""
|
||||
"In the interest of stability and usability, patch releases may occasionally "
|
||||
"introduce small breaking changes as well. When repackaging Godot projects (e."
|
||||
"g. in a Flatpak), make sure to always use the same patch version as the one "
|
||||
"used to initially export the project."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:22
|
||||
msgid ""
|
||||
"The first release in a major/minor release series doesn't end with a "
|
||||
"trailing zero. For example, the first release in the 3.2 series is ``3.2``, "
|
||||
"not ``3.2.0``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:27
|
||||
msgid "Release support timeline"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:29
|
||||
msgid ""
|
||||
"Godot versions are supported for a certain amount of time. While these "
|
||||
"durations are not set in stone, here's a table with the expected level of "
|
||||
"support for each Godot version:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:34
|
||||
#, fuzzy
|
||||
msgid "**Version**"
|
||||
msgstr "**Beschreibung**"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:34
|
||||
#, fuzzy
|
||||
msgid "**Release date**"
|
||||
msgstr "**Ergebnis**"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:34
|
||||
msgid "**Support level**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:36
|
||||
#, fuzzy
|
||||
msgid "Godot 4.0"
|
||||
msgstr "Godot"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:36
|
||||
msgid "~2021 (see below)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:36
|
||||
msgid "|unstable| *Current focus of development (unstable).*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:38
|
||||
#, fuzzy
|
||||
msgid "Godot 3.2"
|
||||
msgstr "In Godot 3.1:"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:38
|
||||
msgid "January 2020"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:38
|
||||
msgid ""
|
||||
"|supported| Backwards-compatible new features (backported from the "
|
||||
"``master`` branch) as well as bug, security, and platform support fixes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:41
|
||||
#, fuzzy
|
||||
msgid "Godot 3.1"
|
||||
msgstr "In Godot 3.1:"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:41
|
||||
msgid "March 2019"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:41
|
||||
#: ../../docs/about/release_policy.rst:43
|
||||
#: ../../docs/about/release_policy.rst:45
|
||||
msgid "|partial| Only critical, security and platform support fixes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:43
|
||||
#, fuzzy
|
||||
msgid "Godot 3.0"
|
||||
msgstr "In Godot 3.1:"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:43
|
||||
msgid "January 2018"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:45
|
||||
#, fuzzy
|
||||
msgid "Godot 2.1"
|
||||
msgstr "In Godot 3.1:"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:45
|
||||
msgid "July 2016"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:47
|
||||
#, fuzzy
|
||||
msgid "Godot 2.0"
|
||||
msgstr "Godot"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:47
|
||||
msgid "February 2016"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:47
|
||||
#: ../../docs/about/release_policy.rst:49
|
||||
#: ../../docs/about/release_policy.rst:51
|
||||
msgid "|eol| No longer supported."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:49
|
||||
#, fuzzy
|
||||
msgid "Godot 1.1"
|
||||
msgstr "In Godot 3.1:"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:49
|
||||
msgid "May 2015"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:51
|
||||
#, fuzzy
|
||||
msgid "Godot 1.0"
|
||||
msgstr "Godot"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:51
|
||||
msgid "December 2014"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:59
|
||||
msgid ""
|
||||
"**Legend:** |supported| Full support - |partial| Partial support - |eol| No "
|
||||
"support (end of life) - |unstable| Development version"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:65
|
||||
msgid ""
|
||||
"Pre-release Godot versions aren't intended to be used in production and are "
|
||||
"provided on a best-effort basis."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:69
|
||||
msgid "When is the next release out?"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:71
|
||||
msgid ""
|
||||
"While Godot contributors aren't working under any deadlines, there's usually "
|
||||
"a major or minor Godot release made available every year. Following this "
|
||||
"trend, this means Godot 4.0 will most likely be released in **2021**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:75
|
||||
msgid ""
|
||||
"Patch releases are made available more frequently, typically every 2-6 "
|
||||
"months while a release is fully supported. Partially supported releases will "
|
||||
"only have new patch releases once an important security or platform support "
|
||||
"fix has been merged."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/release_policy.rst:82
|
||||
msgid ""
|
||||
"The `roadmap <https://github.com/godotengine/godot-roadmap>`__ repository "
|
||||
"documents features that have been agreed upon and may be implemented in "
|
||||
"future Godot releases."
|
||||
msgstr ""
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -153,8 +153,8 @@ msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:86
|
||||
msgid ""
|
||||
"Compiling the standard export templates is done by calling SCons with the "
|
||||
"following arguments:"
|
||||
"Compiling the standard export templates is done by calling SCons from the "
|
||||
"Godot root directory with the following arguments:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_android.rst:89
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -53,17 +53,24 @@ msgid ""
|
||||
"files need to be created:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:78
|
||||
msgid "With the following contents:"
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:79
|
||||
msgid ""
|
||||
"These files must be in the top-level folder of your module (next to your "
|
||||
"``SCsub`` and ``config.py`` files) for the module to be registered properly."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:105
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:82
|
||||
#, fuzzy
|
||||
msgid "These files should contain the following:"
|
||||
msgstr "Dieser Code führt zu folgendem Ergebnis:"
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:109
|
||||
msgid ""
|
||||
"Next, you need to create a ``SCsub`` file so the build system compiles this "
|
||||
"module:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:117
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:121
|
||||
msgid ""
|
||||
"You'll need to install the external library on your machine to get the .a "
|
||||
"library files. See the library's official documentation for specific "
|
||||
@@ -71,16 +78,16 @@ msgid ""
|
||||
"the installation commands for Linux below, for reference."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:128
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:132
|
||||
msgid ""
|
||||
"**Important:** The voices that Festival uses (and any other potential "
|
||||
"external/3rd-party resource) all have varying licenses and terms of use; "
|
||||
"some (if not most) of them may be be problematic with Godot, even if the "
|
||||
"Festival Library itself is MIT License compatible. Please be sure to check "
|
||||
"the licenses and terms of use."
|
||||
"The voices that Festival uses (and any other potential external/3rd-party "
|
||||
"resource) all have varying licenses and terms of use; some (if not most) of "
|
||||
"them may be be problematic with Godot, even if the Festival Library itself "
|
||||
"is MIT License compatible. Please be sure to check the licenses and terms of "
|
||||
"use."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:133
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:137
|
||||
msgid ""
|
||||
"The external library will also need to be installed inside your module to "
|
||||
"make the source files accessible to the compiler, while also keeping the "
|
||||
@@ -89,47 +96,46 @@ msgid ""
|
||||
"commands:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:143
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:147
|
||||
msgid ""
|
||||
"If you don't want the external repository source files committed to your "
|
||||
"repository, you can link to them instead by adding them as submodules (from "
|
||||
"within the modules/tts/ directory), as seen below:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:152
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:156
|
||||
msgid ""
|
||||
"**Important:** Please note that Git submodules are not used in the Godot "
|
||||
"repository. If you are developing a module to be merged into the main Godot "
|
||||
"repository, you should not use submodules. If your module doesn't get "
|
||||
"merged in, you can always try to implement the external library as a "
|
||||
"GDNative C++ plugin."
|
||||
"Please note that Git submodules are not used in the Godot repository. If "
|
||||
"you are developing a module to be merged into the main Godot repository, you "
|
||||
"should not use submodules. If your module doesn't get merged in, you can "
|
||||
"always try to implement the external library as a GDNative C++ plugin."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:157
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:161
|
||||
msgid ""
|
||||
"To add include directories for the compiler to look at you can append it to "
|
||||
"the environment's paths:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:168
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:172
|
||||
msgid ""
|
||||
"If you want to add custom compiler flags when building your module, you need "
|
||||
"to clone `env` first, so it won't add those flags to whole Godot build "
|
||||
"(which can cause errors). Example `SCsub` with custom flags:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:183
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:187
|
||||
msgid "The final module should look like this:"
|
||||
msgstr "Des endgültige Modul sollte wie folgt aussehen:"
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:201
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:205
|
||||
msgid "Using the module"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:203
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:207
|
||||
msgid "You can now use your newly created module from any script:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:212
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:216
|
||||
msgid "And the output will be ``is_spoken: True`` if the text is spoken."
|
||||
msgstr ""
|
||||
|
||||
@@ -0,0 +1,225 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
|
||||
# This file is distributed under the same license as the Godot Engine package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: de\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:4
|
||||
msgid "Common engine methods and macros"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:6
|
||||
msgid ""
|
||||
"Godot's C++ codebase makes use of dozens of custom methods and macros which "
|
||||
"are used in almost every file. This page is geared towards beginner "
|
||||
"contributors, but it can also be useful for those writing custom C++ modules."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:11
|
||||
msgid "Print text"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:31
|
||||
msgid ""
|
||||
"If you need to add placeholders in your messages, use format strings as "
|
||||
"described below."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:35
|
||||
#, fuzzy
|
||||
msgid "Format a string"
|
||||
msgstr "Format"
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:37
|
||||
msgid ""
|
||||
"The ``vformat()`` function returns a formatted :ref:`class_String`. It "
|
||||
"behaves in a way similar to C's ``sprintf()``:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:51
|
||||
msgid ""
|
||||
"In most cases, try to use ``vformat()`` instead of string concatenation as "
|
||||
"it makes for more readable code."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:55
|
||||
msgid "Convert an integer or float to a string"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:57
|
||||
msgid "This is mainly useful when printing numbers directly."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:68
|
||||
#, fuzzy
|
||||
msgid "Internationalize a string"
|
||||
msgstr "Internationalisierung"
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:70
|
||||
#, fuzzy
|
||||
msgid "There are two types of internationalization in Godot's codebase:"
|
||||
msgstr ""
|
||||
"Es gibt zwei Wege deine Benutzeroberfläche in Godot zu gestalten. Du kannst:"
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:72
|
||||
msgid ""
|
||||
"``TTR()``: **Editor (\"tools\") translations** will only be processed in the "
|
||||
"editor. If an user uses the same text in one of their projects, it won't be "
|
||||
"translated if they provide a translation for it. When contributing to the "
|
||||
"engine, this is generally the macro you should use for localizable strings."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:76
|
||||
msgid ""
|
||||
"``RTR()``: **Run-time translations** will be automatically localized in "
|
||||
"projects if they provide a translation for the given string. This kind of "
|
||||
"translation shouldn't be used in editor-only code."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:87
|
||||
msgid ""
|
||||
"To insert placeholders in localizable strings, wrap the localization macro "
|
||||
"in a ``vformat()`` call as follows:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:97
|
||||
msgid ""
|
||||
"When using ``vformat()`` and a translation macro together, always wrap the "
|
||||
"translation macro in ``vformat()``, not the other way around. Otherwise, the "
|
||||
"string will never match the translation as it will have the placeholder "
|
||||
"already replaced when it's passed to TranslationServer."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:103
|
||||
msgid "Clamp a value"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:105
|
||||
msgid ""
|
||||
"Godot has provides macros for clamping a value with a lower bound (``MAX``), "
|
||||
"an upper bound (``MIN``) or both (``CLAMP``):"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:117
|
||||
msgid ""
|
||||
"This works with any type that can be compared to other values (like ``int`` "
|
||||
"and ``float``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:121
|
||||
msgid "Microbenchmarking"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:123
|
||||
msgid ""
|
||||
"If you want to benchmark a piece of code but don't know how to use a "
|
||||
"profiler, use this snippet:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:135
|
||||
msgid ""
|
||||
"This will print the time spent between the ``begin`` declaration and the "
|
||||
"``end`` declaration."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:140
|
||||
msgid ""
|
||||
"You may have to ``#include \"core/os/os.h\"`` if it's not present already."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:142
|
||||
msgid ""
|
||||
"When opening a pull request, make sure to remove this snippet as well as the "
|
||||
"include if it wasn't there previously."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:146
|
||||
#, fuzzy
|
||||
msgid "Get project/editor settings"
|
||||
msgstr "Projekteinstellungen überschreiben"
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:148
|
||||
#, fuzzy
|
||||
msgid "There are four macros available for this:"
|
||||
msgstr "Einige Dinge gibt es zu beachten:"
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:160
|
||||
msgid ""
|
||||
"If a default value has been specified elsewhere, don't specify it again to "
|
||||
"avoid repetition:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:170
|
||||
msgid ""
|
||||
"It's recommended to use ``GLOBAL_DEF``/``EDITOR_DEF`` only once per setting "
|
||||
"and use ``GLOBAL_GET``/``EDITOR_GET`` in all other places where it's "
|
||||
"referenced."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:174
|
||||
#, fuzzy
|
||||
msgid "Error macros"
|
||||
msgstr "Fehler"
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:176
|
||||
msgid ""
|
||||
"Godot features many error macros to make error reporting more convenient."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:180
|
||||
msgid ""
|
||||
"Conditions in error macros work in the **opposite** way of GDScript's built-"
|
||||
"in ``assert()`` function. An error is reached if the condition inside "
|
||||
"evaluates to ``true``, not ``false``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:186
|
||||
msgid ""
|
||||
"Only variants with custom messages are documented here, as these should "
|
||||
"always be used in new contributions. Make sure the custom message provided "
|
||||
"includes enough information for people to diagnose the issue, even if they "
|
||||
"don't know C++. In case a method was passed invalid arguments, you can print "
|
||||
"the invalid value in question to ease debugging."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:192
|
||||
msgid ""
|
||||
"For internal error checking where displaying a human-readable message isn't "
|
||||
"necessary, remove ``_MSG`` at the end of the macro name and don't supply a "
|
||||
"message argument."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:196
|
||||
msgid ""
|
||||
"Also, always try to return processable data so the engine can keep running "
|
||||
"well."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:240
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"See `core/error_macros.h <https://github.com/godotengine/godot/blob/master/"
|
||||
"core/error_macros.h>`__ in Godot's codebase for more information about each "
|
||||
"error macro."
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
|
||||
#: ../../docs/development/cpp/common_engine_methods_and_macros.rst:243
|
||||
msgid ""
|
||||
"Some functions return an error code (materialized by a return type of "
|
||||
"``Error``). This value can be returned directly from an error macro. See the "
|
||||
"list of available error codes in `core/error_list.h <https://github.com/"
|
||||
"godotengine/godot/blob/master/core/error_list.h>`__."
|
||||
msgstr ""
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -0,0 +1,204 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
|
||||
# This file is distributed under the same license as the Godot Engine package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: de\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:4
|
||||
msgid "Code::Blocks"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:6
|
||||
msgid ""
|
||||
"`Code::Blocks <https://codeblocks.org/>`_ is a free, open source, cross "
|
||||
"platform IDE."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:9
|
||||
msgid "Creating a new project"
|
||||
msgstr "Erstellen eines neuen Projekts"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:11
|
||||
msgid ""
|
||||
"From Code::Blocks' main screen, click **Create a new project** or select "
|
||||
"**File > New > Project...**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:17
|
||||
msgid ""
|
||||
"In the **New from template** window, from **Projects**, select **Empty "
|
||||
"project**, and click **Go**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:23
|
||||
msgid "Click Next, to pass the welcome to the new empty project wizard."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:29
|
||||
msgid ""
|
||||
"The project file should be created in the root of the cloned project folder. "
|
||||
"To achieve this, first, ensure that the **Project title** is the same as the "
|
||||
"folder name that Godot was cloned into. Unless you cloned the project into a "
|
||||
"folder with a different name, this will be ``godot``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:31
|
||||
msgid ""
|
||||
"Second, ensure that the **Folder to create project in** is the folder you "
|
||||
"ran the Git clone command from, not the ``godot`` project folder. Confirm "
|
||||
"that the **Resulting filename** field will create the project file in the "
|
||||
"root of the cloned project folder."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:37
|
||||
msgid ""
|
||||
"The compiler and configuration settings are managed through **SCons** and "
|
||||
"will be configured later. However, it's worth deselecting the **Create "
|
||||
"\"Release\" configuration** option; so only a single build target is created "
|
||||
"before clicking **Finish**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:44
|
||||
#, fuzzy
|
||||
msgid "Configuring the build"
|
||||
msgstr "Den Build anpassen"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:46
|
||||
msgid ""
|
||||
"The first step is to change the project properties. Right-click on the new "
|
||||
"project and select **Properties...**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:52
|
||||
msgid ""
|
||||
"Check the **This is a custom Makefile** property. Click OK to save the "
|
||||
"changes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:58
|
||||
msgid ""
|
||||
"The next step is to change the build options. Right-click on the new project "
|
||||
"and select **Build Options...**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:64
|
||||
msgid ""
|
||||
"Select the **\"Make\" commands** tab and remove all the existing commands "
|
||||
"for all the build targets. For each build target enter the **SCons** command "
|
||||
"for creating the desired build in the **Build project/target** field. The "
|
||||
"minimum is ``scons``. For details on the **SCons** build options, see :ref:"
|
||||
"`doc_introduction_to_the_buildsystem`. It's also useful to add the ``scons --"
|
||||
"clean`` command in the **Clean project/target** field to the project's "
|
||||
"default commmands."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:66
|
||||
msgid ""
|
||||
"If you're using Windows, all the commands need to be preceded with ``cmd /"
|
||||
"c`` to iniitalize the command interpreter."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:76
|
||||
#, fuzzy
|
||||
msgid "Windows example:"
|
||||
msgstr "Ein Beispiel:"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:82
|
||||
msgid ""
|
||||
"Code::Blocks should now be configured to build Godot; so either select "
|
||||
"**Build > Build**, click the gear button, or press :kbd:`Ctrl + F9`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:85
|
||||
#, fuzzy
|
||||
msgid "Configuring the run"
|
||||
msgstr "Konfigurieren des Projekts"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:87
|
||||
msgid ""
|
||||
"Once **SCons** has successfully built the desired target, reopen the project "
|
||||
"**Properties...** and select the **Build targets** tab. In the **Output "
|
||||
"filename** field, browse to the ``bin`` folder and select the compiled file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:89
|
||||
msgid ""
|
||||
"Deselect the **Auto-generate filename prefix** and **Auto-generate filename "
|
||||
"extension** options."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:95
|
||||
msgid ""
|
||||
"Code::Blocks should now be configured to run your compiled Godot executable; "
|
||||
"so either select **Build > Run**, click the green arrow button, or press :"
|
||||
"kbd:`Ctrl + F10`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:97
|
||||
msgid ""
|
||||
"There are two additional points worth noting. First, if required, the "
|
||||
"**Execution working dir** field can be used to test specific projects, by "
|
||||
"setting it to the folder containing the ``project.godot`` file. Second, the "
|
||||
"**Build targets** tab can be used to add and remove build targets for "
|
||||
"working with and creating different builds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:100
|
||||
#, fuzzy
|
||||
msgid "Adding files to the project"
|
||||
msgstr "Füge diesen Code zur Funktion hinzu:"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:102
|
||||
msgid ""
|
||||
"To add all the Godot code files to the project, right-click on the new "
|
||||
"project and select **Add files recursively...**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:108
|
||||
msgid ""
|
||||
"It should automatically select the project folder; so simply click **Open**. "
|
||||
"By default, all code files are included, so simply click **OK**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:115
|
||||
msgid "Code style configuration"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:117
|
||||
msgid ""
|
||||
"Before editing any files, remember that all code needs to comply with the :"
|
||||
"ref:`doc_code_style_guidelines`. One important difference with Godot is the "
|
||||
"use of tabs for indents. Therefore, the key default editor setting that "
|
||||
"needs to be changed in Code::Blocks is to enable tabs for indents. This "
|
||||
"setting can be found by selecting **Settings > Editor**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:123
|
||||
msgid ""
|
||||
"Under **General Settings**, on the **Editor Settings** tab, under **Tab "
|
||||
"Options** check **Use TAB character**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:129
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"That's it. You're ready to start contributing to Godot using the Code::"
|
||||
"Blocks IDE. Remember to save the project file and the **Workspace**. If you "
|
||||
"run into any issues, ask for help in one of `Godot's community channels "
|
||||
"<https://godotengine.org/community>`__."
|
||||
msgstr ""
|
||||
"Eine kurze Übersicht über diese Kanäle ist hier erhältlich `Godots "
|
||||
"Webauftritt <https://godotengine.org/community>`_."
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -41,7 +41,7 @@ msgstr ""
|
||||
"(Integrierte Entwicklungsumgebung) arbeiten möchtest, sind hier Anleitungen "
|
||||
"zur Einrichtung für einige populäre IDEs:"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/index.rst:23
|
||||
#: ../../docs/development/cpp/configuring_an_ide/index.rst:24
|
||||
msgid ""
|
||||
"It is possible to use other IDEs, but their setup is not documented yet."
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -82,7 +82,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:55
|
||||
msgid "Enable"
|
||||
msgstr ""
|
||||
msgstr "Aktivieren"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:55
|
||||
msgid "**True**"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -111,87 +111,94 @@ msgid ""
|
||||
"to be created:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:122
|
||||
msgid "With the following contents:"
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:123
|
||||
msgid ""
|
||||
"These files must be in the top-level folder of your module (next to your "
|
||||
"``SCsub`` and ``config.py`` files) for the module to be registered properly."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:149
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:126
|
||||
#, fuzzy
|
||||
msgid "These files should contain the following:"
|
||||
msgstr "Dieser Code führt zu folgendem Ergebnis:"
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:153
|
||||
msgid ""
|
||||
"Next, we need to create a ``SCsub`` file so the build system compiles this "
|
||||
"module:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:160
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:164
|
||||
msgid ""
|
||||
"With multiple sources, you can also add each file individually to a Python "
|
||||
"string list:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:168
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:172
|
||||
msgid ""
|
||||
"This allows for powerful possibilities using Python to construct the file "
|
||||
"list using loops and logic statements. Look at some modules that ship with "
|
||||
"Godot by default for examples."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:172
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:176
|
||||
msgid ""
|
||||
"To add include directories for the compiler to look at you can append it to "
|
||||
"the environment's paths:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:180
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:184
|
||||
msgid ""
|
||||
"If you want to add custom compiler flags when building your module, you need "
|
||||
"to clone `env` first, so it won't add those flags to whole Godot build "
|
||||
"(which can cause errors). Example `SCsub` with custom flags:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:195
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:199
|
||||
msgid ""
|
||||
"And finally, the configuration file for the module, this is a simple python "
|
||||
"script that must be named ``config.py``:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:208
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:212
|
||||
msgid ""
|
||||
"The module is asked if it's OK to build for the specific platform (in this "
|
||||
"case, ``True`` means it will build for every platform)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:211
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:215
|
||||
msgid ""
|
||||
"And that's it. Hope it was not too complex! Your module should look like "
|
||||
"this:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:223
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:227
|
||||
msgid ""
|
||||
"You can then zip it and share the module with everyone else. When building "
|
||||
"for every platform (instructions in the previous sections), your module will "
|
||||
"be included."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:227
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:231
|
||||
msgid ""
|
||||
"There is a parameter limit of 5 in C++ modules for things such as "
|
||||
"subclasses. This can be raised to 13 by including the header file ``core/"
|
||||
"method_bind_ext.gen.inc``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:232
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:236
|
||||
msgid "Using the module"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:234
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:238
|
||||
msgid "You can now use your newly created module from any script:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:245
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:249
|
||||
msgid "The output will be ``60``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:247
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:251
|
||||
msgid ""
|
||||
"The previous Summator example is great for small, custom modules, but what "
|
||||
"if you want to use a larger, external library? Refer to :ref:"
|
||||
@@ -199,7 +206,7 @@ msgid ""
|
||||
"libraries."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:252
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:256
|
||||
msgid ""
|
||||
"If your module is meant to be accessed from the running project (not just "
|
||||
"from the editor), you must also recompile every export template you plan to "
|
||||
@@ -209,11 +216,11 @@ msgid ""
|
||||
"compiling>` pages for more information."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:261
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:265
|
||||
msgid "Compiling a module externally"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:263
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:267
|
||||
msgid ""
|
||||
"Compiling a module involves moving the module's sources directly under the "
|
||||
"engine's ``modules/`` directory. While this is the most straightforward way "
|
||||
@@ -221,7 +228,7 @@ msgid ""
|
||||
"be a practical thing to do:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:268
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:272
|
||||
msgid ""
|
||||
"Having to manually copy modules sources every time you want to compile the "
|
||||
"engine with or without the module, or taking additional steps needed to "
|
||||
@@ -231,7 +238,7 @@ msgid ""
|
||||
"needing the symbolic link privilege if doing this via script."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:275
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:279
|
||||
msgid ""
|
||||
"Depending on whether you have to work with the engine's source code, the "
|
||||
"module files added directly to ``modules/`` changes the working tree to the "
|
||||
@@ -240,27 +247,27 @@ msgid ""
|
||||
"changes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:281
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:285
|
||||
msgid ""
|
||||
"So if you feel like the independent structure of custom modules is needed, "
|
||||
"lets take our \"summator\" module and move it to the engine's parent "
|
||||
"directory:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:289
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:293
|
||||
msgid ""
|
||||
"Compile the engine with our module by providing ``custom_modules`` build "
|
||||
"option which accepts a comma-separated list of directory paths containing "
|
||||
"custom C++ modules, similar to the following:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:297
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:301
|
||||
msgid ""
|
||||
"The build system shall detect all modules under the ``../modules`` directory "
|
||||
"and compile them accordingly, including our \"summator\" module."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:302
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:306
|
||||
msgid ""
|
||||
"Any path passed to ``custom_modules`` will be converted to an absolute path "
|
||||
"internally as a way to distinguish between custom and built-in modules. It "
|
||||
@@ -268,29 +275,29 @@ msgid ""
|
||||
"specific path structure on your machine."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:309
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:313
|
||||
msgid ""
|
||||
":ref:`Introduction to the buildsystem - Custom modules build option "
|
||||
"<doc_buildsystem_custom_modules>`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:312
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:316
|
||||
msgid "Improving the build system for development"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:314
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:318
|
||||
msgid ""
|
||||
"So far we defined a clean and simple SCsub that allows us to add the sources "
|
||||
"of our new module as part of the Godot binary."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:317
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:321
|
||||
msgid ""
|
||||
"This static approach is fine when we want to build a release version of our "
|
||||
"game given we want all the modules in a single binary."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:320
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:324
|
||||
msgid ""
|
||||
"However, the trade-off is every single change means a full recompilation of "
|
||||
"the game. Even if SCons is able to detect and recompile only the file that "
|
||||
@@ -298,13 +305,13 @@ msgid ""
|
||||
"a long and costly part."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:325
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:329
|
||||
msgid ""
|
||||
"The solution to avoid such a cost is to build our own module as a shared "
|
||||
"library that will be dynamically loaded when starting our game's binary."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:358
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:362
|
||||
msgid ""
|
||||
"Once compiled, we should end up with a ``bin`` directory containing both the "
|
||||
"``godot*`` binary and our ``libsummator*.so``. However given the .so is not "
|
||||
@@ -312,13 +319,13 @@ msgid ""
|
||||
"it during runtime with the ``LD_LIBRARY_PATH`` environment variable:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:368
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:373
|
||||
msgid ""
|
||||
"**note**: Pay attention you have to ``export`` the environ variable "
|
||||
"otherwise you won't be able to play your project from within the editor."
|
||||
"You have to ``export`` the environment variable otherwise you won't be able "
|
||||
"to play your project from within the editor."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:371
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:376
|
||||
msgid ""
|
||||
"On top of that, it would be nice to be able to select whether to compile our "
|
||||
"module as shared library (for development) or as a part of the Godot binary "
|
||||
@@ -326,23 +333,23 @@ msgid ""
|
||||
"using the `ARGUMENT` command:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:403
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:408
|
||||
msgid ""
|
||||
"Now by default ``scons`` command will build our module as part of Godot's "
|
||||
"binary and as a shared library when passing ``summator_shared=yes``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:406
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:411
|
||||
msgid ""
|
||||
"Finally, you can even speed up the build further by explicitly specifying "
|
||||
"your shared module as target in the SCons command:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:414
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:419
|
||||
msgid "Writing custom documentation"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:416
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:421
|
||||
msgid ""
|
||||
"Writing documentation may seem like a boring task, but it is highly "
|
||||
"recommended to document your newly created module in order to make it easier "
|
||||
@@ -351,22 +358,22 @@ msgid ""
|
||||
"someone else, so be kind to your future self!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:422
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:427
|
||||
msgid "There are several steps in order to setup custom docs for the module:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:424
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:429
|
||||
msgid ""
|
||||
"Make a new directory in the root of the module. The directory name can be "
|
||||
"anything, but we'll be using the ``doc_classes`` name throughout this "
|
||||
"section."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:427
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:432
|
||||
msgid "Now, we need to edit ``config.py``, add the following snippet:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:439
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:444
|
||||
msgid ""
|
||||
"The ``get_doc_path()`` function is used by the build system to determine the "
|
||||
"location of the docs. In this case, they will be located in the ``modules/"
|
||||
@@ -374,7 +381,7 @@ msgid ""
|
||||
"your module will fall back to the main ``doc/classes`` directory."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:445
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:450
|
||||
msgid ""
|
||||
"The ``get_doc_classes()`` method is necessary for the build system to know "
|
||||
"which registered classes belong to the module. You need to list all of your "
|
||||
@@ -382,65 +389,65 @@ msgid ""
|
||||
"classes`` directory."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:452
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:457
|
||||
msgid ""
|
||||
"You can use Git to check if you have missed some of your classes by checking "
|
||||
"the untracked files with ``git status``. For example::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:457
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:462
|
||||
#, fuzzy
|
||||
msgid "Example output::"
|
||||
msgstr "Beispielprojekt"
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:469
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:474
|
||||
#, fuzzy
|
||||
msgid "Now we can generate the documentation:"
|
||||
msgstr "Über die Dokumentation"
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:471
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:476
|
||||
msgid ""
|
||||
"We can do this via running Godot's doctool i.e. ``godot --doctool <path>``, "
|
||||
"which will dump the engine API reference to the given ``<path>`` in XML "
|
||||
"format."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:474
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:479
|
||||
msgid ""
|
||||
"In our case we'll point it to the root of the cloned repository. You can "
|
||||
"point it to an another folder, and just copy over the files that you need."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:477
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:482
|
||||
msgid "Run command:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:483
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:488
|
||||
msgid ""
|
||||
"Now if you go to the ``godot/modules/summator/doc_classes`` folder, you will "
|
||||
"see that it contains a ``Summator.xml`` file, or any other classes, that you "
|
||||
"referenced in your ``get_doc_classes`` function."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:487
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:492
|
||||
msgid ""
|
||||
"Edit the file(s) following :ref:`doc_updating_the_class_reference` and "
|
||||
"recompile the engine."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:489
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:494
|
||||
msgid ""
|
||||
"Once the compilation process is finished, the docs will become accessible "
|
||||
"within the engine's built-in documentation system."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:492
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:497
|
||||
msgid ""
|
||||
"In order to keep documentation up-to-date, all you'll have to do is simply "
|
||||
"modify one of the XML files and recompile the engine from now on."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:495
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:500
|
||||
msgid ""
|
||||
"If you change your module's API, you can also re-extract the docs, they will "
|
||||
"contain the things that you previously added. Of course if you point it to "
|
||||
@@ -448,95 +455,95 @@ msgid ""
|
||||
"from an older engine build on top of the newer ones."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:500
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:505
|
||||
msgid ""
|
||||
"Note that if you don't have write access rights to your supplied ``<path>``, "
|
||||
"you might encounter an error similar to the following:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:512
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:517
|
||||
#, fuzzy
|
||||
msgid "Adding custom editor icons"
|
||||
msgstr "Füge Kontrollpunkte hinzu"
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:514
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:519
|
||||
msgid ""
|
||||
"Similarly to how you can write self-contained documentation within a module, "
|
||||
"you can also create your own custom icons for classes to appear in the "
|
||||
"editor."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:517
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:522
|
||||
msgid ""
|
||||
"For the actual process of creating editor icons to be integrated within the "
|
||||
"engine, please refer to :ref:`doc_editor_icons` first."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:520
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:525
|
||||
msgid "Once you've created your icon(s), proceed with the following steps:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:522
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:527
|
||||
msgid ""
|
||||
"Make a new directory in the root of the module named ``icons``. This is the "
|
||||
"default path for the engine to look for module's editor icons."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:525
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:530
|
||||
msgid ""
|
||||
"Move your newly created ``svg`` icons (optimized or not) into that folder."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:527
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:532
|
||||
msgid ""
|
||||
"Recompile the engine and run the editor. Now the icon(s) will appear in "
|
||||
"editor's interface where appropriate."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:530
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:535
|
||||
msgid ""
|
||||
"If you'd like to store your icons somewhere else within your module, add the "
|
||||
"following code snippet to ``config.py`` to override the default path:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:539
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:544
|
||||
msgid "Summing up"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:541
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:546
|
||||
msgid "Remember to:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:543
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:548
|
||||
msgid "use ``GDCLASS`` macro for inheritance, so Godot can wrap it"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:544
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:549
|
||||
msgid ""
|
||||
"use ``_bind_methods`` to bind your functions to scripting, and to allow them "
|
||||
"to work as callbacks for signals."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:547
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:552
|
||||
msgid ""
|
||||
"But this is not all, depending what you do, you will be greeted with some "
|
||||
"(hopefully positive) surprises."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:550
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:555
|
||||
msgid ""
|
||||
"If you inherit from :ref:`class_Node` (or any derived node type, such as "
|
||||
"Sprite), your new class will appear in the editor, in the inheritance tree "
|
||||
"in the \"Add Node\" dialog."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:553
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:558
|
||||
msgid ""
|
||||
"If you inherit from :ref:`class_Resource`, it will appear in the resource "
|
||||
"list, and all the exposed properties can be serialized when saved/loaded."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:556
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:561
|
||||
msgid ""
|
||||
"By this same logic, you can extend the Editor and almost any area of the "
|
||||
"engine."
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -261,7 +261,7 @@ msgstr ""
|
||||
#: ../../docs/development/cpp/object_class.rst:225
|
||||
msgid ""
|
||||
"The method ``_node_entered_tree`` must be registered to the class using "
|
||||
"``ClassDB::register_method`` (explained before)."
|
||||
"``ClassDB::bind_method`` (explained before)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/object_class.rst:228
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -0,0 +1,211 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
|
||||
# This file is distributed under the same license as the Godot Engine package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: de\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:4
|
||||
#, fuzzy
|
||||
msgid "Editor style guide"
|
||||
msgstr "C# Style Guide"
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:7
|
||||
msgid "Introduction"
|
||||
msgstr "Einführung"
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:9
|
||||
msgid "Thanks for your interest in contributing to the Godot editor!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:11
|
||||
msgid ""
|
||||
"This page describes the grammar and writing style used throughout the Godot "
|
||||
"editor. Following this style guide will help your contribution get merged "
|
||||
"faster since there will be fewer review steps required."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:16
|
||||
#, fuzzy
|
||||
msgid "Writing style"
|
||||
msgstr "Instanzen bearbeiten"
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:18
|
||||
msgid ""
|
||||
"**Write messages (errors, warnings, ...) as full sentences.** They should "
|
||||
"start with an uppercase letter and end with a period."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:20
|
||||
msgid ""
|
||||
"**Try to keep sentences short.** This makes it more likely that their "
|
||||
"translations will be short as well, which is a good thing to avoid UI bugs."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:22
|
||||
msgid ""
|
||||
"**Use contractions.** For example, use \"isn't\" instead of \"is not\". An "
|
||||
"exception to this rule can be made when you specifically want to emphasize "
|
||||
"one of the contraction's words."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:25
|
||||
msgid ""
|
||||
"**Use double quotes in messages** (``\"\"``) instead of simple quotes "
|
||||
"(``''``). Double quotes should be used to quote user input, file paths and "
|
||||
"possibly other things depending on the context."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:31
|
||||
msgid ""
|
||||
"Try to follow the :ref:`doc_docs_writing_guidelines` in addition to the "
|
||||
"guidelines outlined above."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:35
|
||||
msgid "Button and menu texts"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:37
|
||||
msgid "Capitalize text in buttons and menu actions:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:39
|
||||
msgid "**Good:** *Open Editor Data Folder*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:40
|
||||
msgid "**Bad:** *Open editor data folder*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:42
|
||||
msgid ""
|
||||
"If a menu action opens a modal dialog, suffix it with an ellipsis (``...``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:44
|
||||
msgid "**Good:** *Editor Settings...*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:45
|
||||
#, fuzzy
|
||||
msgid "**Bad:** *Editor Settings*"
|
||||
msgstr "Editor"
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:48
|
||||
#, fuzzy
|
||||
msgid "Inspector sections"
|
||||
msgstr ":ref:`Spatial gizmo Plug-Ins <doc_spatial_gizmo_plugins>`"
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:50
|
||||
msgid ""
|
||||
"In general, don't create sections that contain less than 3 items. Sections "
|
||||
"that contain few items make it difficult to navigate the inspector, while "
|
||||
"missing the benefits of using sections such as folding."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:54
|
||||
msgid ""
|
||||
"There are some valid exceptions for this, such as material features in :ref:"
|
||||
"`class_SpatialMaterial`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:57
|
||||
msgid "This advice also applies to the Project Settings and Editor Settings."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:60
|
||||
#, fuzzy
|
||||
msgid "Inspector performance hints"
|
||||
msgstr ":ref:`Spatial gizmo Plug-Ins <doc_spatial_gizmo_plugins>`"
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:62
|
||||
msgid ""
|
||||
"Enum properties that noticeably impact performance should have a performance "
|
||||
"hint associated. The hint should refer to the *absolute* performance impact, "
|
||||
"rather than being relative to the other options provided in the enum. Here "
|
||||
"are some examples taken from the Godot editor:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:67
|
||||
msgid "**Screen-space antialiasing:** *Disabled (Fastest), FXAA (Fast)*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:68
|
||||
msgid ""
|
||||
"**MSAA quality:** *Disabled (Fastest), 2x (Fast), 4x (Average), 8x (Slow), "
|
||||
"16x (Slower)*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:70
|
||||
msgid ""
|
||||
"**DirectionalLight mode:** *Orthogonal (Fast), PSSM 2 Splits (Average), PSSM "
|
||||
"4 Splits (Slow)*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:73
|
||||
msgid ""
|
||||
"For consistency, try to stick to the terms below (from fastest to slowest):"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:75
|
||||
msgid "*Fastest, Faster, Fast, Average, Slow, Slower, Slowest*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:77
|
||||
msgid ""
|
||||
"Their usage doesn't have to be contiguous. For example, you can use only "
|
||||
"\"Fast\" and \"Slow\" from the list above."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:80
|
||||
msgid ""
|
||||
"If you're adding a new enum, its values should be ordered from the fastest "
|
||||
"option to the slowest option."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:84
|
||||
#, fuzzy
|
||||
msgid "Tooltips"
|
||||
msgstr "Werkzeuge"
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:86
|
||||
msgid ""
|
||||
"Consider adding tooltips whenever the action performed by a button or menu "
|
||||
"action isn't obvious. You can also provide additional context or highlight "
|
||||
"caveats in the tooltip."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:90
|
||||
msgid ""
|
||||
"You can do this by calling ``set_tooltip(TTR(\"Text here.\"))`` on the "
|
||||
"Control-based node in question. If the tooltip is particularly long (more "
|
||||
"than ~80 characters), wrap it over several lines by adding line breaks using "
|
||||
"``\\n``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:94
|
||||
msgid ""
|
||||
"Tooltips should follow the writing style described above. In addition to "
|
||||
"this, use indicative mood instead of imperative mood:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:97
|
||||
msgid "**Good:** *Computes global illumination for the selected GIProbe.*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/editor_style_guide.rst:98
|
||||
msgid "**Bad:** *Compute global illumination for the selected GIProbe.*"
|
||||
msgstr ""
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -125,9 +125,8 @@ msgid "Editor setting"
|
||||
msgstr "Editor"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:26
|
||||
#, fuzzy
|
||||
msgid "Open 2D Editor"
|
||||
msgstr "Editor"
|
||||
msgstr "2D Editor öffnen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:26
|
||||
msgid ":kbd:`F1`"
|
||||
@@ -142,9 +141,8 @@ msgid "``editor/editor_2d``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:28
|
||||
#, fuzzy
|
||||
msgid "Open 3D Editor"
|
||||
msgstr "Editor"
|
||||
msgstr "3D Editor öffnen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:28
|
||||
msgid ":kbd:`F2`"
|
||||
@@ -160,7 +158,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:30
|
||||
msgid "Open Script Editor"
|
||||
msgstr ""
|
||||
msgstr "Skripteditor öffnen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:30
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:229
|
||||
@@ -178,7 +176,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:32
|
||||
msgid "Search Help"
|
||||
msgstr ""
|
||||
msgstr "Hilfe durchsuchen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:32
|
||||
msgid ":kbd:`Shift + F1`"
|
||||
@@ -193,9 +191,8 @@ msgid "``editor/editor_help``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:34
|
||||
#, fuzzy
|
||||
msgid "Distraction Free Mode"
|
||||
msgstr "Animationsmodus"
|
||||
msgstr "Ablenkungsfreier Modus"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:34
|
||||
msgid ":kbd:`Ctrl + Shift + F11`"
|
||||
@@ -211,7 +208,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:36
|
||||
msgid "Next tab"
|
||||
msgstr ""
|
||||
msgstr "Nächster Tab"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:36
|
||||
msgid ":kbd:`Ctrl + Tab`"
|
||||
@@ -227,7 +224,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:38
|
||||
msgid "Previous tab"
|
||||
msgstr ""
|
||||
msgstr "Vorheriger Tab"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:38
|
||||
msgid ":kbd:`Ctrl + Shift + Tab`"
|
||||
@@ -258,9 +255,8 @@ msgid "``editor/filter_files``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:42
|
||||
#, fuzzy
|
||||
msgid "Open Scene"
|
||||
msgstr "Open Source"
|
||||
msgstr "Szene öffnen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:42
|
||||
msgid ":kbd:`Ctrl + O`"
|
||||
@@ -275,9 +271,8 @@ msgid "``editor/open_scene``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:44
|
||||
#, fuzzy
|
||||
msgid "Close Scene"
|
||||
msgstr "Spieler-Szene"
|
||||
msgstr "Szene schließen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:44
|
||||
msgid ":kbd:`Ctrl + Shift + W`"
|
||||
@@ -293,7 +288,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:46
|
||||
msgid "Reopen Closed Scene"
|
||||
msgstr ""
|
||||
msgstr "Geschlossene Szene erneut öffnen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:46
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:316
|
||||
@@ -310,9 +305,8 @@ msgid "``editor/reopen_closed_scene``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:48
|
||||
#, fuzzy
|
||||
msgid "Save Scene"
|
||||
msgstr "Spieler-Szene"
|
||||
msgstr "Szene speichern"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:48
|
||||
msgid ":kbd:`Ctrl + S`"
|
||||
@@ -345,7 +339,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:52
|
||||
msgid "Save All Scenes"
|
||||
msgstr ""
|
||||
msgstr "Alle Szenen speichern"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:52
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:320
|
||||
@@ -409,7 +403,7 @@ msgstr ""
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:60
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:239
|
||||
msgid "Undo"
|
||||
msgstr ""
|
||||
msgstr "Rückgängig machen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:60
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:239
|
||||
@@ -428,7 +422,7 @@ msgstr ""
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:62
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:241
|
||||
msgid "Redo"
|
||||
msgstr ""
|
||||
msgstr "Wiederherstellen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:62
|
||||
msgid ":kbd:`Ctrl + Shift + Z`"
|
||||
@@ -444,7 +438,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:64
|
||||
msgid "Quit"
|
||||
msgstr ""
|
||||
msgstr "Verlassen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:64
|
||||
msgid ":kbd:`Ctrl + Q`"
|
||||
@@ -459,9 +453,8 @@ msgid "``editor/file_quit``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:66
|
||||
#, fuzzy
|
||||
msgid "Quit to Project List"
|
||||
msgstr "Projektkonfiguration"
|
||||
msgstr "Zur Projektverwaltung zurückkehren"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:66
|
||||
msgid ":kbd:`Ctrl + Shift + Q`"
|
||||
@@ -559,9 +552,8 @@ msgid "``editor/stop``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:78
|
||||
#, fuzzy
|
||||
msgid "Play Scene"
|
||||
msgstr "Spieler-Szene"
|
||||
msgstr "Szene starten"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:78
|
||||
msgid ":kbd:`F6`"
|
||||
@@ -577,9 +569,8 @@ msgid "``editor/play_scene``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:80
|
||||
#, fuzzy
|
||||
msgid "Play Custom Scene"
|
||||
msgstr "Spieler-Szene"
|
||||
msgstr "Spiele angepasste Szene"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:80
|
||||
msgid ":kbd:`Ctrl + Shift + F5`"
|
||||
@@ -597,7 +588,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:82
|
||||
msgid "Expand Bottom Panel"
|
||||
msgstr ""
|
||||
msgstr "Unteres Panel vergrößern"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:82
|
||||
msgid ":kbd:`Shift + F12`"
|
||||
@@ -614,7 +605,7 @@ msgstr ""
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:91
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:334
|
||||
msgid "Zoom In"
|
||||
msgstr ""
|
||||
msgstr "Vergrößern"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:91
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:334
|
||||
@@ -633,7 +624,7 @@ msgstr ""
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:93
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:336
|
||||
msgid "Zoom Out"
|
||||
msgstr ""
|
||||
msgstr "Verkleinern"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:93
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:336
|
||||
@@ -1365,7 +1356,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:221
|
||||
msgid "Copy"
|
||||
msgstr ""
|
||||
msgstr "Kopieren"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:221
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:349
|
||||
@@ -1391,7 +1382,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:223
|
||||
msgid "Paste"
|
||||
msgstr ""
|
||||
msgstr "Einfügen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:223
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:353
|
||||
@@ -1502,7 +1493,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:235
|
||||
msgid "Replace"
|
||||
msgstr ""
|
||||
msgstr "Ersetzen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:235
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:361
|
||||
@@ -1826,7 +1817,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:281
|
||||
msgid "Go to Line"
|
||||
msgstr ""
|
||||
msgstr "Gehe zu Zeile"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:281
|
||||
msgid ":kbd:`Ctrl + L`"
|
||||
@@ -1916,9 +1907,8 @@ msgid "``script_text_editor/contextual_help``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:295
|
||||
#, fuzzy
|
||||
msgid "Script Editor"
|
||||
msgstr "GDScript-Typ"
|
||||
msgstr "Skripteditor"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:300
|
||||
msgid "``script_editor/find``"
|
||||
@@ -1995,7 +1985,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:318
|
||||
msgid "Save"
|
||||
msgstr ""
|
||||
msgstr "Speichern"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:318
|
||||
msgid ":kbd:`Ctrl + Alt + S`"
|
||||
@@ -2055,7 +2045,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:328
|
||||
msgid "Close"
|
||||
msgstr ""
|
||||
msgstr "Schließen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:328
|
||||
msgid ":kbd:`Ctrl + W`"
|
||||
@@ -2111,7 +2101,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:338
|
||||
msgid "Reset Zoom"
|
||||
msgstr ""
|
||||
msgstr "Vergrößerung zurücksetzen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:338
|
||||
msgid "``script_editor/reset_zoom``"
|
||||
@@ -2294,7 +2284,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:396
|
||||
msgid "Go Back"
|
||||
msgstr ""
|
||||
msgstr "Zurück"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:396
|
||||
msgid "``file_dialog/go_back``"
|
||||
@@ -2302,7 +2292,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:398
|
||||
msgid "Go Forward"
|
||||
msgstr ""
|
||||
msgstr "Vor"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:398
|
||||
msgid "``file_dialog/go_forward``"
|
||||
@@ -2310,7 +2300,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:400
|
||||
msgid "Go Up"
|
||||
msgstr ""
|
||||
msgstr "Hoch"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:400
|
||||
msgid "``file_dialog/go_up``"
|
||||
@@ -2318,7 +2308,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:402
|
||||
msgid "Refresh"
|
||||
msgstr ""
|
||||
msgstr "Aktualisieren"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:402
|
||||
msgid "``file_dialog/refresh``"
|
||||
@@ -2326,7 +2316,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:404
|
||||
msgid "Toggle Hidden Files"
|
||||
msgstr ""
|
||||
msgstr "Versteckte Dateien ein- und ausblenden"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:404
|
||||
msgid ":kbd:`Ctrl + H`"
|
||||
@@ -2342,7 +2332,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:406
|
||||
msgid "Toggle Favorite"
|
||||
msgstr ""
|
||||
msgstr "Favoriten ein- und ausblenden"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:406
|
||||
msgid "``file_dialog/toggle_favorite``"
|
||||
@@ -2350,7 +2340,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:408
|
||||
msgid "Toggle Mode"
|
||||
msgstr ""
|
||||
msgstr "Modus umschalten"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:408
|
||||
msgid ":kbd:`Alt + V`"
|
||||
@@ -2361,9 +2351,8 @@ msgid "``file_dialog/toggle_mode``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:410
|
||||
#, fuzzy
|
||||
msgid "Create Folder"
|
||||
msgstr "Nodes erstellen"
|
||||
msgstr "Ordner erstellen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:410
|
||||
msgid ":kbd:`Ctrl + N`"
|
||||
@@ -2381,16 +2370,15 @@ msgstr ""
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:431
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:446
|
||||
msgid "Delete"
|
||||
msgstr ""
|
||||
msgstr "Löschen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:412
|
||||
msgid "``file_dialog/delete``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:414
|
||||
#, fuzzy
|
||||
msgid "Focus Path"
|
||||
msgstr "Ressourcenpfad"
|
||||
msgstr "Zu Pfad springen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:414
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:429
|
||||
@@ -2405,7 +2393,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:416
|
||||
msgid "Move Favorite Up"
|
||||
msgstr ""
|
||||
msgstr "Favorit nach oben schieben"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:416
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:452
|
||||
@@ -2423,7 +2411,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:418
|
||||
msgid "Move Favorite Down"
|
||||
msgstr ""
|
||||
msgstr "Favorit nach unten schieben"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:418
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:454
|
||||
@@ -2445,9 +2433,8 @@ msgid "FileSystem Dock"
|
||||
msgstr "Dateisystem"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:427
|
||||
#, fuzzy
|
||||
msgid "Copy Path"
|
||||
msgstr "Pfad"
|
||||
msgstr "Pfad kopieren"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:427
|
||||
msgid "``filesystem_dock/copy_path``"
|
||||
@@ -2456,7 +2443,7 @@ msgstr ""
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:429
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:450
|
||||
msgid "Duplicate"
|
||||
msgstr ""
|
||||
msgstr "Duplizieren"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:429
|
||||
msgid "``filesystem_dock/duplicate``"
|
||||
@@ -2537,7 +2524,7 @@ msgstr "AnimationTree"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:463
|
||||
msgid "Duplicate Selection"
|
||||
msgstr ""
|
||||
msgstr "Auswahl duplizieren"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:463
|
||||
msgid "``animation_editor/duplicate_selection``"
|
||||
@@ -2545,7 +2532,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:465
|
||||
msgid "Duplicate Transposed"
|
||||
msgstr ""
|
||||
msgstr "Umgesetztes duplizieren"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:465
|
||||
msgid ":kbd:`Ctrl + Shift + D`"
|
||||
@@ -2560,9 +2547,8 @@ msgid "``animation_editor/duplicate_selection_transposed``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:467
|
||||
#, fuzzy
|
||||
msgid "Delete Selection"
|
||||
msgstr "Überschreibbare Funktionen"
|
||||
msgstr "Auswahl löschen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:467
|
||||
msgid "``animation_editor/delete_selection``"
|
||||
@@ -2570,7 +2556,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:469
|
||||
msgid "Go to Next Step"
|
||||
msgstr ""
|
||||
msgstr "Zum nächsten Schritt"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:469
|
||||
msgid ":kbd:`Ctrl + Right Arrow`"
|
||||
@@ -2586,7 +2572,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:471
|
||||
msgid "Go to Previous Step"
|
||||
msgstr ""
|
||||
msgstr "Zum vorherigen Schritt"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:471
|
||||
msgid ":kbd:`Ctrl + Left Arrow`"
|
||||
@@ -2704,7 +2690,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:500
|
||||
msgid "Select"
|
||||
msgstr ""
|
||||
msgstr "Auswählen"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:500
|
||||
msgid ":kbd:`M`"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -18,10 +18,14 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:4
|
||||
msgid "C# basics"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:7
|
||||
msgid "Introduction"
|
||||
msgstr "Einführung"
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:6
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:9
|
||||
msgid ""
|
||||
"C# support is a new feature available since Godot 3.0. As such, you may "
|
||||
"still run into some issues, or find spots where the documentation could be "
|
||||
@@ -31,7 +35,7 @@ msgid ""
|
||||
"godot-docs/issues>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:14
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:17
|
||||
msgid ""
|
||||
"This page provides a brief introduction to C#, both what it is and how to "
|
||||
"use it in Godot. Afterwards, you may want to look at :ref:`how to use "
|
||||
@@ -40,7 +44,7 @@ msgid ""
|
||||
"the :ref:`Scripting section <doc_scripting>` of the step-by-step tutorial."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:21
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:24
|
||||
msgid ""
|
||||
"C# is a high-level programming language developed by Microsoft. In Godot, it "
|
||||
"is implemented with the Mono 6.x .NET framework, including full support for "
|
||||
@@ -51,7 +55,7 @@ msgid ""
|
||||
"documentation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:29
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:32
|
||||
msgid ""
|
||||
"This is **not** a full-scale tutorial on the C# language as a whole. If you "
|
||||
"aren't already familiar with its syntax or features, see the `Microsoft C# "
|
||||
@@ -59,16 +63,16 @@ msgid ""
|
||||
"suitable introduction elsewhere."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:36
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:39
|
||||
msgid "Setting up C# for Godot"
|
||||
msgstr "C# für Godot einrichten"
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:39
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:42
|
||||
#, fuzzy
|
||||
msgid "Windows (Visual Studio)"
|
||||
msgstr "Windows (und UWP)"
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:41
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:44
|
||||
msgid ""
|
||||
"Download and install the latest version of `Visual Studio <https://"
|
||||
"visualstudio.microsoft.com/downloads/>`_ (*not* Visual Studio Code), which "
|
||||
@@ -80,47 +84,47 @@ msgid ""
|
||||
"installers mentioned above inside the \"Individual components\" tab."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:51
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:54
|
||||
#, fuzzy
|
||||
msgid "Windows (JetBrains Rider)"
|
||||
msgstr "Windows (und UWP)"
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:53
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:56
|
||||
msgid ""
|
||||
"JetBrains Rider comes with bundled MSBuild, so nothing extra is required. "
|
||||
"Make sure to set the following preferences:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:56
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:59
|
||||
#, fuzzy
|
||||
msgid "In Godot:"
|
||||
msgstr "In Godot 3.1:"
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:58
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:61
|
||||
msgid "Mono External Editor to JetBrains Rider"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:59
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:62
|
||||
msgid "Mono Build Tool to JetBrains Mono."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:61
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64
|
||||
msgid "In Rider:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:63
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:66
|
||||
msgid "Set ``MSBuild version`` to either bundled with Rider or .NET Core."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:67
|
||||
msgid "Install **Godot support** plugin."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:67
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:70
|
||||
msgid "macOS and Linux"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:69
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:72
|
||||
msgid ""
|
||||
"Download and install the latest version of the `Mono SDK <http://www.mono-"
|
||||
"project.com/download/>`_. As of Godot 3.1 beta 3, the version number doesn't "
|
||||
@@ -129,18 +133,18 @@ msgid ""
|
||||
"Godot."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:75
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:78
|
||||
msgid ""
|
||||
"To download Mono on macOS, use the \"Stable Channel\" link from the `Mono "
|
||||
"Downloads Page <http://www.mono-project.com/download/>`_. The Visual Studio "
|
||||
"channel is an earlier version of Mono and will not work."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:81
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:84
|
||||
msgid "Additional notes"
|
||||
msgstr "Zusätzliche Nodes"
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:83
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:86
|
||||
msgid ""
|
||||
"Your Godot version must have Mono support enabled, so make sure to download "
|
||||
"the **Mono version** of Godot. If you are building Godot from source, make "
|
||||
@@ -148,17 +152,17 @@ msgid ""
|
||||
"the :ref:`doc_compiling_with_mono` page."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:89
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92
|
||||
msgid ""
|
||||
"In summary, you must have installed Visual Studio or Mono (depending on your "
|
||||
"operating system) **and** the Mono-enabled version of Godot."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:93
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:96
|
||||
msgid "Configuring an external editor"
|
||||
msgstr "Einen externen Editor konfigurieren"
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:98
|
||||
msgid ""
|
||||
"C# support in Godot's script editor is minimal. Consider using an external "
|
||||
"IDE or editor, such as `Visual Studio Code <https://code.visualstudio.com/"
|
||||
@@ -169,52 +173,52 @@ msgid ""
|
||||
"currently supports the following external editors:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:104
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:107
|
||||
msgid "Visual Studio 2019"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:105
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108
|
||||
msgid "Visual Studio Code"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:109
|
||||
#, fuzzy
|
||||
msgid "MonoDevelop"
|
||||
msgstr "K-Develop"
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:107
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:110
|
||||
msgid "Visual Studio for Mac"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:111
|
||||
msgid "JetBrains Rider"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:110
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:113
|
||||
msgid ""
|
||||
"If you are using Visual Studio Code, ensure you download and install the `C# "
|
||||
"extension <https://marketplace.visualstudio.com/items?itemName=ms-vscode."
|
||||
"csharp>`_ to enable features like syntax highlighting and IntelliSense."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:115
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:118
|
||||
msgid ""
|
||||
"If you are using Visual Studio 2019, you must follow the instructions found "
|
||||
"in the \"Configure VS2019 for Debugging\" section below."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:119
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122
|
||||
msgid "Creating a C# script"
|
||||
msgstr "Erstellen eines C# Skripts"
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:121
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:124
|
||||
msgid ""
|
||||
"After you successfully set up C# for Godot, you should see the following "
|
||||
"option when selecting ``Attach script`` in the context menu of a node in "
|
||||
"your scene:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:126
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:129
|
||||
msgid ""
|
||||
"Note that while some specifics change, most concepts work the same when "
|
||||
"using C# for scripting. If you're new to Godot, you may want to follow the "
|
||||
@@ -223,11 +227,11 @@ msgid ""
|
||||
"easily from GDScript."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:133
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136
|
||||
msgid "Project setup and workflow"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:135
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:138
|
||||
msgid ""
|
||||
"When you create the first C# script, Godot initializes the C# project files "
|
||||
"for your Godot project. This includes generating a C# solution (``.sln``) "
|
||||
@@ -239,40 +243,16 @@ msgid ""
|
||||
"let it regenerate."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:144
|
||||
msgid ""
|
||||
"Note that currently, there are some issues where Godot and the C# project "
|
||||
"don't stay in sync; if you delete, rename or move a C# script, the change "
|
||||
"may not be reflected in the C# project file. In cases like this, you will "
|
||||
"have to edit the C# project file manually."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:149
|
||||
msgid ""
|
||||
"For example, if you created a script (e.g. ``Test.cs``) and delete it in "
|
||||
"Godot, compilation will fail because the missing file is still expected to "
|
||||
"be there by the C# project file. For now, you can simply open up the ``."
|
||||
"csproj`` file and look for the ``ItemGroup``, there should be a line "
|
||||
"included like the following:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:163
|
||||
msgid ""
|
||||
"Simply remove that line and your project should build correctly again. Same "
|
||||
"for renaming and moving things, simply rename and move them in the project "
|
||||
"file if needed."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:168
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:148
|
||||
msgid "Example"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:150
|
||||
msgid ""
|
||||
"Here's a blank C# script with some comments to demonstrate how it works."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:197
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177
|
||||
msgid ""
|
||||
"As you can see, functions normally in global scope in GDScript like Godot's "
|
||||
"``print`` function are available in the ``GD`` class which is part of the "
|
||||
@@ -281,7 +261,7 @@ msgid ""
|
||||
"`@GlobalScope <class_@globalscope>`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:184
|
||||
msgid ""
|
||||
"Keep in mind that the class you wish to attach to your node should have the "
|
||||
"same name as the ``.cs`` file. Otherwise, you will get the following error "
|
||||
@@ -289,11 +269,11 @@ msgid ""
|
||||
"res://XXX.cs\"*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:210
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:190
|
||||
msgid "General differences between C# and GDScript"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192
|
||||
msgid ""
|
||||
"The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. "
|
||||
"Where possible, fields and getters/setters have been converted to "
|
||||
@@ -301,16 +281,16 @@ msgid ""
|
||||
"reasonably possible."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:196
|
||||
msgid "For more information, see the :ref:`doc_c_sharp_differences` page."
|
||||
msgstr ""
|
||||
"Für mehr Informationen über Events, siehe die Seite :ref:`doc_inputevent`."
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:219
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:199
|
||||
msgid "Current gotchas and known issues"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:221
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:201
|
||||
msgid ""
|
||||
"As C# support is quite new in Godot, there are some growing pains and things "
|
||||
"that need to be ironed out. Below is a list of the most important issues you "
|
||||
@@ -319,38 +299,24 @@ msgid ""
|
||||
"godotengine/godot/labels/topic%3Amono>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:227
|
||||
msgid ""
|
||||
"As explained above, the C# project isn't always kept in sync automatically "
|
||||
"when things are deleted, renamed or moved in Godot (`#12917 <https://github."
|
||||
"com/godotengine/godot/issues/12917>`_)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:230
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:207
|
||||
msgid ""
|
||||
"Writing editor plugins is possible, but it is currently quite convoluted."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:231
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:208
|
||||
msgid ""
|
||||
"State is currently not saved and restored when hot-reloading, with the "
|
||||
"exception of exported variables."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:233
|
||||
msgid ""
|
||||
"Exporting Mono projects is supported for desktop platforms (Linux, Windows "
|
||||
"and macOS), Android, HTML5, and iOS. UWP is not currently supported. "
|
||||
"(`#20271 <https://github.com/godotengine/godot/issues/20271>`_)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:236
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:210
|
||||
msgid ""
|
||||
"Attached C# scripts should refer to a class that has a class name that "
|
||||
"matches the file name."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:238
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212
|
||||
msgid ""
|
||||
"There are some methods such as ``Get()``/``Set()``, ``Call()``/"
|
||||
"``CallDeferred()`` and signal connection method ``Connect()`` that rely on "
|
||||
@@ -360,11 +326,18 @@ msgid ""
|
||||
"can use any custom properties or methods without this limitation."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:246
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:220
|
||||
msgid ""
|
||||
"As of Godot 3.2.2, exporting Mono projects is supported for desktop "
|
||||
"platforms (Linux, Windows and macOS), Android, HTML5, and iOS. The only "
|
||||
"platform not supported yet is UWP."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:225
|
||||
msgid "Performance of C# in Godot"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:248
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:227
|
||||
msgid ""
|
||||
"According to some preliminary `benchmarks <https://github.com/cart/godot3-"
|
||||
"bunnymark>`_, the performance of C# in Godot — while generally in the same "
|
||||
@@ -375,11 +348,11 @@ msgid ""
|
||||
"when talking to Godot."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:256
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:235
|
||||
msgid "Using NuGet packages in Godot"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:258
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:237
|
||||
msgid ""
|
||||
"`NuGet <https://www.nuget.org/>`_ packages can be installed and used with "
|
||||
"Godot, as with any C# project. Many IDEs are able to add packages directly. "
|
||||
@@ -387,7 +360,7 @@ msgid ""
|
||||
"csproj`` file located in the project root:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:275
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:254
|
||||
msgid ""
|
||||
"By default, tools like NuGet put ``Version`` as an attribute of the "
|
||||
"```PackageReference``` Node. **You must manually create a Version node as "
|
||||
@@ -395,36 +368,36 @@ msgid ""
|
||||
"(This will be fixed in Godot 4.0.)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:277
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:256
|
||||
msgid ""
|
||||
"Whenever packages are added or modified, run ``nuget restore`` (*not* "
|
||||
"``dotnet restore``) in the root of the project directory. To ensure that "
|
||||
"NuGet packages will be available for msbuild to use, run:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:286
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:265
|
||||
msgid "Profiling your C# code"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:288
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:267
|
||||
msgid ""
|
||||
"`Mono log profiler <https://www.mono-project.com/docs/debug+profile/profile/"
|
||||
"profiler/>`_ is available for Linux and macOS. Due to a Mono change, it does "
|
||||
"not work on Windows currently."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:289
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:268
|
||||
msgid ""
|
||||
"External Mono profiler like `JetBrains dotTrace <https://www.jetbrains.com/"
|
||||
"profiler/>`_ can be used as described `here <https://github.com/godotengine/"
|
||||
"godot/pull/34382>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:292
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:271
|
||||
msgid "Configuring VS 2019 for debugging"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:296
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:275
|
||||
msgid ""
|
||||
"Godot has built-in support for workflows involving several popular C# IDEs. "
|
||||
"Built-in support for Visual Studio will be including in future versions, but "
|
||||
@@ -432,66 +405,66 @@ msgid ""
|
||||
"Godot C# projects."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:301
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:280
|
||||
msgid ""
|
||||
"Install VS 2019 with ``.NET desktop development`` and ``Desktop development "
|
||||
"with C++`` workloads selected."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:302
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:281
|
||||
msgid ""
|
||||
"**Ensure that you do not have Xamarin installed.** Do not choose the "
|
||||
"``Mobile development with .NET`` workload. Xamarin changes the DLLs used by "
|
||||
"MonoDebugger, which breaks debugging."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:303
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:282
|
||||
msgid ""
|
||||
"Install the `VSMonoDebugger extension <https://marketplace.visualstudio.com/"
|
||||
"items?itemName=GordianDotNet.VSMonoDebugger0d62>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:304
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:283
|
||||
msgid "In VS 2019 --> Extensions --> Mono --> Settings:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:306
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:285
|
||||
msgid "Select ``Debug/Deploy to local Windows``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:307
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:286
|
||||
msgid "Leave ``Local Deploy Path`` blank."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:308
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:287
|
||||
msgid ""
|
||||
"Set the ``Mono Debug Port`` to the port in Godot --> Project --> Project "
|
||||
"Settings --> Mono --> Debugger Agent."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:309
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:288
|
||||
msgid ""
|
||||
"Also select ``Wait for Debugger`` in the Godot Mono options. `This Godot "
|
||||
"Addon <https://godotengine.org/asset-library/asset/435>`_ may be helpful."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:311
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:290
|
||||
msgid ""
|
||||
"Run the game in Godot. It should hang at the Godot splash screen while it "
|
||||
"waits for your debugger to attach."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:312
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:291
|
||||
msgid ""
|
||||
"In VS 2019, open your project and choose Extensions --> Mono --> Attach to "
|
||||
"Mono Debugger."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:315
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:294
|
||||
msgid "Configuring Visual Studio Code for debugging"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:317
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:296
|
||||
msgid ""
|
||||
"To configure Visual Studio Code for debugging open up a project in Godot. "
|
||||
"Click on Project and open the project settings. Scroll down and click on "
|
||||
@@ -499,7 +472,7 @@ msgid ""
|
||||
"debugger.\" Next, copy the port number and open up Visual Studio Code."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:322
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:301
|
||||
msgid ""
|
||||
"You need to download the Mono Debug extension from Microsoft. Then open the "
|
||||
"Godot project folder. Go to the run tab and click on create a launch.json "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -18,7 +18,7 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:4
|
||||
msgid "API differences to GDScript"
|
||||
msgid "C# API differences to GDScript"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:6
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -18,7 +18,8 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_features.rst:4
|
||||
msgid "Features"
|
||||
#, fuzzy
|
||||
msgid "C# features"
|
||||
msgstr "Funktionen"
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_features.rst:6
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -1473,9 +1473,8 @@ msgstr "**Kontrollfluss**:"
|
||||
msgid ""
|
||||
"The patterns are matched from top to bottom. If a pattern matches, the first "
|
||||
"corresponding block will be executed. After that, the execution continues "
|
||||
"below the ``match`` statement. If you want to have a fallthrough, you can "
|
||||
"use ``continue`` to stop execution in the current block and check for an "
|
||||
"additional match in the patterns below it."
|
||||
"below the ``match`` statement. You can use ``continue`` to stop execution in "
|
||||
"the current block and check for an additional match in the patterns below it."
|
||||
msgstr ""
|
||||
"Die Muster werden von oben nach unten abgeglichen. Wenn ein Muster passt, "
|
||||
"wird der entsprechende Block ausgeführt. Danach setzt die Ausführung unter "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -429,7 +429,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:288
|
||||
msgid "SceneTree"
|
||||
msgstr ""
|
||||
msgstr "Szenen-Baum (SceneTree)"
|
||||
|
||||
#: ../../docs/getting_started/scripting/visual_script/nodes_purposes.rst:290
|
||||
msgid ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -32,10 +32,14 @@ msgid ""
|
||||
"source files and assets while collaborating. Godot stores all assets as "
|
||||
"files in its file system."
|
||||
msgstr ""
|
||||
"Ein Dateisystem verwaltet wie Assets gespeichert und auf diese zugegriffen "
|
||||
"wird. Ein gut gestaltetes Dateisystem erlaubt außerdem mehreren Entwicklern "
|
||||
"kollaborativ dieselben Dateien zu bearbeiten. Godot speichert alle Assets "
|
||||
"als Dateien im Dateisystem."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:15
|
||||
msgid "Implementation"
|
||||
msgstr ""
|
||||
msgstr "Implementierung"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:17
|
||||
msgid ""
|
||||
@@ -47,6 +51,13 @@ msgid ""
|
||||
"resources. For example, a font resource is often bundled together with the "
|
||||
"font textures."
|
||||
msgstr ""
|
||||
"Das Dateisystem speichert Resourcen auf der Festplatte. Alles, vom Script zu "
|
||||
"Szenen oder PNG Bildern sind Resourcen für die Engine. Wenn eine Resource "
|
||||
"Eigenschaften (Felder) besitzt welche andere Resourcen im Dateisystem "
|
||||
"referenzieren so werden diese miteinbezogen. Wenn eine Resource integrierte "
|
||||
"Sub-Resourcen besitzt so werden diese Zusammen in einer einzigen Datei "
|
||||
"gebündelt gespeichert. Zum Beispiel Schriftarten werden oft mit "
|
||||
"dazugehörigen Schrift-Texturen für die Darstellung gebündelt."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:24
|
||||
msgid ""
|
||||
@@ -54,14 +65,21 @@ msgid ""
|
||||
"and VCSs are better than anything we can implement, so Godot tries its best "
|
||||
"to play along with SVN, Git, Mercurial, Perforce, etc."
|
||||
msgstr ""
|
||||
"Godots Dateisystem vermeidet die Nutzung von Meta-dateien. Vorhandene "
|
||||
"Dateiverwaltungen der Betriebssysteme oder Versionskontrollsysteme (Git, "
|
||||
"SVN, Mercurial, Perforce, etc.) sind in der Regel besser als alles was "
|
||||
"zusätzlich implementiert werden könnte, also versucht Godot sein bestes gut "
|
||||
"mit diesen zusammenzuarbeiten (auch wenn die Verwendung von Metadaten "
|
||||
"eigentlich nichts damit zu tun hat)."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:28
|
||||
msgid "Example of file system contents:"
|
||||
msgstr ""
|
||||
msgstr "Beispiel von Dateisystem-Inhalten:"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:39
|
||||
#, fuzzy
|
||||
msgid "project.godot"
|
||||
msgstr ""
|
||||
msgstr "project.godot"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:41
|
||||
msgid ""
|
||||
@@ -69,6 +87,11 @@ msgid ""
|
||||
"found at the root of the project. In fact, its location defines where the "
|
||||
"root is. This is the first file that Godot looks for when opening a project."
|
||||
msgstr ""
|
||||
"Die ``project.godot`` Datei ist die Projektdatei für Godot Projekte und "
|
||||
"befindet sich immer im Wurzelverzeichnis eines Projekts. Tatsächlich "
|
||||
"definiert der Ort dieser Datei sogar was als das Wurzelverzeichnis für das "
|
||||
"Projekt genutzt wird. Dies ist die erste Datei die Godot lokalisiert wenn "
|
||||
"ein Projekt geöffnet wird."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:45
|
||||
msgid ""
|
||||
@@ -76,10 +99,13 @@ msgid ""
|
||||
"ini format. Even an empty ``project.godot`` can function as a basic "
|
||||
"definition of a blank project."
|
||||
msgstr ""
|
||||
"Diese Datei beinhaltet die Konfiguration des Projekts in direkter Text-"
|
||||
"ausführung unter nutzung des win.ini Formats. selbst eine leere ``project."
|
||||
"godot`` datei kann als Basis für ein leeres Projekt dienen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:50
|
||||
msgid "Path delimiter"
|
||||
msgstr ""
|
||||
msgstr "Pfad-Trennzeichen"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:52
|
||||
msgid ""
|
||||
@@ -88,10 +114,14 @@ msgid ""
|
||||
"``C:\\project\\project.godot`` needs to be typed as ``C:/project/project."
|
||||
"godot``."
|
||||
msgstr ""
|
||||
"Godot unterstützt lediglich ``/`` als Pfad-Trennzeichen. Dies wird aus "
|
||||
"Portabilitätsgründen so gehalten, denn alle Betriebssysteme unterstützen "
|
||||
"dies, sogar Windows, also muss ein Pfad wie ``C:project\\project.godot`` als "
|
||||
"``C:/project/project.godot`` angegeben werden."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:58
|
||||
msgid "Resource path"
|
||||
msgstr ""
|
||||
msgstr "Resourcen-Pfad"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:60
|
||||
msgid ""
|
||||
@@ -99,12 +129,18 @@ msgid ""
|
||||
"cumbersome and non-portable. To solve this problem, the special path ``res://"
|
||||
"`` was created."
|
||||
msgstr ""
|
||||
"Beim Zugriff auf eine Resource kann das Dateisystem-Layout des "
|
||||
"Betriebssystems umständlich und unter Umständen nicht portabel sein. Um "
|
||||
"dieses Problem zu umgehen wurde der Spezialpfad ``res://`` geschaffen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:64
|
||||
msgid ""
|
||||
"The path ``res://`` will always point at the project root (where ``project."
|
||||
"godot`` is located, so ``res://project.godot`` is always valid)."
|
||||
msgstr ""
|
||||
"Der Pfad ``res://`` zeigt immer zur Wurzel des Projektverzeichnisses (wo "
|
||||
"``project.godot`` zu finden ist, also ist ``res://project.godot`` immer "
|
||||
"gültig)."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:68
|
||||
msgid ""
|
||||
@@ -113,10 +149,15 @@ msgid ""
|
||||
"phones or consoles, or running from DVD), the file system will become read-"
|
||||
"only and writing will no longer be permitted."
|
||||
msgstr ""
|
||||
"Das Dateisystem ist nur frei für Lese- und Schreibzugriffe wenn ein Projekt "
|
||||
"lokal im Editor ausgeführt wird. In Exporten (herausgeschriebenen "
|
||||
"Anwendungen) oder bei de Ausführung auf unterschiedlichen Geräten (wie "
|
||||
"Mobilgeräten, Konsolen oder schreibgeschützen Medien) wird das schreiben ins "
|
||||
"Dateisystem gesperrt und nur Lesen ist möglich."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:74
|
||||
msgid "User path"
|
||||
msgstr ""
|
||||
msgstr "Nutzer-Pfad"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:76
|
||||
msgid ""
|
||||
@@ -126,10 +167,16 @@ msgid ""
|
||||
"differently depending on the OS the project is running on. Local path "
|
||||
"resolution is further explained in :ref:`doc_data_paths`."
|
||||
msgstr ""
|
||||
"Schreiben ins Dateisystem wird dennoch oft benötigt, z.B. um Spielstände "
|
||||
"abzulegen oder Inhalts-Pakete herunterzuladen. Hierzu stellt die Engine "
|
||||
"einen Spezialpfad bereit: ``user://``, welcher immer beschreibbar ist. "
|
||||
"Dieser Pfad wird unter diversen Betriebssystemen zu unterschiedlichen "
|
||||
"tatsächlichen Pfaden aufgelöst. Lokale Pfadauflösung wird tiefer beschrieben "
|
||||
"in :ref: `doc_data_paths`."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:83
|
||||
msgid "Host file system"
|
||||
msgstr ""
|
||||
msgstr "Host Dateisystem"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:85
|
||||
msgid ""
|
||||
@@ -138,10 +185,15 @@ msgid ""
|
||||
"on all platforms. However, using host file system paths can be useful when "
|
||||
"writing development tools in Godot."
|
||||
msgstr ""
|
||||
"Alternativ können auch Host-Dateisystempfade genutzt werden, was allerdings "
|
||||
"nicht für herausgeschrieben Anwendungen empfohlen wird, da die Korrekte "
|
||||
"Funktion ihrere Nutzung nicht auf allen Platformen garantiert werden kann. "
|
||||
"Dennoch kann es nützlich sein diese zur Entwicklung von Werkzeugen (tools) "
|
||||
"in Godot zu nutzen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:91
|
||||
msgid "Drawbacks"
|
||||
msgstr ""
|
||||
msgstr "Nachteile"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:93
|
||||
msgid ""
|
||||
@@ -151,6 +203,11 @@ msgid ""
|
||||
"These references will have to be re-defined to point at the new asset "
|
||||
"location."
|
||||
msgstr ""
|
||||
"Es existieren auch Nachteile für diese simple Dateisystem-Gestaltung. Das "
|
||||
"erste Problem ist dass Verschieben von Assets (Umbenennen oder von einem "
|
||||
"Ordner in einen anderen innerhalb des Projekts verlegen) existierende "
|
||||
"Referenzen ungültig macht. Diese Referenzen müssen korrigiert werden so dass "
|
||||
"sie zum neuen Ort zeigen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:98
|
||||
msgid ""
|
||||
@@ -159,6 +216,12 @@ msgid ""
|
||||
"dependencies will have to be fixed manually (Godot detects this and helps "
|
||||
"you fix them anyway, but why go the hard route?)."
|
||||
msgstr ""
|
||||
"Um dies zu vermeiden sollten alle Aktionen wie Verschieben, Löschen oder "
|
||||
"Umbenennen innerhalb Godots (im Dateisystem-Dock) ausgeführt werden. Datein "
|
||||
"sollten nicht außerhalb Godots verschoben werden (Falls dies doch mal "
|
||||
"vorkommt wird Godot beim Beheben der Probleme versuchen behilflich zu sein. "
|
||||
"Aber Garantien können nicht gegeben werden, also warum den schweren weg "
|
||||
"gehen?)."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:103
|
||||
msgid ""
|
||||
@@ -169,6 +232,13 @@ msgid ""
|
||||
"Linux, Android, etc. This may also apply to exported binaries, which use a "
|
||||
"compressed package to store all files."
|
||||
msgstr ""
|
||||
"Weiterhin ist es so, dass unter Windows und macOS Dateien und Pfade in Groß- "
|
||||
"und Kleinschreibung unterschieden werden. Wenn Entwickler auf einem dieser "
|
||||
"Systeme eine Datei als ``myfile.PNG`` abspeichert und diese aber als "
|
||||
"``myfile.png`` referenziert wird dies vielleicht unter deren Betriebssystem "
|
||||
"funktionieren, aber nicht unter z.B. Linux, Android etc. Dies kann auch auf "
|
||||
"exportierte Binärdateien zutreffen, welche ein komprimiertes Format nutzen "
|
||||
"um Dateien unterzubringen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/filesystem.rst:109
|
||||
msgid ""
|
||||
@@ -176,3 +246,6 @@ msgid ""
|
||||
"files when working with Godot. One simple fool-proof convention is to only "
|
||||
"allow lowercase file and path names."
|
||||
msgstr ""
|
||||
"Es wird empfohlen, dass Teams klare Namenskonventionen zur Arbeit in Godot "
|
||||
"festlegen. Eine simple, einfach einzuhaltende Regel ist Pfade und Dateinamen "
|
||||
"allesamt in Kleinschreibung zu halten."
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -171,22 +171,13 @@ msgstr "Instanzen bearbeiten"
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:93
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Open the ``Ball`` scene and add a ``PhysicsMaterial`` by opening the "
|
||||
"\"Physics Material Override\" dropdown in the Inspector dock and selecting "
|
||||
"\"New PhysicsMaterial\"."
|
||||
msgstr ""
|
||||
"Öffne die ``Ball`` Scene und füge ein ``PhysicsMaterial`` hinzu, indem du "
|
||||
"auf den Pfeil nach unten clickst und \"Neues PhysicsMaterial\" auswählst."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:99
|
||||
msgid ""
|
||||
"Then, expand the material by clicking on it, and set the ``Bounce`` property "
|
||||
"to ``1``."
|
||||
"Open the ``Ball`` scene, expand the ``PhysicsMaterial`` by clicking on it, "
|
||||
"and set the ``Bounce`` property to ``1``."
|
||||
msgstr ""
|
||||
"Klappe es dann aus indem du es anklickst und setze den ``Bounce`` Wert auf "
|
||||
"``1``."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:104
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:98
|
||||
msgid ""
|
||||
"Press \"Play\" and notice that all of the instanced balls are now much more "
|
||||
"bouncy. Because the instanced balls are based on the saved scene, changes to "
|
||||
@@ -196,7 +187,7 @@ msgstr ""
|
||||
"stärker springen. Da die instantiierten Bälle auf der gespeicherten Szene "
|
||||
"basieren, betreffen alle Änderungen in dieser Szene auch alle Instanzen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:108
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:102
|
||||
msgid ""
|
||||
"You can also adjust individual instances. Set the bounce value back to ``0`` "
|
||||
"and then in the ``Main`` scene, select one of the instanced balls. Resources "
|
||||
@@ -211,7 +202,7 @@ msgstr ""
|
||||
"wollen wir sie einzigartig machen. Drücke dazu auf den Pfeil nach unten und "
|
||||
"wähle \"Einzigartig machen\" aus. Drücke danach auf \"Starten\"."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:116
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:110
|
||||
msgid ""
|
||||
"Notice that a grey \"revert\" button appears next to the adjusted property. "
|
||||
"When this button is present, it means you modified a property in the "
|
||||
@@ -227,11 +218,11 @@ msgstr ""
|
||||
"bei. Durch Drücken der \"Rückgängig\"-Schalfläche, wird die Eigenschaft auf "
|
||||
"den Wert der gespeicherten Szene zurückgesetzt."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:124
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:118
|
||||
msgid "Conclusion"
|
||||
msgstr "Fazit"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:126
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:120
|
||||
msgid ""
|
||||
"Instancing can be useful when you want to create many copies of the same "
|
||||
"object. It is also possible to create instances in code by using GDScript, "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -37,14 +37,15 @@ msgid "Project manager"
|
||||
msgstr "Projektverwaltung"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:13
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"When you launch Godot, the first window you'll see is the Project Manager. "
|
||||
"Since you have no projects there will be a popup asking if you want to open "
|
||||
"the asset library, just click cancel, we'll look at it later."
|
||||
msgstr ""
|
||||
"Wenn Du Godot startest, erscheint als erstes Fenster die Projektverwaltung. "
|
||||
"Hier kannst Du Projekte anlegen, entfernen, importieren oder spielen."
|
||||
"Weil Du noch keine Projekte angelegt hast wird ein Popup erscheinen mit der "
|
||||
"Frage, ob Du die Asset Library öffnen möchtest. Klick einfach auf Abbrechen, "
|
||||
"wir schauen uns das später an."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:19
|
||||
msgid ""
|
||||
@@ -55,7 +56,6 @@ msgstr ""
|
||||
"erstellen, entfernen, importieren oder Spielen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:24
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"In the top-right corner you'll find a drop-down menu to change the editor's "
|
||||
"language."
|
||||
@@ -92,13 +92,12 @@ msgstr ""
|
||||
"auf deinem Computer aus, um es dort anzulegen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:46
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Click the Browse button to open Godot's file browser and pick a location or "
|
||||
"type the folder's path in the Project Path field."
|
||||
msgstr ""
|
||||
"Klicke auf \"Durchstöbern\", um Godots Dateibrowser zu öffnen und wähle "
|
||||
"einen Ort oder tippe einen Pfad zum Zielverzeichnis im Projektpfadfeld ein."
|
||||
"Klicke auf \"Durchsuchen\", um Godots Dateibrowser zu öffnen und wähle einen "
|
||||
"Ort oder tippe einen Pfad zum Zielverzeichnis im Projektpfadfeld ein."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:51
|
||||
msgid ""
|
||||
@@ -135,7 +134,6 @@ msgstr ""
|
||||
"Projekt für dich und öffnet es im Editor."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:64
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The next time you open the project manager, you'll see your new project in "
|
||||
"the list. Double click on it to open it in the editor."
|
||||
@@ -272,7 +270,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"The **Script** workspace is a complete code editor with a debugger, rich "
|
||||
"auto-completion, and built-in code reference. Press :kbd:`F3` (or :kbd:`Alt "
|
||||
"+ 3` on macOS) to access it, and :kbd:`F4` to search the reference."
|
||||
"+ 3` on macOS) to access it, and :kbd:`Shift + F1` to search the reference."
|
||||
msgstr ""
|
||||
"Der **Skript**-Arbeitsbereich ist ein kompletter Code-Editor mit einem "
|
||||
"Debugger, Autovervollständigung und eingebauter Code-Referenz. Drücke F3, um "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -255,10 +255,11 @@ msgid "Creating your own resources"
|
||||
msgstr "Eigene Ressourcen erstellen"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/resources.rst:153
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Like any Object in Godot, users can also script Resources. Resource scripts "
|
||||
"inherit the ability to freely translate between object properties and "
|
||||
"serialized text or binary data (/*.tres, /*.res). They also inherit the "
|
||||
"serialized text or binary data (\\*.tres, \\*.res). They also inherit the "
|
||||
"reference-counting memory management from the Reference type."
|
||||
msgstr ""
|
||||
"Wie jedes Objekt in Godot können Benutzer auch Ressourcen schreiben. "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -20,7 +20,7 @@ msgstr ""
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:4
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:33
|
||||
msgid "SceneTree"
|
||||
msgstr ""
|
||||
msgstr "Szenen-Baum (SceneTree)"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:7
|
||||
msgid "Introduction"
|
||||
@@ -32,10 +32,13 @@ msgid ""
|
||||
"Scenes are collections of nodes. They become active once they enter the "
|
||||
"*scene tree*."
|
||||
msgstr ""
|
||||
"In vorangegangen Tutorials drehte sich alles um das Konzept der Nodes. "
|
||||
"Szenen sind Sammlungen von Nodes. Sie werden aktiv sobald sie in den Szenen-"
|
||||
"Baum (*scene tree*) eingefügt werden."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:14
|
||||
msgid "MainLoop"
|
||||
msgstr ""
|
||||
msgstr "MainLoop"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:16
|
||||
msgid ""
|
||||
@@ -44,6 +47,9 @@ msgid ""
|
||||
"Afterwards, all drivers, servers, scripting languages, scene system, etc are "
|
||||
"loaded."
|
||||
msgstr ""
|
||||
"Godot arbeitet intern wie folgt. Eine OS-Klasse (:ref:`OS<class_OS>`) ist "
|
||||
"die einzige Instanz die zu Begin ausgeführt wird. Darauf folgend werden "
|
||||
"Treiber, Server, Scriptsprachen, Szenen-System etc. geladen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:21
|
||||
msgid ""
|
||||
@@ -52,6 +58,10 @@ msgid ""
|
||||
"internals working (you can check main/main.cpp file in the source code if "
|
||||
"you are ever interested to see how this works internally)."
|
||||
msgstr ""
|
||||
"Sobald die Initialisierung abgeschlossen ist, wird :ref:`OS<class_OS>` ein :"
|
||||
"ref:`MainLoop<class_MainLoop>` übergeben um ausgeführt zu werden. Bis zu "
|
||||
"diesem Punkt ist alles interner Ablauf (siehe main/main.cpp im source code "
|
||||
"falls Interesse besteht die Internen Abläufe nachzuvollziehen)."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:27
|
||||
msgid ""
|
||||
@@ -60,6 +70,11 @@ msgid ""
|
||||
"(physics-synchronized callback), and input. Again, this is low level and "
|
||||
"when making games in Godot, writing your own MainLoop seldom makes sense."
|
||||
msgstr ""
|
||||
"Die Nutzer-Anwendung, oder das Spiel, startet im MainLoop. Diese Klasse "
|
||||
"definiert Methoden für die Initialisierung, Idle (Bild-synchrone "
|
||||
"Rückrufmethode), fixed (Physik-synchrone Rückrufmethode) und Eingabe "
|
||||
"(input). Dies sind tief gehende Funktionen, welche in der typischen "
|
||||
"Erstellung eines Spiels nur sehr selten verwendet werden."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:35
|
||||
msgid ""
|
||||
@@ -83,6 +98,10 @@ msgid ""
|
||||
"<class_SceneTree>`. This is automatically instanced and set when running a "
|
||||
"scene, no need to do any extra work."
|
||||
msgstr ""
|
||||
"Das Szenen-System stellt eine Implemetierung des MainLoops dar (:ref:"
|
||||
"`SceneTree <class_SceneTree>`) welcher OS so übergeben wird. Dies geschieht "
|
||||
"standardmäßig automatisch sobald eine Szene ausgeführt wird und erfordert "
|
||||
"kein manuelles Eingreifen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:46
|
||||
msgid ""
|
||||
@@ -98,18 +117,25 @@ msgid ""
|
||||
"added as a child when it's first opened to become part of the *Scene Tree* "
|
||||
"(more on that next)."
|
||||
msgstr ""
|
||||
"Es beinhaltet die Wurzel :ref:`Viewport<class_Viewport>`, zu welcher eine "
|
||||
"Szene hinzugefügt wird, als Kind, welches beim ersten Öffnen Teil des Szenen-"
|
||||
"Baums (*Scene Tree*) wird."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:52
|
||||
msgid ""
|
||||
"It contains information about the groups and has the means to call all nodes "
|
||||
"in a group or get a list of them."
|
||||
msgstr ""
|
||||
"Es enthält Informationen zu Gruppen und hat Möglichkeiten Node-Methoden "
|
||||
"einer Gruppe aufzurufen oder eine Liste dieser zu erstellen."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:54
|
||||
msgid ""
|
||||
"It contains some global state functionality, such as setting pause mode or "
|
||||
"quitting the process."
|
||||
msgstr ""
|
||||
"Es beinhaltet einige Funktionalität zum Globalen Zustand, wie dem Pausieren "
|
||||
"oder Beenden des Prozesses."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:57
|
||||
msgid ""
|
||||
@@ -117,16 +143,22 @@ msgid ""
|
||||
"<class_SceneTree>` singleton can be obtained by calling :ref:`Node."
|
||||
"get_tree() <class_Node_method_get_tree>`."
|
||||
msgstr ""
|
||||
"Wenn ein Node teil des Szenen-Baums (Scene Tree) ist, kann auf den Szenen-"
|
||||
"Baum (:ref:`SceneTree<class_SceneTree>`) als Singleton über :ref:`Node."
|
||||
"get_tree() <class_Node_method_get_tree>`zugegriffen werden."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:63
|
||||
msgid "Root viewport"
|
||||
msgstr ""
|
||||
msgstr "Wurzel Fenster (Viewport)"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:65
|
||||
msgid ""
|
||||
"The root :ref:`Viewport <class_Viewport>` is always at the top of the scene. "
|
||||
"From a node, it can be obtained in two different ways:"
|
||||
msgstr ""
|
||||
"Das Wurzel-Fenster (:ref:`Viewport <class_Viewport>`) ist immer am oberen "
|
||||
"Ende der Szene. Durch einen Node kann über folgende Wege auf es zugegriffen "
|
||||
"werden:"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:80
|
||||
msgid ""
|
||||
@@ -135,6 +167,10 @@ msgid ""
|
||||
"sense that the top of all nodes is always a node of this type otherwise "
|
||||
"nothing would be seen."
|
||||
msgstr ""
|
||||
"Dieser Node enthält das Haupt-Fenster (Viewport - :ref:`Viewport "
|
||||
"<class_Viewport>`). Alles was diesem untergeordnet ist wird standardmäßig "
|
||||
"dargestellt, so macht es Sinn das die Wurzel aller Nodes immer ein Node "
|
||||
"dieses Typs ist, andererseits ist nichts sichtbar."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:85
|
||||
msgid ""
|
||||
@@ -142,16 +178,21 @@ msgid ""
|
||||
"and such), this one is the only one that is never created by the user. It's "
|
||||
"created automatically inside SceneTree."
|
||||
msgstr ""
|
||||
"Wärend andere Fenster (Viewport) in der Szene erstellt werden können (für "
|
||||
"Split-screens z.B.), ist dieses das einzige das nicht vom Nutzer erstellt "
|
||||
"wird. Es wird automatisch durch den Szenen-Baum (SceneTree) bereitgestellt."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:90
|
||||
msgid "Scene tree"
|
||||
msgstr ""
|
||||
msgstr "Szenen-Baum (SceneTree)"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:92
|
||||
msgid ""
|
||||
"When a node is connected, directly or indirectly, to the root viewport, it "
|
||||
"becomes part of the *scene tree*."
|
||||
msgstr ""
|
||||
"Wenn ein Node eingebunden wird, direkt oder indirekt, in das Wurzel-Fenster "
|
||||
"(Viewport) wird es Teil des Szenen-Baums (*SceneTree*)."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scene_tree.rst:95
|
||||
msgid ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -334,8 +334,8 @@ msgid ""
|
||||
"tscn in Scene -> Save:"
|
||||
msgstr ""
|
||||
"Szenen müssen abgespeichert sein bevor sie ausgeführt werden können. "
|
||||
"Speichere also die Szene bspw. als \n"
|
||||
"\"Hello.tscn\" in \"Szene\" -> \"Szene speichern\" ab:"
|
||||
"Speichere also die Szene bspw. als \"Hello.tscn\" in \"Szene\" -> \"Szene "
|
||||
"speichern\" ab:"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/scenes_and_nodes.rst:155
|
||||
msgid ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -18,9 +18,8 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/signals.rst:1
|
||||
#, fuzzy
|
||||
msgid "Signal"
|
||||
msgstr "Signale"
|
||||
msgstr "Signal"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/signals.rst:7
|
||||
msgid "Signals"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-06-05 17:37+0200\n"
|
||||
"POT-Creation-Date: 2020-06-22 14:46+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user