47 Commits

Author SHA1 Message Date
Raul Santos
2d112e657c Merge pull request #71 from raulsntos/update-ci
Update CI to use `ubuntu-22.04`
2025-06-27 19:45:28 +02:00
Raul Santos
516b73ca2e Merge pull request #70 from Calinou/readme-microsoft-extension
Add a notice about using Microsoft C# extension as an alternative
2025-06-27 19:44:04 +02:00
Raul Santos
66e6728643 Update CI to use ubuntu-22.04 2025-06-27 19:41:14 +02:00
Hugo Locurcio
bc9db2b8ac Add a notice about using Microsoft C# extension as an alternative 2025-05-14 01:59:35 +02:00
Raul Santos
55efe21dc3 Merge pull request #61 from Dantali0n/master 2024-02-29 17:28:09 +01:00
Dantali0n
7ab1157933 Update README to show extension does not support 4.x 2024-02-29 16:58:21 +01:00
Ignacio Roldán Etcheverry
5cb26cc7fa Merge pull request #52 from raulsntos/fix-new-lines
Support metadata file with Windows new lines
2022-08-24 08:17:08 +02:00
Raul Santos
a82adf7d08 Support metadata file with Windows new lines
Replace Windows new lines (`\r\n`) with Unix new lines (`\n`) before
splitting so we can handle the metadata file as if it was using `\n`
all along.
2022-08-23 10:44:45 +02:00
Rémi Verschelde
ee5666d797 Merge pull request #47 from godotengine/dependabot/nuget/GodotDebugSession/Newtonsoft.Json-13.0.1 2022-06-23 16:28:44 +02:00
dependabot[bot]
1e2d5f7465 Bump Newtonsoft.Json from 12.0.3 to 13.0.1 in /GodotDebugSession
Bumps [Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json) from 12.0.3 to 13.0.1.
- [Release notes](https://github.com/JamesNK/Newtonsoft.Json/releases)
- [Commits](https://github.com/JamesNK/Newtonsoft.Json/compare/12.0.3...13.0.1)

---
updated-dependencies:
- dependency-name: Newtonsoft.Json
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-06-22 23:17:20 +00:00
Ignacio Roldán Etcheverry
0f273c273e Merge pull request #41 from manuth/master
Fix Webpack Config for Newer NodeJS Versions
2022-04-07 01:51:17 +02:00
Manuel Thalmann
e23dcd338b Remove the make-dependency 2022-04-02 13:15:50 +02:00
Manuel Thalmann
7cb099789f Remove obsolete workaround 2022-03-30 20:04:33 +02:00
Manuel Thalmann
6516d35833 Fix webpack for newer nodejs versions 2022-03-30 11:09:40 +02:00
Ignacio Roldán Etcheverry
aedd1af0ae Bump version to 0.2.1 2021-11-22 02:09:29 +01:00
Ignacio Roldán Etcheverry
82fdf9d1db Merge pull request #35 from raulsntos/use-fspath
Use platform specific path
2021-11-22 00:07:40 +01:00
Raul Santos
56424b51dd Use platform specific path
Retrieves the platform specific path when getting the project path,
using the right path separators on each platform.
2021-11-20 14:59:59 +01:00
Ignacio Roldán Etcheverry
c90dc9caf0 Merge pull request #33 from raulsntos/document-new-features
Document 0.2.0 features
2021-11-16 20:49:07 +01:00
Raul Santos
c3c1b1b489 Document 0.2.0 features 2021-11-16 18:24:36 +01:00
Ignacio Roldán Etcheverry
6623f6fac7 Bump version to 0.2.0 2021-11-16 03:51:55 +01:00
Ignacio Roldán Etcheverry
6199a3f0b9 Bump minimum required version of VS Code to v1.62
This is needed as we bumped `@types/vscode` in 253cbf9522
2021-11-16 03:36:41 +01:00
Ignacio Roldán Etcheverry
59a63f4ae8 Fix some typos and wrong formatting in README 2021-11-16 03:28:29 +01:00
Ignacio Roldán Etcheverry
1469dd7b3e Merge pull request #24 from raulsntos/task-provider-select-scene
Add debug configuration to launch a specified scene
2021-11-16 00:07:42 +01:00
Raul Santos
7ba756ff3b Add Select Godot Project to the Command Palette 2021-11-15 03:06:07 +01:00
Raul Santos
b94f1e912a Add debug configuration to launch a specified scene
A new **Launch** debug configuration that shows a selector to the user
to choose among any of the `*.tscn` files in the workspace to use as the
entrypoint instead of using the project's
main scene.
2021-11-15 02:58:19 +01:00
Ignacio Roldán Etcheverry
d573a970bf Merge pull request #22 from raulsntos/task-provider
Assets and configuration providers
2021-11-15 02:25:37 +01:00
Raul Santos
22c743717a Try to find the Godot executable
Tries to find the Godot executable to set it in the generated
`tasks.json` and `launch.json` files automatically for the user.

The user can specify a custom path in the configuration to use
as the Godot executable path, since it's unlikely we'll find it
otherwise.
2021-11-13 23:34:49 +01:00
Raul Santos
312c258adb Configuration class to easily read values and watch for changes
A new Configuration class that can be used to accessed strongly
typed variables and watches for changes to the configuration.
2021-11-13 23:34:49 +01:00
Raul Santos
253cbf9522 Refactor extension and create asset generator
Separates the extension.ts code in multiple files and adds an asset
generator code to provide the `tasks.json` and `launch.json` files (can
be triggered manually with a command).

- The build task generated uses the Godot CLI to build the solution (as
described in #18), I think this is the cleanest solution since we let
Godot handle the building of the project, but the user must configure
the path to the Godot executable.
- The Launch debug configuration is now created with the build
`preLaunchTask` automatically so users won't have to set it up manually
(fixes #18).
- Adds snippets to `tasks.json` to add debug configuration easily
after the file has been created.
- Adds a command to generate the `tasks.json` and `launch.json` manually
for convenience (asks the user if they want to override their current
configuration first).
2021-11-13 23:34:49 +01:00
Ignacio Roldán Etcheverry
3de6294bef Merge pull request #28 from olestourko/multiproject-support
Add support for diffirrent Godot project paths
2021-11-13 20:43:02 +01:00
Ignacio Roldán Etcheverry
7394ae5dfb Merge pull request #27 from raulsntos/local-webpack
Use local `webpack` and restore C# projects
2021-10-28 00:29:49 +02:00
Oles
f5465bb1ff Detect project.godot files automatically and let users select which to use 2021-09-23 16:09:39 -04:00
Raul Santos
9db0d10348 Add restore to Makefile
Runs the Restore target prior to building the actual targets.
2021-09-22 17:30:38 +02:00
Raul Santos
c8bd76bc90 Use local webpack
Use the locally installed `webpack` dependency. This way the `webpack`
dependency doesn't need to be installed globally and added to the PATH.
2021-09-22 13:37:03 +02:00
Ignacio Roldán Etcheverry
4785f95b60 Merge pull request #21 from raulsntos/use-executable-arguments-medallion-shell
Use executableArguments when launching the Godot process with MedallionShell
2021-09-15 20:12:26 +02:00
Raul Santos
16aabde8c5 Use executableArguments when launching the Godot process
Re-implements launching the Godot process with MedallionShell
and provides the executableArguments to the command.

MedallionShell handles the escaping of the arguments.
2021-07-23 12:37:18 +02:00
Ignacio Roldán Etcheverry
d6cb2f0c05 Merge pull request #10 from KevinTriplett/master
Add installation and configuration to README
2020-12-06 20:40:37 +01:00
Kevin Triplett
86d2a1491f Add installation and configuration to README 2020-11-21 19:35:19 +03:00
Ignacio Roldán Etcheverry
4402b6be79 Merge pull request #4 from aaronfranke/formatting
Add a formatting script for GitHub Actions and add GitHub metadata
2020-07-04 23:05:39 +02:00
Aaron Franke
32649ab05e Add a formatting script for GitHub Actions and add GitHub metadata 2020-07-03 23:13:10 -04:00
Ignacio Etcheverry
462c98f466 Bump version to 0.1.3 2020-05-26 12:21:20 +02:00
Ignacio Etcheverry
7b0b5ab6b4 Fixed messaging with the Godot editor not working on Windows 2020-05-26 02:14:45 +02:00
Ignacio Etcheverry
84e77e0364 Forgot to add folder to .vscodeignore 2020-05-10 20:52:15 +02:00
Ignacio Etcheverry
bf7a44ca7b Changelog for 0.1.2 2020-05-10 20:50:48 +02:00
Ignacio Etcheverry
9af720c3c0 Use webpack for distribution and bump version to 0.1.2 2020-05-10 20:49:06 +02:00
Ignacio Etcheverry
33cbf4aad7 Add extension icon 2020-05-09 16:40:37 +02:00
Ignacio Etcheverry
94e3f57d7a Initial commit 2020-05-09 16:24:06 +02:00