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Add installation and configuration to README
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README.md
10
README.md
@@ -18,6 +18,16 @@ Debugger and utilities for working with Godot C# projects in VSCode.
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- Currently Signal suggestions are only provided using the information from the project build
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results, not from the information in the edited document. This will change in the future.
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## VSCode installation and configuration
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- Install via extensions marketplace by searching for `neikeq.godot-csharp-vscode`.
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- Once installed, you have to create the debug configurations from the Debug panel like this:
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- Choose C# Godot
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- It will generate the following. The `Play in Editor` option works out of the box. For the Launch you need to fix the path to point to the Godot Editor executable path you're using:
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[!Fix editor path](https://user-images.githubusercontent.com/7718100/86488912-dd920380-bd62-11ea-8b3a-91689dc8e629.png)
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## Debugger launch configurations
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By default the extension creates the following launch configurations:
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