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Fix some typos and wrong formatting in README
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11
README.md
11
README.md
@@ -22,11 +22,16 @@ results, not from the information in the edited document. This will change in th
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- Install via extensions marketplace by searching for `neikeq.godot-csharp-vscode`.
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- Once installed, you have to create the debug configurations from the Debug panel like this:
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- Choose C# Godot
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- Choose C# Godot:
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- It will generate the following. The `Play in Editor` option works out of the box. For the Launch you need to fix the path to point to the Godot Editor executable path you're using:
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[!Fix editor path](https://user-images.githubusercontent.com/7718100/86488912-dd920380-bd62-11ea-8b3a-91689dc8e629.png)
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## Debugger launch configurations
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@@ -38,7 +43,7 @@ By default the extension creates the following launch configurations:
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- **Launch**\
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Launches the game with a Godot executable for debugging in VSCode.\
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Before using this option, the value of the _"executable"_ property must be changed
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to a path that points to the Godot executable that will be launched launched.
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to a path that points to the Godot executable that will be launched.
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- **Attach**\
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Attaches to a running Godot instance that was configured to listen for a debugger connection.
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