mirror of
https://github.com/godotengine/godot-csharp-vscode.git
synced 2025-12-31 21:48:32 +03:00
Bump version to 0.2.0
This commit is contained in:
14
CHANGELOG.md
14
CHANGELOG.md
@@ -1,5 +1,19 @@
|
||||
# Change Log
|
||||
|
||||
## 0.2.0
|
||||
|
||||
- Add `executableArguments` launch option (PR: [#21](https://github.com/godotengine/godot-csharp-vscode/pull/21))
|
||||
- Assets and configuration providers (PR: [#22](https://github.com/godotengine/godot-csharp-vscode/pull/22))
|
||||
- Generate `tasks.json` and `preLaunchTask` for `launch.json`
|
||||
- Attempt to find Godot executable path for configuring `tasks.json` and `launch.json`
|
||||
- Add snippets for `launch.json` configurations
|
||||
- Fix launch and debug configurations not working due to `package.json` using a deprecated property
|
||||
- Add debug configuration to launch a specified scene (PR: [#24](https://github.com/godotengine/godot-csharp-vscode/pull/24))
|
||||
- Add support for different Godot project locations in workspace (PR: [#28](https://github.com/godotengine/godot-csharp-vscode/pull/28))
|
||||
- Bump minimum required version of VS Code to v1.62
|
||||
|
||||
Many thanks to @raulsntos and @olestourko
|
||||
|
||||
## 0.1.3
|
||||
|
||||
- Fixed communication with the Godot editor not working on Windows
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
"displayName": "C# Tools for Godot",
|
||||
"description": "Debugger and utilities for working with Godot C# projects",
|
||||
"icon": "icon.png",
|
||||
"version": "0.1.3",
|
||||
"version": "0.2.0",
|
||||
"publisher": "neikeq",
|
||||
"license": "MIT",
|
||||
"repository": {
|
||||
|
||||
Reference in New Issue
Block a user