Bump version to 0.2.0

This commit is contained in:
Ignacio Roldán Etcheverry
2021-11-16 03:51:55 +01:00
parent 6199a3f0b9
commit 6623f6fac7
2 changed files with 15 additions and 1 deletions

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# Change Log
## 0.2.0
- Add `executableArguments` launch option (PR: [#21](https://github.com/godotengine/godot-csharp-vscode/pull/21))
- Assets and configuration providers (PR: [#22](https://github.com/godotengine/godot-csharp-vscode/pull/22))
- Generate `tasks.json` and `preLaunchTask` for `launch.json`
- Attempt to find Godot executable path for configuring `tasks.json` and `launch.json`
- Add snippets for `launch.json` configurations
- Fix launch and debug configurations not working due to `package.json` using a deprecated property
- Add debug configuration to launch a specified scene (PR: [#24](https://github.com/godotengine/godot-csharp-vscode/pull/24))
- Add support for different Godot project locations in workspace (PR: [#28](https://github.com/godotengine/godot-csharp-vscode/pull/28))
- Bump minimum required version of VS Code to v1.62
Many thanks to @raulsntos and @olestourko
## 0.1.3
- Fixed communication with the Godot editor not working on Windows

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"displayName": "C# Tools for Godot",
"description": "Debugger and utilities for working with Godot C# projects",
"icon": "icon.png",
"version": "0.1.3",
"version": "0.2.0",
"publisher": "neikeq",
"license": "MIT",
"repository": {