Rémi Verschelde
02e092ce76
Merge pull request #84 from godotengine/angle-libs
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Download static ANGLE libs to link them in Windows and macOS builds
_deps
2023-09-25 21:49:56 +02:00
Rémi Verschelde
4863750c00
Download static ANGLE libs to link them in Windows and macOS builds
2023-09-25 15:32:14 +02:00
Rémi Verschelde
37938758d8
Merge pull request #83 from godotengine/drop-uwp
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Drop UWP build scripts since it was removed upstream
2023-09-21 15:35:33 +02:00
Rémi Verschelde
79967d5bb9
Drop UWP build scripts since it was removed upstream
2023-09-21 15:33:31 +02:00
Rémi Verschelde
37876d4d40
Merge pull request #82 from godotengine/dotnet-android
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.NET: Add support for Android builds
2023-09-05 11:02:27 +02:00
Rémi Verschelde
9f25ceccfb
.NET: Add support for Android builds
2023-09-05 10:03:29 +02:00
Rémi Verschelde
21af2c7666
Add clean-release.sh script to remove only release artifacts
2023-07-11 16:05:45 +02:00
Rémi Verschelde
360fa39095
Add clean.sh script to removed past build artifacts
2023-06-26 19:42:46 +02:00
Rémi Verschelde
80ea8aadde
Merge pull request #78 from m4gr3d/add_logic_to_upload_to_maven_central
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Add logic to upload the Godot Android library to MavenCentral
2023-05-25 09:29:51 +02:00
Fredia Huya-Kouadio
0780ea4a4f
Add logic to upload the Godot Android library to MavenCentral
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Add environment variables to sign the release build for the Godot
Android editor and to publish the library to MavenCentral.
If the environment vars are not defined, we do a simple unsigned
`release_debug` build for the Android editor.
Change `config.sh.in` template to use single quotes by default, to
prevent expanding special characters in environment variables.
To publish to MavenCentral, a new `build-android/upload-mavencentral.sh`
script is added. It needs to run after the build using gradle, but we
still want it to be optional and used only when making an official
release, so we copy the compiled sources in the first step.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2023-05-25 09:28:43 +02:00
Rémi Verschelde
72cb40ffad
Install gettext in all editor build containers
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This enables compiling the PO files to smaller binary MO files,
reducing the size of the editor binary which embeds them.
gettext will be added to the base container but I haven't done it
yet, so for now adding it manually here.
2023-02-14 11:20:33 +01:00
Rémi Verschelde
e3827e123c
build-release: Rename --publish-nuget option to -n
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I can never remember the long form.
2022-11-16 13:44:30 +01:00
Rémi Verschelde
1dcd8b7985
Merge pull request #74 from bruvzg/win_wrapper
2022-11-04 11:07:37 +01:00
Rémi Verschelde
ef964dc2a3
Merge pull request #75 from godotengine/xcode-14.1
2022-11-04 10:10:42 +01:00
Rémi Verschelde
9ad27f9f92
Xcode: Update macOS and iOS scripts for to Xcode 14.1 (macOS 13.0, iOS 16.1)
2022-11-03 13:44:56 +01:00
bruvzg
b5240cd977
Add console wrapper app to handle console i/o redirection on Windows.
2022-10-17 11:20:16 +03:00
Rémi Verschelde
631c5d216e
Merge pull request #73 from godotengine/build-release-publish-nuget-only
2022-10-13 15:29:11 +02:00
Rémi Verschelde
6d25f64f31
Merge pull request #72 from godotengine/unify-target-tools
2022-10-13 15:29:04 +02:00
Rémi Verschelde
eecf436ac7
build_release: Allow -b none --publish-nuget --no-cleanup --no-tarball
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Useful when I forget to add `--publish-nuget` the first time and want to
bypass the builds already packaged, and only publish the nupkgs.
2022-10-13 15:26:42 +02:00
Rémi Verschelde
f95a42611b
Unify target/tools arguments after upstream change
2022-10-13 14:10:59 +02:00
Rémi Verschelde
872c9bfe0e
Fix wildcard expansion for bash in --publish-nuget
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Apparently this worked under zsh but not under bash.
2022-09-14 15:54:40 +02:00
Rémi Verschelde
4e9ee976b2
Merge pull request #70 from raulsntos/publish-nuget
2022-09-14 12:00:29 +02:00
Raul Santos
e244d6f9e3
Add support for publishing NuGet packages
2022-09-10 03:45:12 +02:00
Rémi Verschelde
9080ead63c
Merge pull request #69 from godotengine/dotnet-working-desktop-builds
2022-09-09 12:55:25 +02:00
Rémi Verschelde
c996282abe
.NET 6: Further update build scripts for 4.0, works for desktop releases
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Does not attempt to build Android, iOS and Web since it's not supported
currently.
2022-09-08 15:45:39 +02:00
Rémi Verschelde
4a37b8e5cb
Merge pull request #68 from godotengine/android-fix-arch
2022-09-07 11:56:16 +02:00
Rémi Verschelde
46773439b7
Android: Fix still using android_arch over arch
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Needed after https://github.com/godotengine/godot/pull/55778 .
Not sure how alpha15 built properly without this :O
2022-09-07 11:52:57 +02:00
Rémi Verschelde
41f2a836cf
Merge pull request #66 from godotengine/web-parallel-builds-full-lto
2022-09-07 11:12:45 +02:00
Rémi Verschelde
f37caa728a
Web: Refactor build script to run in parallel with full LTO
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Fabio found that full LTO produces smaller binaries than ThinLTO,
and that's quite important for the Web platform.
But for an obscure reason LLVM's full LTO cannot linking with multiple
threads, and so it's slow as heck (10-15 min per build).
So we work it around by starting all builds in parallel so that they
can all link at the same time.
The code to do so is pretty ugly, could be refactored further.
2022-09-07 11:07:21 +02:00
Rémi Verschelde
9aa0cb9d3b
Merge pull request #67 from godotengine/web-templates-rename
2022-09-07 11:05:43 +02:00
Rémi Verschelde
0bd0362372
Web: Handle new template names and dlink_enabled=yes
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Follow-up to https://github.com/godotengine/godot/pull/65094 .
Also reverts LTO change from #62 , we found that while it's much slower
to link, full LTO still produces smaller binaries and that's quite
important for the Web platform.
2022-09-07 10:28:28 +02:00
Rémi Verschelde
12627036d2
Merge pull request #64 from godotengine/godot4-dotnet
2022-08-30 10:14:49 +02:00
Rémi Verschelde
23187596fb
.NET 6: Initial port of build scripts for 4.0
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Not working yet but cleans up a lot of the Mono stuff we won't need anymore.
2022-08-30 10:12:58 +02:00
Rémi Verschelde
36fc7fca83
Merge pull request #65 from godotengine/js-is-web
2022-08-30 09:57:42 +02:00
Rémi Verschelde
2c6469a904
Web: Rename javascript to web
2022-08-29 15:09:39 +02:00
Rémi Verschelde
ccb6b90e0b
Merge pull request #62 from godotengine/godot4-enable-web
2022-08-29 09:14:20 +02:00
Rémi Verschelde
dd1128fea0
JavaScript: Re-enable build for 4.0 now that WebGL 2 works
2022-08-26 14:44:05 +02:00
Rémi Verschelde
409efd043a
Merge pull request #38 from godotengine/godot4
2022-08-26 14:43:47 +02:00
Rémi Verschelde
0bcbc8fca2
Merge pull request #60 from aaronfranke/use-arch-btw
2022-08-25 17:09:35 +02:00
Aaron Franke
d68cf1a26e
CPU architecture name changes for Windows/Linux outputs from SCons
2022-08-25 09:28:45 -05:00
Rémi Verschelde
83b71cbf8b
macOS: Change option for Vulkan SDK
2022-07-26 12:06:23 +02:00
Aaron Franke
9973556e65
CPU architecture name changes for Windows, Mac, and Linux templates
2022-07-26 12:05:43 +02:00
Aaron Franke
e544bb91dc
CPU architecture folder name changes
2022-07-22 18:30:56 -05:00
bruvzg
0dc9509c1f
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 12:23:09 +02:00
Rémi Verschelde
0fe855cc72
macOS: Disable volk to link MoltenVK statically
2022-07-21 12:23:09 +02:00
Rémi Verschelde
edd1194d3f
macOS and iOS: Link MoltenVK statically
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Also move angle to a 'deps' folder for all downloaded or manually copied
deps used by the builds.
2022-07-21 12:23:09 +02:00
Rémi Verschelde
6463e8b60a
Port scripts to Godot 4.0.dev, remove server build
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The `server` platform has now been replaced by the "headless" `DisplayServer`
which is registered on all desktop platforms.
Disable JavaScript and UWP builds which are not currently supported in 4.0.
2022-07-21 12:23:09 +02:00
Rémi Verschelde
8405945b79
Android: Fix mono_prefix after godot-mono-builds NDK r23 support
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The target options were renamed in https://github.com/godotengine/godot-mono-builds/pull/69 .
Also removes the commented out code for Mono Android editor because it will
likely never be meaningful to build. There's no MSBuild on Android to compile C#.
2022-07-19 23:04:11 +02:00
Rémi Verschelde
b2aef95606
Merge pull request #56 from godotengine/img-update
2022-06-27 12:22:12 +02:00
Rémi Verschelde
4c9e58d98f
Use new containers with Mono 6.12.0.182, Android NDK r23, Emscripten 3.1.14
2022-06-27 12:19:24 +02:00