mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2026-02-25 06:33:22 +03:00
.NET 6: Initial port of build scripts for 4.0
Not working yet but cleans up a lot of the Mono stuff we won't need anymore.
This commit is contained in:
@@ -6,7 +6,7 @@ set -e
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="production=yes"
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export OPTIONS_MONO="module_mono_enabled=yes mono_static=no"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export TERM=xterm
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rm -rf godot
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@@ -62,17 +62,17 @@ if [ "${MONO}" == "1" ]; then
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cp /root/mono-glue/*.cpp modules/mono/glue/
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cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
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$SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-armv7-release tools=no target=release_debug
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$SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-armv7-release tools=no target=release
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$SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
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$SCONS platform=android android_arch=armv7 $OPTIONS $OPTIONS_MONO tools=no target=release
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$SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-arm64v8-release tools=no target=release_debug
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$SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-arm64v8-release tools=no target=release
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$SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
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$SCONS platform=android android_arch=arm64v8 $OPTIONS $OPTIONS_MONO tools=no target=release
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$SCONS platform=android android_arch=x86 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86-release tools=no target=release_debug
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$SCONS platform=android android_arch=x86 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86-release tools=no target=release
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$SCONS platform=android android_arch=x86 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
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$SCONS platform=android android_arch=x86 $OPTIONS $OPTIONS_MONO tools=no target=release
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$SCONS platform=android android_arch=x86_64 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86_64-release tools=no target=release_debug
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$SCONS platform=android android_arch=x86_64 $OPTIONS $OPTIONS_MONO mono_prefix=/root/mono-installs/android-x86_64-release tools=no target=release
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$SCONS platform=android android_arch=x86_64 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
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$SCONS platform=android android_arch=x86_64 $OPTIONS $OPTIONS_MONO tools=no target=release
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pushd platform/android/java
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./gradlew generateGodotTemplates
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@@ -83,9 +83,6 @@ if [ "${MONO}" == "1" ]; then
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cp bin/android_debug.apk /root/out/templates-mono/
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cp bin/android_release.apk /root/out/templates-mono/
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cp bin/godot-lib.release.aar /root/out/templates-mono/
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mkdir -p /root/out/templates-mono/bcl
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cp -r /root/mono-installs/android-bcl/* /root/out/templates-mono/bcl/
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fi
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echo "Android build successful"
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@@ -8,7 +8,7 @@ export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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# Keep LTO disabled for iOS - it works but it makes linking apps on deploy very slow,
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# which is seen as a regression in the current workflow.
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export OPTIONS="production=yes use_lto=no"
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export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export TERM=xterm
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export IOS_SDK="15.4"
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@@ -60,26 +60,25 @@ if [ "${MONO}" == "1" ]; then
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cp /root/mono-glue/*.cpp modules/mono/glue/
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cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
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cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
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# arm64 device
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no mono_prefix=/root/mono-installs/ios-arm64-release tools=no target=release_debug \
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no tools=no target=release_debug \
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IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
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$SCONS platform=iios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no mono_prefix=/root/mono-installs/ios-arm64-release tools=no target=release \
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no tools=no target=release \
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IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
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# arm64 simulator
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# Disabled for now as it doesn't work with cctools-port and current LLVM.
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# See https://github.com/godotengine/build-containers/pull/85.
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#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes mono_prefix=/root/mono-installs/ios-arm64-sim-release tools=no target=release_debug \
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#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes tools=no target=release_debug \
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes mono_prefix=/root/mono-installs/ios-arm64-sim-release tools=no target=release \
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#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes tools=no target=release \
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# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
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# x86_64 simulator
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes mono_prefix=/root/mono-installs/ios-x86_64-release tools=no target=release_debug \
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes tools=no target=release_debug \
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IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes mono_prefix=/root/mono-installs/ios-x86_64-release tools=no target=release \
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$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes tools=no target=release \
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IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneOS${IOS_SDK}.sdk" IOS_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
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mkdir -p /root/out/templates-mono
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@@ -90,27 +89,6 @@ if [ "${MONO}" == "1" ]; then
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#$IOS_LIPO -create bin/libgodot.ios.opt.debug.arm64.simulator.a bin/libgodot.ios.opt.debug.x86_64.simulator.a -output /root/out/templates-mono/libgodot.ios.debug.simulator.a
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cp bin/libgodot.ios.opt.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.simulator.a
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cp bin/libgodot.ios.opt.debug.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.debug.simulator.a
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cp -r misc/dist/ios-mono-libs /root/out/templates-mono/ios-mono-libs
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cp bin/libmonosgen-2.0.ios.arm64.a /root/out/templates-mono/ios-mono-libs/libmonosgen-2.0.xcframework/ios-arm64/libmonosgen.a
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cp bin/libmono-native.ios.arm64.a /root/out/templates-mono/ios-mono-libs/libmono-native.xcframework/ios-arm64/libmono-native.a
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cp bin/libmono-profiler-log.ios.arm64.a /root/out/templates-mono/ios-mono-libs/libmono-profiler-log.xcframework/ios-arm64/libmono-profiler-log.a
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#$IOS_LIPO -create bin/libmonosgen-2.0.ios.arm64.simulator.a bin/libmonosgen-2.0.ios.x86_64.simulator.a -output /root/out/templates-mono/ios-mono-libs/libmonosgen-2.0.xcframework/ios-arm64_x86_64-simulator/libmonosgen.a
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#$IOS_LIPO -create bin/libmono-native.ios.arm64.simulator.a bin/libmono-native.ios.x86_64.simulator.a -output /root/out/templates-mono/ios-mono-libs/libmono-native.xcframework/ios-arm64_x86_64-simulator/libmono-native.a
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#$IOS_LIPO -create bin/libmono-profiler-log.ios.arm64.simulator.a bin/libmono-profiler-log.ios.x86_64.simulator.a -output /root/out/templates-mono/ios-mono-libs/libmono-profiler-log.xcframework/ios-arm64_x86_64-simulator/libmono-profiler-log.a
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cp bin/libmonosgen-2.0.ios.x86_64.simulator.a /root/out/templates-mono/ios-mono-libs/libmonosgen-2.0.xcframework/ios-arm64_x86_64-simulator/libmonosgen.a
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cp bin/libmono-native.ios.x86_64.simulator.a /root/out/templates-mono/ios-mono-libs/libmono-native.xcframework/ios-arm64_x86_64-simulator/libmono-native.a
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cp bin/libmono-profiler-log.ios.x86_64.simulator.a /root/out/templates-mono/ios-mono-libs/libmono-profiler-log.xcframework/ios-arm64_x86_64-simulator/libmono-profiler-log.a
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# The Mono libraries for the interpreter are not available for simulator builds
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cp bin/libmono-ee-interp.ios.arm64.a /root/out/templates-mono/ios-mono-libs/libmono-ee-interp.xcframework/ios-arm64/libmono-ee-interp.a
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cp bin/libmono-icall-table.ios.arm64.a /root/out/templates-mono/ios-mono-libs/libmono-icall-table.xcframework/ios-arm64/libmono-icall-table.a
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cp bin/libmono-ilgen.ios.arm64.a /root/out/templates-mono/ios-mono-libs/libmono-ilgen.xcframework/ios-arm64/libmono-ilgen.a
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mkdir -p /root/out/templates-mono/bcl
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cp -r /root/mono-installs/ios-bcl/* /root/out/templates-mono/bcl
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fi
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echo "iOS build successful"
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@@ -6,9 +6,7 @@ set -e
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="production=yes"
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export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
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export MONO_PREFIX_X86_64="/root/mono-installs/desktop-linux-x86_64-release"
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export MONO_PREFIX_X86="/root/mono-installs/desktop-linux-x86-release"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export TERM=xterm
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rm -rf godot
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@@ -56,34 +54,33 @@ fi
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if [ "${MONO}" == "1" ]; then
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echo "Starting Mono build for Linux..."
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cp /root/mono-glue/*.cpp modules/mono/glue/
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cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
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cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
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export PATH="${GODOT_SDK_LINUX_X86_64}/bin:${BASE_PATH}"
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export OPTIONS_MONO_PREFIX="${OPTIONS} ${OPTIONS_MONO} mono_prefix=${MONO_PREFIX_X86_64}"
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$SCONS platform=linuxbsd arch=x86_64 $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes
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$SCONS platform=linuxbsd arch=x86_64 $OPTIONS $OPTIONS_MONO tools=yes target=release_debug
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
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mkdir -p /root/out/x86_64/tools-mono
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cp -rvp bin/* /root/out/x86_64/tools-mono
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rm -rf bin
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$SCONS platform=linuxbsd arch=x86_64 $OPTIONS_MONO_PREFIX tools=no target=release_debug
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$SCONS platform=linuxbsd arch=x86_64 $OPTIONS_MONO_PREFIX tools=no target=release
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$SCONS platform=linuxbsd arch=x86_64 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
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$SCONS platform=linuxbsd arch=x86_64 $OPTIONS $OPTIONS_MONO tools=no target=release
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mkdir -p /root/out/x86_64/templates-mono
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cp -rvp bin/* /root/out/x86_64/templates-mono
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rm -rf bin
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export PATH="${GODOT_SDK_LINUX_X86}/bin:${BASE_PATH}"
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export OPTIONS_MONO_PREFIX="${OPTIONS} ${OPTIONS_MONO} mono_prefix=${MONO_PREFIX_X86}"
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$SCONS platform=linuxbsd arch=x86_32 $OPTIONS_MONO_PREFIX tools=yes target=release_debug copy_mono_root=yes
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$SCONS platform=linuxbsd arch=x86_32 $OPTIONS $OPTIONS_MONO tools=yes target=release_debug
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
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mkdir -p /root/out/x86_32/tools-mono
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cp -rvp bin/* /root/out/x86_32/tools-mono
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rm -rf bin
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$SCONS platform=linuxbsd arch=x86_32 $OPTIONS_MONO_PREFIX tools=no target=release_debug
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$SCONS platform=linuxbsd arch=x86_32 $OPTIONS_MONO_PREFIX tools=no target=release
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$SCONS platform=linuxbsd arch=x86_32 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
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$SCONS platform=linuxbsd arch=x86_32 $OPTIONS $OPTIONS_MONO tools=no target=release
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mkdir -p /root/out/x86_32/templates-mono
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cp -rvp bin/* /root/out/x86_32/templates-mono
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rm -rf bin
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@@ -19,13 +19,13 @@ tar xf ../godot.tar.gz --strip-components=1
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if [ "${MONO}" == "1" ]; then
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echo "Building and generating Mono glue..."
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mono --version
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dotnet --info
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export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/lib/pkgconfig/
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${SCONS} platform=linuxbsd bits=64 ${OPTIONS} target=release_debug tools=yes module_mono_enabled=yes mono_glue=no
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${SCONS} platform=linuxbsd ${OPTIONS} target=release_debug tools=yes module_mono_enabled=yes
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rm -rf /root/mono-glue/*
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bin/godot.linuxbsd.opt.tools.64.mono --display-driver headless --audio-driver Dummy --generate-mono-glue /root/mono-glue || /bin/true
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bin/godot.linuxbsd.opt.tools.x86_64.mono --headless --generate-mono-glue /root/mono-glue
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||||
fi
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echo "Mono glue generated successfully"
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||||
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@@ -6,9 +6,11 @@ set -e
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||||
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="production=yes use_thinlto=yes"
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export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/mono-installs/wasm-runtime-release use_lto=no use_thinlto=no"
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export OPTIONS_MONO="module_mono_enabled=yes"
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||||
export TERM=xterm
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||||
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source /root/emsdk/emsdk_env.sh
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rm -rf godot
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||||
mkdir godot
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||||
cd godot
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||||
@@ -19,8 +21,6 @@ tar xf /root/godot.tar.gz --strip-components=1
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||||
if [ "${CLASSICAL}" == "1" ]; then
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||||
echo "Starting classical build for Web..."
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||||
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||||
source /root/emsdk_${EMSCRIPTEN_CLASSICAL}/emsdk_env.sh
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||||
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||||
$SCONS platform=web ${OPTIONS} target=release_debug tools=no
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||||
$SCONS platform=web ${OPTIONS} target=release tools=no
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||||
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||||
@@ -36,7 +36,6 @@ if [ "${CLASSICAL}" == "1" ]; then
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||||
mkdir -p /root/out/tools
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||||
cp -rvp bin/*.zip /root/out/tools
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||||
rm -f bin/*.zip
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||||
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||||
fi
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||||
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||||
# Mono
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||||
@@ -44,11 +43,8 @@ fi
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||||
if [ "${MONO}" == "1" ]; then
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||||
echo "Starting Mono build for Web..."
|
||||
|
||||
source /root/emsdk_${EMSCRIPTEN_MONO}/emsdk_env.sh
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
|
||||
$SCONS platform=web ${OPTIONS} ${OPTIONS_MONO} target=release_debug tools=no
|
||||
$SCONS platform=web ${OPTIONS} ${OPTIONS_MONO} target=release tools=no
|
||||
@@ -56,9 +52,6 @@ if [ "${MONO}" == "1" ]; then
|
||||
mkdir -p /root/out/templates-mono
|
||||
cp -rvp bin/*.zip /root/out/templates-mono
|
||||
rm -f bin/*.zip
|
||||
|
||||
mkdir -p /root/out/templates-mono/bcl
|
||||
cp -r /root/mono-installs/wasm-bcl/wasm /root/out/templates-mono/bcl/
|
||||
fi
|
||||
|
||||
echo "Web build successful"
|
||||
|
||||
@@ -6,9 +6,7 @@ set -e
|
||||
|
||||
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
|
||||
export OPTIONS="production=yes"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
|
||||
export MONO_PREFIX_X86_64="/root/mono-installs/desktop-windows-x86_64-release"
|
||||
export MONO_PREFIX_X86="/root/mono-installs/desktop-windows-x86-release"
|
||||
export OPTIONS_MONO="module_mono_enabled=yes"
|
||||
export TERM=xterm
|
||||
|
||||
rm -rf godot
|
||||
@@ -49,32 +47,29 @@ fi
|
||||
if [ "${MONO}" == "1" ]; then
|
||||
echo "Starting Mono build for Windows..."
|
||||
|
||||
cp /root/mono-glue/*.cpp modules/mono/glue/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
|
||||
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
|
||||
|
||||
export OPTIONS_MONO_PREFIX="${OPTIONS} ${OPTIONS_MONO} mono_prefix=${MONO_PREFIX_X86_64}"
|
||||
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS_MONO_PREFIX tools=yes target=release_debug copy_mono_root=yes
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_MONO tools=yes target=release_debug
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
|
||||
mkdir -p /root/out/x86_64/tools-mono
|
||||
cp -rvp bin/* /root/out/x86_64/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS_MONO_PREFIX tools=no target=release_debug
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS_MONO_PREFIX tools=no target=release
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
|
||||
$SCONS platform=windows arch=x86_64 $OPTIONS $OPTIONS_MONO tools=no target=release
|
||||
mkdir -p /root/out/x86_64/templates-mono
|
||||
cp -rvp bin/* /root/out/x86_64/templates-mono
|
||||
rm -rf bin
|
||||
|
||||
export OPTIONS_MONO_PREFIX="${OPTIONS} ${OPTIONS_MONO} mono_prefix=${MONO_PREFIX_X86}"
|
||||
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS_MONO_PREFIX tools=yes target=release_debug copy_mono_root=yes
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_MONO tools=yes target=release_debug
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
|
||||
mkdir -p /root/out/x86_32/tools-mono
|
||||
cp -rvp bin/* /root/out/x86_32/tools-mono
|
||||
rm -rf bin
|
||||
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS_MONO_PREFIX tools=no target=release_debug
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS_MONO_PREFIX tools=no target=release
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_MONO tools=no target=release_debug
|
||||
$SCONS platform=windows arch=x86_32 $OPTIONS $OPTIONS_MONO tools=no target=release
|
||||
mkdir -p /root/out/x86_32/templates-mono
|
||||
cp -rvp bin/* /root/out/x86_32/templates-mono
|
||||
rm -rf bin
|
||||
|
||||
9
build.sh
9
build.sh
@@ -122,7 +122,7 @@ fi
|
||||
|
||||
if [ $skip_download == 0 ]; then
|
||||
echo "Fetching images"
|
||||
for image in mono-glue windows linux web; do
|
||||
for image in windows linux web; do
|
||||
if [ ${force_download} == 1 ] || ! ${podman} image exists godot/$image; then
|
||||
if ! ${podman} pull ${registry}/godot/${image}; then
|
||||
echo "ERROR: image $image does not exist and can't be downloaded"
|
||||
@@ -184,13 +184,8 @@ mkdir -p ${basedir}/out/logs
|
||||
export podman_run="${podman} run -it --rm --env BUILD_NAME --env GODOT_VERSION_STATUS --env NUM_CORES --env CLASSICAL=${build_classical} --env MONO=${build_mono} -v ${basedir}/godot-${godot_version}.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
|
||||
export img_version=4.x-f36
|
||||
|
||||
# Get AOT compilers from their containers.
|
||||
mkdir -p ${basedir}/out/aot-compilers
|
||||
${podman} run -it --rm -w /root -v ${basedir}/out/aot-compilers:/root/out localhost/godot-ios:${img_version} bash -c "cp -r /root/aot-compilers/* /root/out"
|
||||
chmod +x ${basedir}/out/aot-compilers/*/*
|
||||
|
||||
mkdir -p ${basedir}/mono-glue
|
||||
${podman_run} -v ${basedir}/build-mono-glue:/root/build localhost/godot-mono-glue:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
|
||||
${podman_run} -v ${basedir}/build-mono-glue:/root/build localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
|
||||
|
||||
mkdir -p ${basedir}/out/windows
|
||||
${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
|
||||
|
||||
Reference in New Issue
Block a user