mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2025-12-31 05:48:35 +03:00
Merge pull request #74 from bruvzg/win_wrapper
This commit is contained in:
@@ -237,32 +237,36 @@ if [ "${build_classical}" == "1" ]; then
|
||||
|
||||
# Editor
|
||||
binname="${godot_basename}_win64.exe"
|
||||
batname="${godot_basename}_win64_console.cmd"
|
||||
wrpname="${godot_basename}_win64_console.exe"
|
||||
cp out/windows/x86_64/tools/godot.windows.editor.x86_64.exe ${binname}
|
||||
strip ${binname}
|
||||
sign_windows ${binname}
|
||||
echo "@echo off" > ${batname}
|
||||
echo ${binname} >> ${batname}
|
||||
echo "pause > nul" >> ${batname}
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname} ${batname}
|
||||
rm ${binname} ${batname}
|
||||
cp out/windows/x86_64/tools/godot.windows.editor.x86_64.console.exe ${wrpname}
|
||||
strip ${wrpname}
|
||||
sign_windows ${wrpname}
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname} ${wrpname}
|
||||
rm ${binname} ${wrpname}
|
||||
|
||||
binname="${godot_basename}_win32.exe"
|
||||
batname="${godot_basename}_win32_console.cmd"
|
||||
wrpname="${godot_basename}_win32_console.exe"
|
||||
cp out/windows/x86_32/tools/godot.windows.editor.x86_32.exe ${binname}
|
||||
strip ${binname}
|
||||
sign_windows ${binname}
|
||||
echo "@echo off" > ${batname}
|
||||
echo ${binname} >> ${batname}
|
||||
echo "pause > nul" >> ${batname}
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname} ${batname}
|
||||
rm ${binname} ${batname}
|
||||
cp out/windows/x86_32/tools/godot.windows.editor.x86_32.console.exe ${wrpname}
|
||||
strip ${wrpname}
|
||||
sign_windows ${wrpname}
|
||||
zip -q -9 "${reldir}/${binname}.zip" ${binname} ${wrpname}
|
||||
rm ${binname} ${wrpname}
|
||||
|
||||
# Templates
|
||||
cp out/windows/x86_64/templates/godot.windows.template_release.x86_64.exe ${templatesdir}/windows_release_x86_64.exe
|
||||
cp out/windows/x86_64/templates/godot.windows.template_debug.x86_64.exe ${templatesdir}/windows_debug_x86_64.exe
|
||||
cp out/windows/x86_32/templates/godot.windows.template_release.x86_32.exe ${templatesdir}/windows_release_x86_32.exe
|
||||
cp out/windows/x86_32/templates/godot.windows.template_debug.x86_32.exe ${templatesdir}/windows_debug_x86_32.exe
|
||||
cp out/windows/x86_64/templates/godot.windows.template_release.x86_64.console.exe ${templatesdir}/windows_release_x86_64_console.exe
|
||||
cp out/windows/x86_64/templates/godot.windows.template_debug.x86_64.console.exe ${templatesdir}/windows_debug_x86_64_console.exe
|
||||
cp out/windows/x86_32/templates/godot.windows.template_release.x86_32.console.exe ${templatesdir}/windows_release_x86_32_console.exe
|
||||
cp out/windows/x86_32/templates/godot.windows.template_debug.x86_32.console.exe ${templatesdir}/windows_debug_x86_32_console.exe
|
||||
strip ${templatesdir}/windows*.exe
|
||||
|
||||
## macOS (Classical) ##
|
||||
@@ -421,30 +425,28 @@ if [ "${build_mono}" == "1" ]; then
|
||||
|
||||
# Editor
|
||||
binname="${godot_basename}_mono_win64"
|
||||
batname="${godot_basename}_mono_win64_console.cmd"
|
||||
wrpname="${godot_basename}_mono_win64_console"
|
||||
mkdir -p ${binname}
|
||||
cp out/windows/x86_64/tools-mono/godot.windows.editor.x86_64.mono.exe ${binname}/${binname}.exe
|
||||
strip ${binname}/${binname}.exe
|
||||
sign_windows ${binname}/${binname}.exe
|
||||
cp -rp out/windows/x86_64/tools-mono/GodotSharp ${binname}/
|
||||
echo "@echo off" > ${batname}
|
||||
echo ${binname}.exe >> ${batname}
|
||||
echo "pause > nul" >> ${batname}
|
||||
mv ${batname} ${binname}/
|
||||
cp out/windows/x86_64/tools-mono/godot.windows.editor.x86_64.mono.console.exe ${binname}/${wrpname}.exe
|
||||
strip ${binname}/${wrpname}.exe
|
||||
sign_windows ${binname}/${wrpname}.exe
|
||||
zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
|
||||
rm -rf ${binname}
|
||||
|
||||
binname="${godot_basename}_mono_win32"
|
||||
batname="${godot_basename}_mono_win32_console.cmd"
|
||||
wrpname="${godot_basename}_mono_win32_console"
|
||||
mkdir -p ${binname}
|
||||
cp out/windows/x86_32/tools-mono/godot.windows.editor.x86_32.mono.exe ${binname}/${binname}.exe
|
||||
strip ${binname}/${binname}.exe
|
||||
sign_windows ${binname}/${binname}.exe
|
||||
cp -rp out/windows/x86_32/tools-mono/GodotSharp ${binname}/
|
||||
echo "@echo off" > ${batname}
|
||||
echo ${binname}.exe >> ${batname}
|
||||
echo "pause > nul" >> ${batname}
|
||||
mv ${batname} ${binname}/
|
||||
cp out/windows/x86_32/tools-mono/godot.windows.editor.x86_32.mono.console.exe ${binname}/${wrpname}.exe
|
||||
strip ${binname}/${wrpname}.exe
|
||||
sign_windows ${binname}/${wrpname}.exe
|
||||
zip -r -q -9 "${reldir_mono}/${binname}.zip" ${binname}
|
||||
rm -rf ${binname}
|
||||
|
||||
@@ -453,6 +455,10 @@ if [ "${build_mono}" == "1" ]; then
|
||||
cp out/windows/x86_64/templates-mono/godot.windows.template_release.x86_64.mono.exe ${templatesdir_mono}/windows_release_x86_64.exe
|
||||
cp out/windows/x86_32/templates-mono/godot.windows.template_debug.x86_32.mono.exe ${templatesdir_mono}/windows_debug_x86_32.exe
|
||||
cp out/windows/x86_32/templates-mono/godot.windows.template_release.x86_32.mono.exe ${templatesdir_mono}/windows_release_x86_32.exe
|
||||
cp out/windows/x86_64/templates-mono/godot.windows.template_debug.x86_64.mono.console.exe ${templatesdir_mono}/windows_debug_x86_64_console.exe
|
||||
cp out/windows/x86_64/templates-mono/godot.windows.template_release.x86_64.mono.console.exe ${templatesdir_mono}/windows_release_x86_64_console.exe
|
||||
cp out/windows/x86_32/templates-mono/godot.windows.template_debug.x86_32.mono.console.exe ${templatesdir_mono}/windows_debug_x86_32_console.exe
|
||||
cp out/windows/x86_32/templates-mono/godot.windows.template_release.x86_32.mono.console.exe ${templatesdir_mono}/windows_release_x86_32_console.exe
|
||||
strip ${templatesdir_mono}/windows*.exe
|
||||
|
||||
## macOS (Mono) ##
|
||||
|
||||
Reference in New Issue
Block a user