CPU architecture name changes for Windows, Mac, and Linux templates

This commit is contained in:
Aaron Franke
2022-03-25 00:01:14 -05:00
committed by Rémi Verschelde
parent e544bb91dc
commit 9973556e65
2 changed files with 25 additions and 25 deletions

View File

@@ -89,8 +89,8 @@ if [ "${MONO}" == "1" ]; then
lipo -create bin/godot.macos.opt.x86_64.mono bin/godot.macos.opt.arm64.mono -output bin/godot.macos.opt.universal.mono
$STRIP bin/godot.macos.opt.universal.mono
cp -f tmp-lib/*.dylib bin/data.mono.macos.64.release/Mono/lib/
cp -f tmp-lib/*.dylib bin/data.mono.macos.64.release_debug/Mono/lib/
cp -f tmp-lib/*.dylib bin/data.mono.macos.release.universal/Mono/lib/
cp -f tmp-lib/*.dylib bin/data.mono.macos.release_debug.universal/Mono/lib/
mkdir -p /root/out/templates-mono
cp -rvp bin/* /root/out/templates-mono

View File

@@ -182,11 +182,11 @@ if [ "${build_classical}" == "1" ]; then
rm ${binname}
# Templates
cp out/linux/x86_64/templates/godot.linuxbsd.opt.64 ${templatesdir}/linux_x11_64_release
cp out/linux/x86_64/templates/godot.linuxbsd.opt.debug.64 ${templatesdir}/linux_x11_64_debug
cp out/linux/x86_32/templates/godot.linuxbsd.opt.32 ${templatesdir}/linux_x11_32_release
cp out/linux/x86_32/templates/godot.linuxbsd.opt.debug.32 ${templatesdir}/linux_x11_32_debug
strip ${templatesdir}/linux_x11*
cp out/linux/x86_64/templates/godot.linuxbsd.opt.64 ${templatesdir}/linux_release.x86_64
cp out/linux/x86_64/templates/godot.linuxbsd.opt.debug.64 ${templatesdir}/linux_debug.x86_64
cp out/linux/x86_32/templates/godot.linuxbsd.opt.32 ${templatesdir}/linux_release.x86_32
cp out/linux/x86_32/templates/godot.linuxbsd.opt.debug.32 ${templatesdir}/linux_debug.x86_32
strip ${templatesdir}/linux*
## Windows (Classical) ##
@@ -214,10 +214,10 @@ if [ "${build_classical}" == "1" ]; then
rm ${binname} ${batname}
# Templates
cp out/windows/x86_64/templates/godot.windows.opt.64.exe ${templatesdir}/windows_64_release.exe
cp out/windows/x86_64/templates/godot.windows.opt.debug.64.exe ${templatesdir}/windows_64_debug.exe
cp out/windows/x86_32/templates/godot.windows.opt.32.exe ${templatesdir}/windows_32_release.exe
cp out/windows/x86_32/templates/godot.windows.opt.debug.32.exe ${templatesdir}/windows_32_debug.exe
cp out/windows/x86_64/templates/godot.windows.opt.64.exe ${templatesdir}/windows_release_x86_64.exe
cp out/windows/x86_64/templates/godot.windows.opt.debug.64.exe ${templatesdir}/windows_debug_x86_64.exe
cp out/windows/x86_32/templates/godot.windows.opt.32.exe ${templatesdir}/windows_release_x86_32.exe
cp out/windows/x86_32/templates/godot.windows.opt.debug.32.exe ${templatesdir}/windows_debug_x86_32.exe
strip ${templatesdir}/windows*.exe
## macOS (Classical) ##
@@ -238,8 +238,8 @@ if [ "${build_classical}" == "1" ]; then
cp -r git/misc/dist/macos_template.app .
mkdir -p macos_template.app/Contents/MacOS
cp out/macos/templates/godot.macos.opt.universal macos_template.app/Contents/MacOS/godot_macos_release.64
cp out/macos/templates/godot.macos.opt.debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.64
cp out/macos/templates/godot.macos.opt.universal macos_template.app/Contents/MacOS/godot_macos_release.universal
cp out/macos/templates/godot.macos.opt.debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
chmod +x macos_template.app/Contents/MacOS/godot_macos*
zip -q -9 -r "${templatesdir}/macos.zip" macos_template.app
rm -rf macos_template.app
@@ -372,12 +372,12 @@ if [ "${build_mono}" == "1" ]; then
# Templates
cp -rp out/linux/x86_64/templates-mono/data.mono.linuxbsd.64.* ${templatesdir_mono}/
cp out/linux/x86_64/templates-mono/godot.linuxbsd.opt.debug.64.mono ${templatesdir_mono}/linux_x11_64_debug
cp out/linux/x86_64/templates-mono/godot.linuxbsd.opt.64.mono ${templatesdir_mono}/linux_x11_64_release
cp out/linux/x86_64/templates-mono/godot.linuxbsd.opt.debug.64.mono ${templatesdir_mono}/linux_debug.x86_64
cp out/linux/x86_64/templates-mono/godot.linuxbsd.opt.64.mono ${templatesdir_mono}/linux_release.x86_64
cp -rp out/linux/x86_32/templates-mono/data.mono.linuxbsd.32.* ${templatesdir_mono}/
cp out/linux/x86_32/templates-mono/godot.linuxbsd.opt.debug.32.mono ${templatesdir_mono}/linux_x11_32_debug
cp out/linux/x86_32/templates-mono/godot.linuxbsd.opt.32.mono ${templatesdir_mono}/linux_x11_32_release
strip ${templatesdir_mono}/linux_x11*
cp out/linux/x86_32/templates-mono/godot.linuxbsd.opt.debug.32.mono ${templatesdir_mono}/linux_debug.x86_32
cp out/linux/x86_32/templates-mono/godot.linuxbsd.opt.32.mono ${templatesdir_mono}/linux_release.x86_32
strip ${templatesdir_mono}/linux*
mkdir -p ${templatesdir_mono}/bcl
cp -r out/linux/x86_64/tools-mono/GodotSharp/Mono/lib/mono/4.5/ ${templatesdir_mono}/bcl/net_4_x
@@ -417,11 +417,11 @@ if [ "${build_mono}" == "1" ]; then
# Templates
cp -rp out/windows/x86_64/templates-mono/data.mono.windows.64.* ${templatesdir_mono}/
cp out/windows/x86_64/templates-mono/godot.windows.opt.debug.64.mono.exe ${templatesdir_mono}/windows_64_debug.exe
cp out/windows/x86_64/templates-mono/godot.windows.opt.64.mono.exe ${templatesdir_mono}/windows_64_release.exe
cp out/windows/x86_64/templates-mono/godot.windows.opt.debug.64.mono.exe ${templatesdir_mono}/windows_debug_x86_64.exe
cp out/windows/x86_64/templates-mono/godot.windows.opt.64.mono.exe ${templatesdir_mono}/windows_release_x86_64.exe
cp -rp out/windows/x86_32/templates-mono/data.mono.windows.32.* ${templatesdir_mono}/
cp out/windows/x86_32/templates-mono/godot.windows.opt.debug.32.mono.exe ${templatesdir_mono}/windows_32_debug.exe
cp out/windows/x86_32/templates-mono/godot.windows.opt.32.mono.exe ${templatesdir_mono}/windows_32_release.exe
cp out/windows/x86_32/templates-mono/godot.windows.opt.debug.32.mono.exe ${templatesdir_mono}/windows_debug_x86_32.exe
cp out/windows/x86_32/templates-mono/godot.windows.opt.32.mono.exe ${templatesdir_mono}/windows_release_x86_32.exe
strip ${templatesdir_mono}/windows*.exe
mkdir -p ${templatesdir_mono}/bcl
@@ -446,9 +446,9 @@ if [ "${build_mono}" == "1" ]; then
rm -rf macos_template.app
cp -r git/misc/dist/macos_template.app .
mkdir -p macos_template.app/Contents/{MacOS,Resources}
cp out/macos/templates-mono/godot.macos.opt.debug.universal.mono macos_template.app/Contents/MacOS/godot_macos_debug.64
cp out/macos/templates-mono/godot.macos.opt.universal.mono macos_template.app/Contents/MacOS/godot_macos_release.64
cp -rp out/macos/templates-mono/data.mono.macos.64.* macos_template.app/Contents/Resources/
cp out/macos/templates-mono/godot.macos.opt.debug.universal.mono macos_template.app/Contents/MacOS/godot_macos_debug.universal
cp out/macos/templates-mono/godot.macos.opt.universal.mono macos_template.app/Contents/MacOS/godot_macos_release.universal
cp -rp out/macos/templates-mono/data.mono.macos.* macos_template.app/Contents/Resources/
chmod +x macos_template.app/Contents/MacOS/godot_macos*
zip -q -9 -r "${templatesdir_mono}/macos.zip" macos_template.app
rm -rf macos_template.app