Commit Graph

228 Commits

Author SHA1 Message Date
Hugo Locurcio
b7bfa6a3b2 Merge pull request #106 from bkaestner/patch-1
Replace old repository path
2021-03-28 22:37:43 +02:00
Benjamin Kästner
9043e1a6b6 Replace old repository path
The repository was moved from GDQuest to godotengine on GitHub.
2021-03-28 20:59:54 +02:00
Nathan Lovato
16c631cd6f Merge pull request #104 from VlachJosef/master
Create hydra only when requested so we can detect missing hydra.el
2021-01-31 09:51:18 -06:00
Josef Vlach
4a1175f467 Create hydra only when requested so we can detect missing hydra.el
Also this avoids explicit reference to `gdscript-hydra--menu/body` which
is not know on compile time, which results in warning.
2021-01-31 14:41:14 +00:00
Nathan Lovato
bdce2da794 Add ability to toggle breakpoints on current line 2021-01-24 22:14:35 -06:00
Nathan Lovato
fe59b77c3f Add keybindings to run the game, add breakpoints, and continue execution 2021-01-24 22:14:35 -06:00
Nathan Lovato
e54edf94b8 Merge pull request #102 from VlachJosef/master
Change code snippets in README.md from lisp to elisp
2021-01-23 17:22:15 -06:00
Josef Vlach
d751ce6249 Change code snippets in README.md from lisp to elisp 2021-01-23 21:38:36 +00:00
Nathan Lovato
fa9ec1fead Correct typos in the README 2021-01-23 15:08:42 -06:00
Nathan Lovato
287acb7c76 Add screenshots of the editor when working in gdscript mode 2021-01-22 07:52:51 -06:00
Nathan Lovato
b53d56e467 Update changelog 2021-01-04 13:21:13 -06:00
Nathan Lovato
4e5bb877e3 Merge pull request #100 from clangdo/feature_double_hanging_indent
Add double hanging indent
2021-01-04 13:19:08 -06:00
Caelan
4edc27ee7c Change default scale for backwards compatibility 2020-12-28 19:11:00 -08:00
Caelan
9b1e313e2c Add configurable extra line continuation indentation 2020-12-28 16:15:37 -08:00
Caelan
f6c7bb5bb4 Add hanging indent width customization
* Clean up customization file
2020-12-28 15:58:19 -08:00
Nathan Lovato
20fc7e4381 Update Doom Emacs install instructions, format README 2020-12-13 12:46:25 -06:00
Nathan Lovato
75fe658ab8 Merge pull request #97 from VlachJosef/master
Simplify gdscript-project--get-all-scripts by using call-process
2020-10-26 07:19:19 -06:00
Josef Vlach
0aa2e8f52f Simplify gdscript-project--get-all-scripts by using call-process
rather than ag-project-regexp from ag.el
2020-10-24 21:19:43 +01:00
Nathan Lovato
95fdf3aa23 Merge pull request #96 from VlachJosef/master
gdscript-docs-browse-api - online browsing fix
2020-10-24 08:26:15 -06:00
Josef Vlach
163a1340e5 gdscript-docs-browse-api - online browsing fix 2020-10-24 14:50:47 +01:00
Nathan Lovato
1d6d707144 Update TOC, document auto-completion with LSP in README
Closes #42
2020-10-15 09:37:02 -06:00
Nathan Lovato
f87cc3e1c2 Update changelog for 1.4.0 2020-10-15 09:34:06 -06:00
Nathan Lovato
ef7a7f2789 Update the debugger's documentation, add a table of contents 1.4.0 2020-10-11 20:08:25 -06:00
Nathan Lovato
55a6637424 Merge pull request #94 from VlachJosef/master
Debugger support
2020-10-11 18:22:24 -06:00
Josef Vlach
58ef86f8d3 Pin/Unpin ObjectId, error message stackcall processed correctly 2020-10-11 16:39:03 +01:00
Josef Vlach
7375291bca Mark unused variables 2020-10-08 22:09:37 +01:00
Josef Vlach
a26c1d3bda README update 2020-10-08 21:59:48 +01:00
Josef Vlach
c5d34c22d5 Display buffer handling, fetching details rework 2020-10-08 21:00:21 +01:00
Josef Vlach
a9263e30ae Signed 64-bit integer support 2020-10-03 20:15:00 +01:00
Josef Vlach
d9b7c26c89 Signed 32-bit integer support, Emacs gets focus on enter debug command 2020-09-26 23:06:24 +01:00
Josef Vlach
c5da04810d Multiline property support for Stack frame vars / Inspector buffers 2020-09-26 13:13:03 +01:00
Josef Vlach
341495023a Scene Tree <-> Inspector integration. Stack Frame Vars improvements 2020-09-22 21:39:29 +01:00
Josef Vlach
5c17d7b4b9 Improved Inspector integration with Scene Tree and use of macros from subr-x 2020-09-21 21:51:16 +01:00
Josef Vlach
e457b05d2a Scene tree - basic rendering and Inspector integration 2020-09-20 22:00:25 +01:00
Josef Vlach
406bc58d77 Breadcrumbs in Inspector buffer (navigation deeper into the tree) 2020-09-19 22:40:54 +01:00
Josef Vlach
6621b71a1a *Stack frame vars* and *Inspector* buffers are table based + types for ObjectId 2020-09-19 16:03:59 +01:00
Josef Vlach
152e1b8cea Debug Hydra 2020-09-15 21:40:20 +01:00
Josef Vlach
ea94ba5360 Support all packet types and theirs (initial) to-string implementation 2020-09-15 20:40:31 +01:00
Josef Vlach
34a88c5cb2 * Stack frame vars * buffer now displays types of ObjectID variables 2020-09-12 22:47:10 +01:00
Josef Vlach
80b08e0afd Debugger - initial support 2020-09-12 11:25:36 +01:00
RichieHH
dde7ffa735 Fix scene and script selection not aborting when pressing C-g (#90)
* abort run if user cancels (C-g) a scene/script selection.

* removed todo
2020-09-09 09:14:27 -06:00
Nathan Lovato
1031e6f87e Update banner image in README 2020-09-07 22:36:40 -06:00
Nathan Lovato
099ca4471f Update the changelog for release 1.3.0 1.3.0 2020-09-07 22:33:16 -06:00
Nathan Lovato
828ff63da1 Address lint-indent errors in gdscript-docs and gdscript-keywords 2020-09-07 22:33:16 -06:00
Nathan Lovato
110d36da96 Remove gdscript-indent-guess-indent-offset
The function would guess indents wrong and often find an offset value of
8 instead of 4. It's also getting in the way and adding configuration
for little benefit.
2020-09-07 22:19:13 -06:00
Nathan Lovato
1a31e42273 Replace f-executable-p with file-executable-p
f-executable-p is a third-party function that only calls the standard
lib's file-executable-p
2020-09-02 11:12:02 -06:00
Nathan Lovato
13812f4a17 Merge pull request #84 from rileyrg/godotexecutable-fix
if no godot executable found then error
2020-09-01 17:17:55 -06:00
Richard G. Riley
08654b4e38 if no godot executable found then error 2020-09-02 00:46:49 +02:00
Nathan Lovato
01a0c56bb4 Update banner image
It now has the Godot logo so it's easier to recognize
2020-09-01 15:46:40 -06:00
Nathan Lovato
4db7ed6369 Merge pull request #82 from rileyrg/run-scene-enhance
Select scene to run from a gdscript buffer, enable projectile (helm) for scene selection.
2020-08-30 09:54:29 -06:00