TheBrokenRail
c989ffa721
Allow Changing Input Mode
2023-12-19 19:38:17 +02:00
TheBrokenRail
7771bc20a7
Small Tweaks
2023-12-19 19:38:17 +02:00
TheBrokenRail
118d28910d
Better Android Immersive Mode
2023-12-19 19:38:17 +02:00
TheBrokenRail
91f3b5a5d5
Use "External" Storage
2023-12-19 19:38:17 +02:00
TheBrokenRail
0721741564
Update AGP
2023-12-19 19:38:17 +02:00
TheBrokenRail
5cdd306a28
Fix Saving Options
2023-12-19 19:38:17 +02:00
TheBrokenRail
c47457725e
In touchscreen mode, click button after release
2023-12-19 19:38:17 +02:00
TheBrokenRail
f9b07014d2
On-screen keyboard support!
2023-12-19 19:38:17 +02:00
TheBrokenRail
0559f66102
WIP Android SDL
2023-12-19 19:38:17 +02:00
iProgramInCpp
811bc7a6fa
* Remove remaining references to mcpe01_canada.apk.
...
Closes #106 .
2023-12-19 19:36:39 +02:00
iProgramInCpp
7f393150e1
* Fix some issues related to holding no item in hand
2023-12-10 13:24:55 +02:00
iProgramInCpp
89a7ee5ab6
* Add pick block feature for desktop
2023-12-10 13:13:09 +02:00
iProgramInCpp
0abbc9f4f4
* Fix bad mouse controls on desktop.
2023-12-10 13:06:26 +02:00
iProgramInCpp
fa87823fcb
* Fix VS filters
2023-12-10 12:56:23 +02:00
iProgramInCpp
db4543fa67
* Make the end-user extract assets from v0.1.3 instead of mcpe01_canada.apk.
...
This allows for less breakage from ignorance or other reasons, because the following things will now work by default:
- Touch controls
- Clouds
- update_game blocks
- The iOS port can use default8.png directly
2023-12-10 12:55:11 +02:00
iProgramInCpp
1be6479e57
* Remove insert_or_assign dependency.
...
The `insert_or_assign` method was introduced in C++17.
We try to steer clear of anything C++11 or newer, because
we want to support platforms whose toolchains aren't
up to date and don't implement C++11. :)
2023-12-08 09:02:08 +02:00
iProgramInCpp
23444c2d83
* Misc. fixes to the pig
...
Still broken....
2023-12-07 19:35:58 +02:00
iProgramInCpp
3443349df0
* Add Pig
2023-12-06 21:58:28 +02:00
iProgramInCpp
805087d36a
* Add PathfinderMob base
...
* Normalize tab style in source/CMakeLists.txt
2023-12-06 21:20:14 +02:00
iProgramInCpp
8602de2428
* Level: Implement findPath with PathFinder now.
2023-12-06 14:13:10 +02:00
iProgramInCpp
cd7acc8bd7
* Fix VS filters
2023-12-06 14:04:11 +02:00
iProgramInCpp
777bd6a3e2
* Add PathFinder and friends.
2023-12-06 14:03:20 +02:00
iProgramInCpp
5554fc7c6a
* Normalize paths to MC_ROOT.
2023-12-05 22:38:36 +02:00
iProgramInCpp
52c9140b82
* Add CreeperModel
2023-12-05 22:35:57 +02:00
iProgramInCpp
3c433c2858
* Add ChickenRenderer
2023-12-05 21:50:03 +02:00
iProgramInCpp
efebfdd122
* Add CowRenderer
2023-12-05 21:12:05 +02:00
iProgramInCpp
5882d2dc7f
* Fix a bug regarding bottom face rendering?
...
N.B. It's not in the original game. Not sure how they fixed it.
2023-12-05 21:11:40 +02:00
iProgramInCpp
a59ae9cc47
* Oops!
2023-12-05 20:19:38 +02:00
iProgramInCpp
44c0beeabd
* Fix CMake once again.. sigh..
2023-12-05 20:14:55 +02:00
iProgramInCpp
ca295740dd
* Add PigModel and PigRenderer
2023-12-05 20:07:20 +02:00
iProgramInCpp
166bcf708e
* Add Base QuadrupedModel
2023-12-05 19:08:11 +02:00
iProgramInCpp
3fb4014dd9
* Oops, fix CMake build
2023-12-05 18:43:08 +02:00
iProgramInCpp
8b3c01b092
* Add ModelPart from 0.2.0
2023-12-05 18:27:01 +02:00
iProgramInCpp
bd6cd95b66
* Refresh readme to bring it up to date.
2023-11-05 22:22:43 +02:00
SanyaSho
b055b37b02
HaikuOS port ( #97 )
...
* ExternalFileLevelStorageSource: add workaround for d_type on Haiku
* raknet: FileList: do not include io.h on Haiku
* raknet: SocketLayer: add sockio.h for Haiku
* cmake: link -lnetwork on Haiku
* readme: add Haiku build dependencies
* cmake: use link_libraries instead of add_link_options
* ExternalFileLevelStorageSource: use scary stdstring instead of char
2023-11-05 21:33:57 +02:00
iProgramInCpp
3b60855ad0
* Android: Determine feature availability at compile time.
...
Since assets are baked in to the APK, we can simply check for the existence of assets at compile time using CMake.
2023-11-05 21:30:33 +02:00
iProgramInCpp
eae06f0500
* Fix one last bug in OptionsScreen.
2023-11-05 19:25:51 +02:00
iProgramInCpp
253c89a6d5
* Fix some issues with the OptionList.
2023-11-05 18:57:08 +02:00
iProgramInCpp
58e03d6758
* Save the split controls option.
2023-11-05 18:48:37 +02:00
iProgramInCpp
0d23a455ed
* Add option to split controls
2023-11-05 18:47:38 +02:00
iProgramInCpp
5df07e2fc1
Add scrollable options menu ( #99 )
...
* * Add new scrollable options list.
* * Add OptionList.cpp to the CMakeLists.txt
* * Add the new stuff by @jonkadelic to the new options menu.
2023-11-05 18:40:44 +02:00
jonkadelic
e6ab1214af
Biome colour and grass side tint options ( #98 )
...
* Added biome colour and grass side tint options
* Moved GrassColor and FoliageColor to client/renderer/
* * Fix some build issues.
* * Add the new files to the CMakeLists.txt
---------
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com >
2023-11-05 18:19:41 +02:00
iProgramInCpp
94d77ce887
* Improve performance in Level::updateLight.
2023-11-05 00:20:14 +02:00
iProgramInCpp
4877dfde6d
* Fix options and screenshot saving.
2023-11-04 15:01:40 +02:00
iProgramInCpp
492ee48125
* Slight optimization to the Region containment
2023-11-04 13:12:35 +02:00
iProgramInCpp
5bba109b68
* Fix the "selecting the '...' slot" bug
2023-11-04 00:11:40 +02:00
iProgramInCpp
3e8650761b
* Android: Lower SDK version to 21, like the VS project that preceded it.
...
A temporary solution for the navbar issue.
2023-11-03 23:56:46 +02:00
iProgramInCpp
3be8984c63
* Android: Fix bug where pointer IDs were used incorrectly.
2023-11-03 19:30:22 +02:00
iProgramInCpp
ebdb8d3576
* Fix use after free in ProgressScreen
2023-11-03 18:27:13 +02:00
iProgramInCpp
1860016fb3
* Fix gitignore errors and add Android specific CMakeLists.txt
2023-11-03 17:51:05 +02:00