On-screen keyboard support!

This commit is contained in:
TheBrokenRail
2023-11-02 16:38:22 -04:00
committed by iProgramInCpp
parent 0559f66102
commit f9b07014d2
10 changed files with 78 additions and 13 deletions

View File

@@ -221,3 +221,26 @@ Keyboard::KeyState AppPlatform_sdl_base::GetKeyState(SDL_Event event)
return Keyboard::DOWN;
}
}
void AppPlatform_sdl_base::showKeyboard(int x, int y, int w, int h)
{
if (SDL_IsTextInputActive())
{
SDL_StopTextInput();
}
SDL_Rect rect;
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
SDL_SetTextInputRect(&rect);
SDL_StartTextInput();
}
void AppPlatform_sdl_base::hideKeyboard()
{
if (SDL_IsTextInputActive())
{
SDL_StopTextInput();
}
}

View File

@@ -44,6 +44,10 @@ public:
static MouseButtonType GetMouseButtonType(SDL_Event event);
static bool GetMouseButtonState(SDL_Event event);
static Keyboard::KeyState GetKeyState(SDL_Event event);
// On-screen keyboard
void showKeyboard(int x, int y, int w, int h) override;
void hideKeyboard() override;
private:
SDL_Window *_window;

View File

@@ -35,6 +35,10 @@ static void teardown()
static int TranslateSDLKeyCodeToVirtual(int sdlCode)
{
if (sdlCode == SDLK_AC_BACK) {
// Android Back Button
sdlCode = SDLK_ESCAPE;
}
switch (sdlCode) {
#define CODE(x) case SDLK_ ## x: return SDLVK_ ## x;
#include "compat/SDLKeyCodes.h"
@@ -330,6 +334,9 @@ int main(int argc, char *argv[])
Minecraft::height = std::stoi(argv[2]);
#endif
// Lock To Landscape
SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight");
// Create Window
int flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
window = SDL_CreateWindow("ReMinecraftPE", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, Minecraft::width, Minecraft::height, flags);
@@ -339,9 +346,6 @@ int main(int argc, char *argv[])
exit(EXIT_FAILURE);
}
// Enable Text Input
SDL_StartTextInput();
// Create OpenGL ES Context
context = SDL_GL_CreateContext(window);
if (!context)

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@@ -184,3 +184,11 @@ std::string AppPlatform::getAssetPath(const std::string &path) const
return realPath;
}
void AppPlatform::showKeyboard(int x, int y, int w, int h)
{
}
void AppPlatform::hideKeyboard()
{
}

View File

@@ -68,6 +68,9 @@ public:
virtual std::string getPatchData();
virtual void initSoundSystem();
virtual SoundSystem* const getSoundSystem() const;
// On-screen keyboard
virtual void showKeyboard(int x, int y, int w, int h);
virtual void hideKeyboard();
#endif
public:

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@@ -249,10 +249,20 @@ void Screen::mouseClicked(int xPos, int yPos, int d) // d = clicked?
}
#ifndef ORIGINAL_CODE
for (int i = 0; i < int(m_textInputs.size()); i++)
// Iterate over focused text inputs first. This is because if changing
// focus, the previous focus must hide the OSK, before the new focus
// shows it.
for (int phase = 0; phase < 2; phase++)
{
TextInputBox* textInput = m_textInputs[i];
textInput->onClick(xPos, yPos);
bool handleFocused = phase == 0;
for (int i = 0; i < int(m_textInputs.size()); i++)
{
TextInputBox* textInput = m_textInputs[i];
if (textInput->m_bFocused == handleFocused)
{
textInput->onClick(m_pMinecraft, xPos, yPos);
}
}
}
// if the keyboard is shown:

View File

@@ -179,11 +179,24 @@ void TextInputBox::tick()
}
}
void TextInputBox::setFocused(bool b)
void TextInputBox::setFocused(Minecraft* minecraft, bool b)
{
if (m_bFocused == b)
return;
if (b)
{
int x = m_xPos / Gui::InvGuiScale;
int y = m_yPos / Gui::InvGuiScale;
int w = m_width / Gui::InvGuiScale;
int h = m_height / Gui::InvGuiScale;
minecraft->platform()->showKeyboard(x, y, w, h);
}
else
{
minecraft->platform()->hideKeyboard();
}
m_bFocused = b;
if (b)
{
@@ -198,9 +211,9 @@ void TextInputBox::setFocused(bool b)
// - we may be undoing the work of another text box
}
void TextInputBox::onClick(int x, int y)
void TextInputBox::onClick(Minecraft* minecraft, int x, int y)
{
setFocused(clicked(x, y));
setFocused(minecraft, clicked(x, y));
}
void TextInputBox::charPressed(int k)

View File

@@ -30,8 +30,8 @@ public:
void charPressed(int chr);
void render();
void tick();
void setFocused(bool b);
void onClick(int x, int y);
void setFocused(Minecraft*, bool b);
void onClick(Minecraft*, int x, int y);
bool clicked(int x, int y);
public:

View File

@@ -35,7 +35,7 @@ void ChatScreen::init()
// set focus directly on the chat text box
m_textChat.init(m_pFont);
m_textChat.setFocused(true);
m_textChat.setFocused(m_pMinecraft, true);
m_buttons.push_back(&m_btnSend);
m_textInputs.push_back(&m_textChat);

View File

@@ -37,7 +37,7 @@ public:
virtual void printf(eLogLevel, const char* const fmt, ...);
};
#if defined(_DEBUG) || !defined(NDEBUG)
#ifndef NDEBUG
#ifdef ANDROID
// TODO: Add a LoggerAndroid