iProgramInCpp
6e2fffdd68
* Rename Logger_windows -> LoggerWindows
...
* Add logger support for SDL base
2023-08-28 11:13:57 +03:00
iProgramInCpp
8fe86fccb5
* Rename StandardOut -> Logger.
2023-08-28 11:01:12 +03:00
Brent
5c1ea03747
Logging cleanup ( #69 )
...
* Mac OS X 10.6 & More C++03 Support
* Fix SDL2 options.txt loading for C++03
* Output/Logging Overhaul
* Added StandardOut class
* Renamed LOGX macros to LOG_X
* Removed LogMsg macros in favor of LOG_X
* Added console window for debug Windows builds
* Updated Xcode Project
+ StandardOut.hpp
+ StandardOut.cpp
* StandardOut_windows
* Replaced the Windows #ifdefs in StandardOut with StandardOut_windows
---------
Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com >
2023-08-28 10:55:41 +03:00
Brent
f7915a1dab
Mac OS X 10.6 & More C++03 Support ( #68 )
...
* Mac OS X 10.6 & More C++03 Support
* Fix SDL2 options.txt loading for C++03
---------
Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com >
2023-08-27 11:46:15 +03:00
iProgramInCpp
0c38c01c28
* Add option saving to main.cpp when exiting..
2023-08-25 20:35:26 +03:00
iProgramInCpp
4d5f087ae5
I am going insane
2023-08-25 20:21:26 +03:00
iProgramInCpp
6798c7a6a5
dswgaadgssdg3t22t135
2023-08-25 20:17:09 +03:00
iProgramInCpp
71d7f00f30
asdasdasdasd
2023-08-25 20:09:03 +03:00
iProgramInCpp
c177af0ad0
* fix
2023-08-25 20:08:46 +03:00
iProgramInCpp
cbe1853144
* Add options.txt saving and loading to SDL target.
2023-08-25 19:58:18 +03:00
iProgramInCpp
5985e0d83b
* Update the readme slightly
...
-- Add clarification on build steps for linux
-- Uniformize line widths to a maximum of 125 chars.
2023-08-23 23:20:01 +03:00
iProgramInCpp
3388c773f9
* Fix linux build
2023-08-23 21:45:20 +03:00
iProgramInCpp
b9373e3c03
* Fix big bad init bug in regards to window icons.
2023-08-23 20:15:47 +03:00
iProgramInCpp
73b051cb9e
* Fix #63 .
2023-08-23 12:40:05 +03:00
iProgramInCpp
d8f900edbd
* Add semi transparent glass as patch.
2023-08-22 22:48:46 +03:00
iProgramInCpp
282ecf85d4
* Replace the hardcoded SLASH define with an actual keybind.
...
This was a thing in released Minecraft
2023-08-22 19:31:15 +03:00
iProgramInCpp
bf5114e684
* Also fix support for SDL again...
2023-08-22 18:23:31 +03:00
iProgramInCpp
d3ef629471
Big leap for key rebinding and crossplatform-ness.
2023-08-22 17:25:24 +03:00
iProgramInCpp
f3fc78e151
* Slight revamp of the options keymappings menu.
2023-08-22 13:30:13 +03:00
iProgramInCpp
b129fd7434
Add mccpp.vcxproj.user, so the working dir is safe
2023-08-21 11:12:20 +03:00
Brent
74038329f1
Move Windows projects into platforms folders ( #65 )
...
Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com >
2023-08-21 10:31:20 +03:00
iProgramInCpp
01e13dcef7
* Remove inappropriate debug code.
2023-08-20 22:35:26 +03:00
Vruk
9c2a5c43c8
Added Hide GUI Keybind ( #62 )
...
F1 to hide gui
Also renamed the field for hiding the GUI to m_bDontRenderGui
I would have named it m_bRenderGui and flipped the default values and checks but I assumed that changing the least amount of stuff would be desired.
2023-08-20 21:19:24 +03:00
Alexander Argentakis
a6d05eb6f3
Added field names for Timer ( #64 )
...
* Update Timer.hpp
* Update Timer.cpp
* Fixed member names & replaced all references
2023-08-20 21:19:04 +03:00
iProgramInCpp
a35318fc7f
one last horrible bug
2023-08-20 02:03:13 +03:00
iProgramInCpp
4a7be6918f
nother horrible bug fix
2023-08-20 01:58:51 +03:00
iProgramInCpp
6719b151ab
* Fix horrible bug with the mouse input code.
2023-08-20 01:56:51 +03:00
iProgramInCpp
f255209c84
* Fix VS2010 project.
2023-08-19 16:45:11 +03:00
iProgramInCpp
82770d3436
* Small clean ups to the project.
2023-08-19 16:12:32 +03:00
Brent Da Mage
d5ee7bfc08
Cleaned Up AppPlatform & Input Classes
...
* Cleaned up AppPlatform classes
* Documented & improved Keyboard & Mouse classes
* Improved input-handling code in the Windows & SDL main.cpp files
2023-08-19 15:57:50 +03:00
iProgramInCpp
e731fefbea
Think it's ready to pull now...
2023-08-19 15:54:27 +03:00
Brent Da Mage
850e6dfd0b
Fix malformed comments in build-wasm.bat
2023-08-19 15:53:17 +03:00
iProgramInCpp
9a238bf77a
It's fixed. Sorry
2023-08-19 10:15:46 +03:00
iProgramInCpp
30f35ef724
More updates to fix stuff...
2023-08-19 10:09:49 +03:00
iProgramInCpp
c01a627aee
* Update the CMakeLists to reflect the changes
2023-08-19 10:07:10 +03:00
iProgramInCpp
919e4d8625
* Move client/common/ and client/network/ into common/ and network/ respectively.
2023-08-19 10:05:48 +03:00
iProgramInCpp
a689ee7365
Disable lighting once, globally
2023-08-18 22:41:51 +03:00
iProgramInCpp
53c586bec8
* Fix-inaccuracy: remove re-enable of GL_LIGHTING in LevelRenderer::render
2023-08-18 22:40:26 +03:00
iProgramInCpp
c4b8e48c6c
* Move AABB, HitResult and Vec3 into world/phys
2023-08-18 22:33:05 +03:00
iProgramInCpp
ac0555c3fb
* Move synth stuff into world/level/levelgen/synth
2023-08-18 22:29:03 +03:00
iProgramInCpp
737470f4ab
Another readme update. Yay!
2023-08-18 21:47:28 +03:00
iProgramInCpp
b3484a5dd9
* Update the readme again to reflect the project's current goals.
2023-08-18 21:35:00 +03:00
iProgramInCpp
d6a2dfe28f
* Update the readme to reflect this project's goals.
2023-08-18 21:26:54 +03:00
iProgramInCpp
0ed807eaf3
* Oops
2023-08-17 17:52:46 +03:00
iProgramInCpp
8a38dee562
* A couple of fixes for SDL/Emscripten build.
2023-08-17 17:49:52 +03:00
iProgramInCpp
5707419665
* Windows VS2010: Unset unicode on release mode too
2023-08-17 16:26:15 +03:00
iProgramInCpp
5821a5d5ef
* Final fixes for VS2010 build.
2023-08-17 16:21:42 +03:00
iProgramInCpp
acaf4aa614
* Fix WebGL build.
2023-08-17 14:26:35 +03:00
iProgramInCpp
a08478d527
* Slight refactor to the resize code.
2023-08-17 11:44:24 +03:00
iProgramInCpp
f14730d3f3
* Fix getDrawScale warning.
2023-08-17 11:21:47 +03:00