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Add mccpp.vcxproj.user, so the working dir is safe
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3
.gitignore
vendored
3
.gitignore
vendored
@@ -11,7 +11,8 @@
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*.sln.docstates
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# Don't actually ignore our user config - it contains the working directory
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!/windows_vs/minecraftcpp.vcxproj.user
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!/platforms/windows/projects/minecraftcpp.vcxproj.user
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!/platforms/windows/projects/minecraftcpp_vs2010.vcxproj.user
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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27
platforms/windows/projects/minecraftcpp.vcxproj.user
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27
platforms/windows/projects/minecraftcpp.vcxproj.user
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@@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerWorkingDirectory>$(MC_ROOT)\game</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugAsan|Win32'">
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<LocalDebuggerWorkingDirectory>$(MC_ROOT)\game</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LocalDebuggerWorkingDirectory>$(MC_ROOT)\game</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LocalDebuggerWorkingDirectory>$(MC_ROOT)\game</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugAsan|x64'">
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<LocalDebuggerWorkingDirectory>$(MC_ROOT)\game</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LocalDebuggerWorkingDirectory>$(MC_ROOT)\game</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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</Project>
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